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  1. Okay so i had this problem myself and messed around a lil bit to try and fix it and now i know how to fix it! So basically, if there is a kolon ":" on the end of a line, you should type 1 tab, a bit like this: command /rules: trigger: send "[1]: Use common sense (etc.)" to player NOT command /rules: trigger: send "[1]: Use common sense (etc.)" to player I hope this was helpfull
  2. Introduction Before we begin, I wanted to introduce myself. I'm kegnh, I work/have worked on almost 50 popular Minehut servers. I like to create joke servers in my spare time, and push the limits of Minehut. I also wanted to mention that the guide below isn't for a good server, just a popular one. If you have a good enough idea, I suggest you build it, good ideas are enough to launch themselves. If you enjoy the tutorial, please like it, may seem simple but it goes along way. The Idea Keeping players online Keep players coming back Server Launch Getting your first 50 players Step 1 - The Idea Every server, popular or not, starts with an idea. An idea is the basic building ground for a server. Ideas are often the part where most servers fail. To create an idea, you can steal take inspiration from other servers. When I say this I don't mean coping directly. I'm talking about merging two ideas into one new idea. Ideal Idea requirements: Single Player. Try to make your server primarily single player. This way, as you start out your server, player's won't have to rely on other players to have a good time. Multiplayer Aspects. While the game is not primarily multi-player, you still want to support player interaction. Whether this be creating friendly (or not so friendly... we'll add to this later) competition such as leaderboards, or player interaction whether role-play or trading. Replay ability. One of the key aspects of a Minehut server are seasons. Seasons are a way to reset player statistics, further engage players, and give new-comers a chance. The example I'll use for this tutorial, is a mix between GenPVP and Prison. My idea is to have a plot server where you mine out your plot with bombs. I'll add to this idea later but that's the most basic I can make it. Step 2 - Keeping players online Most players on Minehut find new servers on the front page. The front page usually is a server owner's dream, but not if you know how. The front page is ordered with player count, which means the more players online the better. The key here is that the players don't have to be online online, afk players still count towards the server total A good way to encourage players to stay online is with afk rewards. Gen servers are a good example as the longer you're online the more money you receive. To add to the server we're creating, let's add some sort of reward, I'm going to reward the player with coins. To give purpose to the coins I'm thinking of adding a shop where you can buy better bombs, with bigger explosions. And as this will become a large part of the game I'll add a way to get coins by playing. The new Idea is to blow up your plot with bombs to dig deeper and deeper and sell new ores that you discover. Step 3 - Keep players coming back The key to keeping a popular server is to keep player's coming back. The most obvious is a Daily Reward, which increases the more days in a row you collect it. Another key idea is to make your server name recognisable, relatable and short. For example the server name Expel is short, and recognisable, but not relatable to bombs. BombPlots is recognisable, relatable, and each word relatively small. For our server I'll make the name BombPlots, and I'll add daily coin rewards that increase with every consecutive day. Step 4 - Prototyping Now it's the fun time where we put all our efforts together to try make a playable prototype. I suggest making the prototype in skript, and if possible creating the finished server as a plugin. If you don't have much programming experience, then hiring someone else is also an effective solution. The focus of the prototype should be to create some main mechanics, and test if they're worth putting into production. Nothing worse than putting a terrible game into production. Step 5 - Launch / Getting your first 50 players Great! We've reached the point where you're ready to release Make sure you include a tutorial in your release. To get your first 50 players advertising is key, if you can buy a rank, or hire someone to advertise for you. You can also advertise in the forums, lobby, and discord server! Conclusion Thank you for reading, I hope this helps with projects now, and far in the future. If you did enjoy, like the post, it helps out a lot more than you may think.
  3. Hello! This is a guide about how to manage and maintain a staff team! In this guide, you will learn the basic permissions of different staff teams and how and what they do! I will also give you a list of basic roles to give your staff members when they first join. I will also show you how to promote someone/demote someone. I hope you enjoy! Making an application! The best way to make an application is to have a set of basic questions and hard ones asking about a situation. Here is a great example! (You may use it!) Name: Age: Timezone: When did you first join? Who do you know on the staff team?n Do you have any experience in moderation? Have you ever been staff before on any server? Are you able to join staff calls? Asking questions that you know are hard to lie on is the best to do! It'll also give the applicant some relieve that they wont have to answer incredibly hard questions during the application. Make sure to give ALL applicants interviews! It's SO important to give the applicant an interview so they can get to know you and you can get to know them. The best way to start an interview is to introduce your self and let them know what you do and what you expect. Let them know that you are there for them and will help them. The next step is to ask some questions. Always make sure that these questions are going to be asked to everyone who applies. You can also ask questions just for that person. The best questions to ask are ones of situations. Such as - Someone gets muted and the community is mad about it. What would you do? This question is a great one. You'll be able to get an idea of what they will do in a situation such as this one. Accepting applicants! This step is the hardest one, you need to take every bit of information into play. You need to make sure the applicants are active enough. If they aren't then just take them off of your list. Make sure that they are dedicated to the server, and make sure they help around your server. Pick the best out of them all and make sure to double check they are. Breaking the news! This is probably the best and worst part! People will be mad and happy. You should find a time dedicated to looking over applications and posting the accepted applicants. I would recommend announcing it on discord and letting them introduce themselves to the community as staff members. What ranks should I have on my server? There are different types of ranks you could have. Here is a list I recommend: Junior Moderator This rank is a trial and should last around 2 months. You will need to teach them the basics of your staff team and how to work with others! Moderator This is the end of the Junior Moderator's trials and this is the next step. They should be knowledgeable on the server and how to work with others. Senior Moderator This is a HUGE step up. They should be able to help other staff members and be able to manage them and teach them. Also ability to help with the application process. Admin This rank is the highest someone should be able to go. They manage the staff team and train them. They should be able to make important decisions. They need to be able to lead teams and report to the owners the staff teams behaviors and progress. END! Thank you all for reading this and I hope it helps! If you want a part 2 please comment and like!
  4. MINEHUT COMMUNTIY FAQ HOW TO UPLOAD/USE CUSTOM PLUGINS Requirements: None Difficulty: Easy Information Regarding Custom Plugins: Minehut unleashed has opened up a new world of possibilities for servers on the network. One feature which will be new to many Minehut users, is the chance to upload and use custom plugins outside of the default Minehut plugin directory. With the following tutorial we hope you can create the Minehut server of your dreams. Initial note before starting: The plugin in which you intend to use must be accessible from your devices files (as you upload directly from your device to Minehut). How to upload and use a custom plugin within your Minehut server: Start your Minehut server from HERE. Once your server is online navigate to the 'FILE MANAGER' button (Click it). In the file navigation section navigate to the 'plugins' button (Click it). Now click on the 'Upload File' symbol (Media file of symbol attached). Select the plugin file from your device. Click the 'UPLOAD' button to complete the uploading process. Restart server to see the plugin within your server.
  5. So the first thing you should be learning is how to setup a variable! This is 1 type of a variable {variable::%player's uuid%} Now we will learn how to use it in skript! command /variable: trigger: set {variable::%player's uuid%} to true on place of stone: if {variable::%player's uuid%} is false: cancel event else: send "&6You placed a stone block!" to player That is a way to use a variable in Skripting! You can also type whatever Variable you want such as {test::%player's uuid%} or even {test} {test} means it's from everyone {test::%player's uuid%} means that it's only from one person! You can also use a variable by doing something like! on first join: add 1 to {alljoins} command /alljoins: trigger: send "&6Unqiue Joins: %{alljoins}%" to player
  6. Recently, Minehut has released a new event called Spring Break, sponsored by Logitech and Heroes of Goo Jit Zu, and with that new event is a new addition to the Lobby, a castle made from sandstone with a hidden treasure inside, and whoever finds the treasure gets an exclusive gold name that'll last until April 4th. So, if you're interested, log onto Minehut and turn right, you'll see a castle in the distance with a billboard next to it, claiming if you find a secret Gold Room you get an Gold name. (This is where it changes with users who are ranked and who are unranked...) (If Ranked): Fly up to the tallest tower and drop down, you'll see the Gold Room at your feet. (If Unranked): You'll have to do some maneuvering, parkour, for example will most likely be your greatest threat. Happy Hunting. I am no way affiliated with Minehut's Event team.
  7. BTW Thanks, XePup for giving me this skript to make this tutorial Hi guys! Today i will be showing a tutorial how to make a custom chat format and a /grant with it. Heres a example one to show how it works on chat: if {%player's uuid%.rank} = 7: set chat format to "&c[OWNER] %player%&7: &r%colored message%" on chat: means you probably know it but its when someone chats. if {%player's uuid%.rank} = 7: Here it checks for which UUID rank the user has set chat format to ''&c[OWNER] %player%&7: &r%colored message%'' if the user has the owner rank so UUID 7 it will show the chat like that. on chat: if {%player's uuid%.rank} = 7: set chat format to "&c[OWNER] %player%&7: &r%colored message%" else if {%player's uuid%.rank} = 6: set chat format to "&c[ADMIN] %player%&7: &r%colored message%" Now we have a else: if the user doesnt have UUID rank 7 it will check if it has UUID rank 6 then it will set the chat format to ''&c[ADMIN] %player%&7: &r%colored message%'' And that goes on until Default rank, heres the whole skript on chat: if {%player's uuid%.rank} = 7: set chat format to "&c[OWNER] %player%&7: &r%colored message%" else if {%player's uuid%.rank} = 6: set chat format to "&c[ADMIN] %player%&7: &r%colored message%" else if {%player's uuid%.rank} = 5: set chat format to "&2[MOD] %player%&7: &r%colored message%" else if {%player's uuid%.rank} = 4: set chat format to "&d[YOUTUBE] %player%&7: &r%colored message%" else if {%player's uuid%.rank} = 3: set chat format to "&6[DONATOR+] %player%&7: &r%colored message%" else if {%player's uuid%.rank} = 2: set chat format to "&e[DONATOR] %player%&7: &r%message%" else if {%player's uuid%.rank} = 1: set chat format to "&7%player%&7: %message%" Now i will show you guys the GRANT skript! This is pretty hard to make if you dont know skript that well options: prefix: &c&nCOOL SERVER &6▪ noperm: &f&nCOOL SERVER &6▪ &cYou do not have permission to execute this! #GRANT COMMAND command /grant [<offline player>] [<text>]: trigger: if executor is console: if arg-1 is not set: send "{@prefix} &cUsage: /grant (PLAYER) (RANK)" else if arg-2 is not set: send "{@prefix} &9Ranks&7: &7DEFAULT&9, &eDONATOR&9, &6DONATOR+&9, &dYOUTUBE&9, &2MOD&9, &cADMIN&9, &cOWNER" the options are: the prefix it shows and the noperm: is what it sends if the user doesnt have permission You can change Prefix And noperm to your liking now the command /grant [<offline player>] [<text>] make sure you have [<offline player>] so you can grant offline users. the [<text>] is the rank you want to input now if the executor is console: here it checks if the console does it if arg-1 is not set: here it will send a usage message if you didnt include a player that you want to grant send ''{@prefix} &cUsage: /grant (player) (rank)'' here it will send the usage you will have to use else if arg-2 is not set: here it is if you didnt include the rank send "{@prefix} &9Ranks&7: &7DEFAULT&9, &eDONATOR&9, &6DONATOR+&9, &dYOUTUBE&9, &2MOD&9, &cADMIN&9, &cOWNER" here it will send all ranks you can use else if arg-2 = "default": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &7DEFAULT" set {%arg-1's uuid%.rank} to 1 send "{@prefix} &9Your rank has been changed to &7DEFAULT" to arg-1 if the second argument is default it will send ''{@prefix} &9Set &c%arg-1%&c's &9rank to &7DEFAULT'' to the executor Then it will set the users UUID rank to 1 then the user will recieve this message "{@prefix} &9Your rank has been changed to &7DEFAULT" else if arg-2 = "default": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &7DEFAULT" set {%arg-1's uuid%.rank} to 1 send "{@prefix} &9Your rank has been changed to &7DEFAULT" to arg-1 else if arg-2 = "donator": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &eDONATOR" set {%arg-1's uuid%.rank} to 2 send "{@prefix} &9Your rank has been changed to &eDONATOR" to arg-1 Now if the second argument was DONATOR it will send ''{@prefix} &9Set &c%arg-1%&c's &9rank to &eDONATOR'' Then it will set the user's UUID rank to 2 and then it will send this message to %arg-1% ''{@prefix} &9Your rank has been changed to &eDONATOR'' Heres the whole granting skript: options: prefix: &c&nCOOL SERVER &6▪ noperm: &f&nCOOL SERVER &6▪ &cYou do not have permission to execute this! #GRANT COMMAND command /grant [<offline player>] [<text>]: trigger: if executor is console: if arg-1 is not set: send "{@prefix} &cUsage: /grant (PLAYER) (RANK)" else if arg-2 is not set: send "{@prefix} &9Ranks&7: &7DEFAULT&9, &eDONATOR&9, &6DONATOR+&9, &dYOUTUBE&9, &2MOD&9, &cADMIN&9, &cOWNER" else if arg-2 = "default": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &7DEFAULT" set {%arg-1's uuid%.rank} to 1 send "{@prefix} &9Your rank has been changed to &7DEFAULT" to arg-1 else if arg-2 = "donator": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &eDONATOR" set {%arg-1's uuid%.rank} to 2 send "{@prefix} &9Your rank has been changed to &eDONATOR" to arg-1 else if arg-2 = "DONATOR+": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &6DONATOR+" set {%arg-1's uuid%.rank} to 3 send "{@prefix} &9Your rank has been changed to &6DONATOR+" to arg-1 else if arg-2 = "YOUTUBE": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &dYOUTUBE" set {%arg-1's uuid%.rank} to 4 send "{@prefix} &9Your rank has been changed to &dYOUTUBE" to arg-1 else if arg-2 = "MOD": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &2MOD" set {%arg-1's uuid%.rank} to 5 send "{@prefix} &9Your rank has been changed to &2MOD" to arg-1 else if arg-2 = "ADMIN": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &cADMIN" set {%arg-1's uuid%.rank} to 6 send "{@prefix} &9Your rank has been changed to &cADMIN" to arg-1 else if arg-2 = "OWNER": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &cOWNER" set {%arg-1's uuid%.rank} to 7 send "{@prefix} &9Your rank has been changed to &cOWNER" to arg-1 else if {%player's uuid%.rank} = 7: if arg-1 is not set: send "{@prefix} &cUsage: /grant (PLAYER) (RANK)" else if arg-2 is not set: send "{@prefix} &9Ranks&7: &7DEFAULT&9, &eDONATOR&9, &6DONATOR+&9, &dYOUTUBE&9, &2MOD&9, &cADMIN&9, &cOWNER" else if arg-2 = "default": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &7DEFAULT" set {%arg-1's uuid%.rank} to 1 send "{@prefix} &9Your rank has been changed to &7DEFAULT" to arg-1 else if arg-2 = "donator": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &eDONATOR" set {%arg-1's uuid%.rank} to 2 send "{@prefix} &9Your rank has been changed to &eDONATOR" to arg-1 else if arg-2 = "DONATOR+": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &6DONATOR+" set {%arg-1's uuid%.rank} to 3 send "{@prefix} &9Your rank has been changed to &6DONATOR+" to arg-1 else if arg-2 = "YOUTUBE": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &dYOUTUBE" set {%arg-1's uuid%.rank} to 4 send "{@prefix} &9Your rank has been changed to &dYOUTUBE" to arg-1 else if arg-2 = "MOD": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &2MOD" set {%arg-1's uuid%.rank} to 5 send "{@prefix} &9Your rank has been changed to &2MOD" to arg-1 else if arg-2 = "ADMIN": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &cADMIN" set {%arg-1's uuid%.rank} to 6 send "{@prefix} &9Your rank has been changed to &cADMIN" to arg-1 else if arg-2 = "OWNER": send "{@prefix} &9Set &c%arg-1%&c's &9rank to &cOWNER" set {%arg-1's uuid%.rank} to 7 send "{@prefix} &9Your rank has been changed to &cOWNER" to arg-1 else: send "{@noperm}" This was my tutorial, see you guys later
  8. Before we start, we need to understand what defines a server as being "laggy": First of all, HIGH PING IS NOT SERVER LAG. Thank you. Server lag is caused by a low TPS (ticks per second) rate, TPS is generally meant to stick at 20 tps (because minecraft command blocks and other things run at 20 ticks per second). Secondly, What causes lag? Lag can be caused by anything but here are the most intense causes: 1. New chunk generation: Chunks are 16x16 areas that get loaded and unloaded depending on how far players are. When a server starts and a player walks into a place where no chunks have been made before, It will generate those chunks. So a lot of players loading chunks at a high speed will cause issues. 1a. Many chunks loaded: Of course if a lot of players are spread across the world, a lot more chunks will be loaded at once 2. High amount of entities: Having a lot of items of the ground will cause the server to lag and possibly crash 3. An overload of plugins: Now, call me crazy, but this is why the plugin limit for free servers is good, Many plugins running on only 1 GB of ram is bound to cause issues 4. Just mojang...: The minecraft server software is only able to take on one thread, so it can't really run servers to the capacity that a CPU can hold 5. Crash eggs / exploits: If you are a creative / freeop server, you have most likely encountered server crashing potions or bomb spawn eggs. Lastly, How can we reduce lag? 1. Lower down your server render distance: Trust me, This took my server from 6 TPS to a solid 20. Doing this makes it so chunk loading becomes slower and makes it so less chunks will be loaded at once. 2. Upgrade your server plan: While this only really applies to minehut, the external equivalent is to get better hardware. Getting better server plans will give your server more ram, so in turn, less lag. 3. Get a clearlag plugin / skript: If you get a plugin or skript like ClearLagg, It will occasionally clear all items on the ground, lowering lag a bit. 4. Get the plugin "Dupe fixes / Illegal stack remover": Not enough people know about this plugin, but it is so useful, try it. It can remove bomb eggs (or any illegally enchanted items, like kill potions) and it can patch a lot of dupe exploits! It's just a useful plugins That's about it, if anyone has any other suggestions, leave them in the comments!
  9. I've been using the plugin CraftBook for awhile now to add music to my server, as it's probably the best plugin for it, yet the most vague and unknown about. So for this reason I want to give you all a tutorial on how to set it up and put songs in your server inside of world guard regions. To begin, you must install CraftBook to your server, this should be easy. The next step is to actually enable the music feature. Head to plugins/CraftBook/config.yml. Now scroll down until you see - ICs. Delete - ICs off of the list, then put it in the list near the top of enable features. You'll now want to do /craftbook reload. Next, go back in to the craftbook folder. If a folder named "midi" did not appear, make one yourself. It should have another folder inside called Playlists, but we won't be using that. Find a .mid or .midi file of your choice online. (If it's .mid, rename it to .midi, as minehut for some reason does not allow importing .mid files but allows .midi.), then upload it in to the plugins/CraftBook/midi folder. Now, go to your server and make a region. (Make sure the region name can fit on the sign with "r:" and ";LOOP" on the same line) Next, you'll want to create a sign. Make the first line MELODY, second line [MC1270]. 3rd line is the name of the midi file you would like to play (Example: Song.midi) and make the fourth line r:*Region for song*;LOOP . Finally, to start the song, just place a lever in front of the sign and activate it. For some technical things, to disable the playing message, head to ic-config.yml in the craftbook folder, and scroll down to MC1270, and just set playing messages to false. One other thing is that if the sign is in unloaded chunks, the song will stop, so make sure its close to where you enter the region and make the region not too big. One more thing, making multiple signs for the same song in the same region will make it play multiple of the same song, so try to stay away from doing this. This will also happen if 2 different songs are active at the same time. One final thing, it will convert the midi to noteblocks. You cannot play any non noteblock songs using CraftBook. The reason you should be using craftbook over other plugins is due to its very high quality midi player compared to others like icJukeBox, and its ability to be played in specific regions to whoever enters the region, basically quality and convenience. I hope to see many more servers have great music with this knowledge, silence is never fun!
  10. Vixio General Information How to login to your bot: How to make a Discord command with Vixio: How to make an embed with Vixio: How to link your server's chat to a channel using Vixio (And vice versa): There is a bunch more stuff other than this that you can do inside of Vixio. If you want to see the entirety of the Vixio documentations, check out Olyno's Vixio Docs.
  11. It's a pretty simple suggestion - don't make tutorial videos autoplay when you start a minehut server on the dashboard. Why? It freaks the crap out of me when I hear voices from the tutorial people in the autoplay-video. xD
  12. Is there a way for me to copy there map and change it to what i want for example i use ther ip or somthing
  13. Hello Minehut Community, Today I will be telling you how to work Luckperms. Luckperms is incredibly easy to use if you know how to do it. Here is how to start off with Luckperms. First, to create a group do /lp creategroup <group name> To delete a group, do /lp deletegroup <group name> Then, to add yourself to the group do /lp user <username> parent set <group name> To add a preifx, for example [DEFAULT], do /lp group <group> meta addprefix <priority> "<prefix>" To add a suffix, do /lp group <group> meta addsuffix <priority> "<suffix>" Put it in quotes so you can add a space in between the prefix and the name. Ex. "DEFAULT &f" Looks Like: DEFAULT &fBradybug115: hi To remove a prefix or suffix, do /lp group <group> meta removeprefix <priority> /lp group <group> meta removesuffix <priority> Priorities are used for inheritance. For example: DEFAULT has a prefix with a priority of 5 and Helper which inherits permissions from Default has a prefix with a priority of 4, the Default prefix will show up because it has a higher priority. Now, you have added your Prefixes, suffixes and you are in your group. Now you want to make it so you can do /lp user <username> promote <track> Track could be called staff, donor, ect. To create a track do /lp createtrack <track name> Then to add ranks to a track do /lp track insert <rank> <position> To remove a group do /lp track remove <rank> To delete a track, do /lp removetrack <track> For example: A track called Staff: /lp track insert default 1 /lp track insert mod 2 /lp track insert owner 3 Then, doing /lp user Bradybug115 promote staff would make this player (if a default) Moderator. And doing it again would make them owner. Now, for Permissions. You do /lp editor, and add permissions to groups or users. When done click the disc/save icon in the far top right corner. That's it, that is the basics of Luckperms. Now you know how to create groups, tracks, and add permissions Thanks for reading! Have a good day. If I forgot anything, mention it and I will edit this post.
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