Qibb Posted April 7, 2020 Share Posted April 7, 2020 I found a post for an item generator and I found it to work well but my one problem is detecting for a certain block name. For example if someone places white concrete it will just be that block. But if that white concrete has the name "Generator" I want it to perform the skript as a generator. Same goes for destroying the block. Here's my skript. #Adds the blocks location so that items will spawn on top of it on place white concrete if name of player's tool is "&b&lGenerator": add event-block's location to {generator::1::*} send action bar "&b&lEmpire Survival: &7You placed a level 1 generator" to player #Removes the blocks location so that items will not spawn on top of it on break white concrete: if {generator::1::*} contains event-block's location: remove event-block's location from {generator::1::*} send action bar "&b&lEmpire Survival:&7 You removed a level 1 generator" to player Link to comment Share on other sites More sharing options...
kingsander123 Posted April 9, 2020 Share Posted April 9, 2020 If name of player's tool is "&2Zombie&r Egg": Try this Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now