Ofus-Will 3 Posted April 17, 2020 Share Posted April 17, 2020 A skript addon that allows for packet manipulation, can allow users to do things that usually aren't possible without outdated depricated addons. List of all packets made available: > findpacket * [00:29:51 INFO]: [All packet types] [00:29:51 INFO]: login_server_success [00:29:51 INFO]: login_client_custom_payload [00:29:51 INFO]: login_server_set_compression [00:29:51 INFO]: login_client_encryption_begin [00:29:51 INFO]: login_client_start [00:29:51 INFO]: login_server_custom_payload [00:29:51 INFO]: play_client_enchant_item [00:29:51 INFO]: status_client_start [00:29:51 INFO]: status_client_ping [00:29:51 INFO]: play_client_window_click [00:29:51 INFO]: play_client_close_window [00:29:51 INFO]: play_client_custom_payload [00:29:51 INFO]: play_client_client_command [00:29:51 INFO]: play_client_settings [00:29:51 INFO]: play_client_tab_complete [00:29:51 INFO]: play_client_transaction [00:29:51 INFO]: play_client_teleport_accept [00:29:51 INFO]: play_client_tile_nbt_query [00:29:51 INFO]: play_client_difficulty_change [00:29:51 INFO]: play_client_chat [00:29:51 INFO]: status_server_pong [00:29:51 INFO]: status_server_server_info [00:29:51 INFO]: play_server_entity_destroy [00:29:51 INFO]: play_server_recipes [00:29:51 INFO]: play_server_resource_pack_send [00:29:51 INFO]: play_server_remove_entity_effect [00:29:51 INFO]: play_server_player_info [00:29:51 INFO]: play_server_combat_event [00:29:51 INFO]: play_server_position [00:29:51 INFO]: play_server_look_at [00:29:51 INFO]: play_server_open_sign_editor [00:29:51 INFO]: play_server_open_window [00:29:51 INFO]: play_server_abilities [00:29:51 INFO]: play_server_auto_recipe [00:29:51 INFO]: play_client_use_item [00:29:51 INFO]: play_server_entity [00:29:51 INFO]: play_client_block_place [00:29:51 INFO]: play_server_entity_look [00:29:51 INFO]: play_server_open_book [00:29:51 INFO]: play_server_vehicle_move [00:29:51 INFO]: play_server_open_window_merchant [00:29:51 INFO]: play_server_map [00:29:51 INFO]: play_server_rel_entity_move_look [00:29:51 INFO]: play_server_rel_entity_move [00:29:51 INFO]: play_server_world_particles [00:29:51 INFO]: play_server_world_event [00:29:51 INFO]: play_server_login [00:29:51 INFO]: play_server_light_update [00:29:51 INFO]: play_server_open_window_horse [00:29:51 INFO]: play_server_game_state_change [00:29:51 INFO]: play_server_map_chunk [00:29:51 INFO]: play_server_keep_alive [00:29:51 INFO]: play_server_entity_status [00:29:51 INFO]: play_server_kick_disconnect [00:29:51 INFO]: play_server_unload_chunk [00:29:51 INFO]: play_server_explosion [00:29:51 INFO]: play_client_auto_recipe [00:29:51 INFO]: play_server_set_cooldown [00:29:51 INFO]: play_server_set_slot [00:29:51 INFO]: play_client_abilities [00:29:51 INFO]: play_client_block_dig [00:29:51 INFO]: play_server_custom_sound_effect [00:29:51 INFO]: play_client_entity_action Link to post Share on other sites
Ofus-Will 3 Posted April 18, 2020 Author Share Posted April 18, 2020 bump, very underrated addon that i think shouldn't be overlooked Link to post Share on other sites
thetacovacuum 0 Posted April 20, 2020 Share Posted April 20, 2020 +1 Link to post Share on other sites
Juffix 4 Posted April 21, 2020 Share Posted April 21, 2020 +1 Discord: Juffix#4773 Minecraft Username: Juffix Link to post Share on other sites
Migins 133 Posted April 23, 2020 Share Posted April 23, 2020 I believe it was removed for security reasons. ► Support July 29, 2020 → November 3, 2020 ► Helper November 3, 2020 → February 22, 2021 ► Moderator February 22, 2021 → Present ► I might not always respond to forum dms, however I am always contactable on discord (mig#0069) Link to post Share on other sites
thetacovacuum 0 Posted April 24, 2020 Share Posted April 24, 2020 On 4/23/2020 at 3:52 AM, Migqy said: I believe it was removed for security reasons. what security reasons would there be? The only thing remotely problematic would be the server list ping i think, and even then it's just the fake player count issue again. I think minehut investing a very small amount of time in making a fork of this would be extremely beneficial to all users Link to post Share on other sites
toxamin 0 Posted April 24, 2020 Share Posted April 24, 2020 i'll give you an example. custom payload packets. by constructing custom payload packets, you are able to send bungeecord plugin messages from skript. for example, i've made this function before: function sendPluginMessage(player: player, prefix: text, key: text, content: strings). now, let's say i wanted to send a message to all players on the current proxy i'm connected to. i'd do sendPluginMessage(player, "bungeecord", "main", {_content::*}) {_content::*} = Message,ALL,Message goes here. of course, the function is pretty complicated as this isn't the easiest way to work with packets, but it's possible. in fact, minehut was so scared of this happening, they removed the addon, and /server commands from player servers. Link to post Share on other sites
Maximal20 0 Posted April 27, 2020 Share Posted April 27, 2020 Ok, so it would be great only if they fork it and remove every packet types that can cause mayhem on the network. Link to post Share on other sites
RaXeD 0 Posted April 27, 2020 Share Posted April 27, 2020 A fork of this plugin would be really useful especially for editing messages from plugins that don't have a config or we don't have access to the config because it's not .yml. Link to post Share on other sites
toxamin 0 Posted May 1, 2020 Share Posted May 1, 2020 you can already edit those messages by using chatcontrol. Link to post Share on other sites
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