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So I'm wanting to make a server in java and idk what server type I should make. Any suggestions? Maybe some unique or just a classic game. I'd love to hear the community decide.
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Reason to add Mohist - Has better plugin compatibility Sponge is very limited with plugins Mohist has Bukkit and Spigot plugin compatibility with a lot of plugins Mohist is also more stable and better performance At least add the 1.12.2 server version at minimum Some mods/packs aren't compatible with SpongeForge but are with MohistMC
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cf.skwell im currently using this skript(coinflip) to make my server more interesting, but i faced some problems, normally it should work when typing /cf bet <amount> <head/tail>. but it keeps saying "you cannot afford that coinflip" when i bet with 1000, while i have 10b when i do /bal, ive tried all kinds of amount, all not working, can anyone help or give some suggestions? thx
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Add this player warp plugin https://www.spigotmc.org/resources/-player-warps--➢-let-your-players-set-warps-1-7-1-17.66692/ it requires you to pay for each warp and its so good and so easy i have experience with this plugin so i know that is really good!!!
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Please add the Plugin TradeShop for good ChestShops: https://www.spigotmc.org/resources/tradeshop.32762/
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you should make a different server list for whitelisted servers and for FFA servers its so annoying
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Skript-Mirror is a Skript addon that allows you to import and utilize java within your scripts. It would be a cool addon to have because people would be able to use certain effects that aren't available with other Skript addons. I understand that this could be a little bit overpowered in a way, but it would be really cool to have. Plugin Link: https://forums.skunity.com/resources/skript-mirror.254/
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hello, please add FAWE (FastAsyncWorldEdit) to minecraft servers thx
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pls add block shuffle plssssssssssss https://www.spigotmc.org/resources/block-shuffle-game.77494/?__cf_chl_jschl_tk__=209a95644195cb0fa582d68a16c94ea8f02773ed-1587131106-0-AbKpyiKaEZYCdSEmJ-pHoBEx_RFdiIwzO01efo4Kb0PvW2oyZ_id_OOc0Hfhlwpyl7FyfHwufVJKvpPA5p4a7y4Sp39n-qicO8yjiv7e_HJ7uJPJkVxuuoXUS45DhBQ_8CF_OCQqXSx6Kmeg6WiqXZG7xj1TU1mRSkIrmG1eeDYLNAj-fy-8H3eYtCtK6jN8zDg_xyarsWZjI5epDvaHlanymIbRSFJQuTUkadwnkC1CZK0WaNsgGmI2I2H5g8ggIdVz7v7vTZFvJEZk7-a-Zm5cZnRsKHHBc2VhFkg8ycjw1ah4V_R5v2zEMg2IewHzlw
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I want to suggest a few plugins The first plugin is: CommandAd https://www.spigotmc.org/resources/commandad.6865/ This plugin will allow servers to reward players when they watch a video ad on a website. This a great way to add a new method of monetisation to a server. The second plugin is: Kingdoms (Premium) Now im not sure if Minehut will add premium plugins or if they have a partnership with songoda https://dev.bukkit.org/projects/kingdoms-hex27 (Original non premium version) https://www.spigotmc.org/resources/kingdoms-battle-for-land-might-and-glory.11833/ (Updated premium version) This plugin is a land claiming plugin a bit like factions but with cool features including wars, turrets and other cool features.
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I've been playing with the project Korra plugin recently and I've loved it a lot, its worked better on here than on any other server site, but I've noticed its missing something that is really essential to the gameplay I suggest you guys add the jedcore Addon for the project Korra plugin, like I said its really essential to the plugin and greatly enhances the experience, I know a lot of other people feel the same way. JedCore: https://github.com/plushmonkey/JedCore Project Addon: https://projectkorra.com/forum/resources/projectaddons.371/ thank you
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Alrighty, lets get this topic started off. As of Minehut updating to 1.16, there are many plugins that are broken. In the document below, I have listed all (if not most) of the plugins that have received an update to where it has been tested or supports MC version 1.16. NOTE: If the plugin isn't listed, I either forgot to list it or there wasn't an update for it. List of plugins (In case you're lazy or can't view the page, there are 155 plugins listed) With that out of the way, I also have some suggestions regarding plugins. 1. Please start doing weekly plugin updating again. This was a great thing Benny was doing, but there hasn't been one since the beginning of June. 2. As I was going through the plugin pages, there are dozens of plugins that are outdated or aren't supported anymore. I would like to see them removed as they clutter the plugin pages. Anyways, leave your thoughts below.
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Hey everyone that reads this, The current Project Korra (PK) plugin in minehut is kind of disappointing. I noticed that on the PK website that there are an incredible amount of fun moves that can be added. However, the current PK version on minehut is kind of missing a lot of features that most servers have. I suggest adding in these features by allowing us to install JedCore as a plugin in Minehut as it is absolutely essential tbh. Also the Project Addon is also essential for PK. Below are links to the suggestions that I've made. Please look into this Minehut staff, I know that I'm not alone in feeling that there needs to be more to this plugin than its current state. JedCore: https://github.com/plushmonkey/JedCore Project Addon: https://projectkorra.com/forum/resources/projectaddons.371/ Sidenote: If the staff could also look into the popular custom moves (or abilities if you'd rather) made for PK (separate to the suggestions I made above) and implement them into the plugin that would be amazing! The installation of moves are already easy enough due to only needing to be installed to the Abilities Folder of the plugin.
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Hi, Just a suggestion to help round out the current Npc plugin experience you have made avaliable to us. Its really good but i think adding motion capture will help with making NPC's come to life even more and be more natural.
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Suggestions here
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AdvancementsAddon is an amazing Skript addon for control over achievements in 1.12 + This is a Skript addon designed to allow for full control over Advancements in 1.12+Here is a well explained wiki of what Advancements are http://minecraft.gamepedia.com/Advancements #Events: #Event called when a player finishs an advancement [on] [player] advancement (award|get|complete): event-player event-key #The key of the advancement event-advancement #Types: Advancement = advancement NamespacedKey = (namespacedkey|key) #Effects: #Create an advancement for a world (make|create) [a[n]] advancement [[with] name[d]] %string% [[(,| and)] [with]] title %string% [[(,| and)] [with]] desc[ription] %string%" [[(,| and)] [with]] icon %string% [[(,| and)] [with]] trigger %string% [[(,| and)] [with]] background %string% [[(,| and)] [for]] world %string% [[(,| and)] [with]] item %itemtype% #Force the advancement to be awarded (award|give) [all criteria of] advancement %advancement% to %player% #Revoke access of this advancement (revoke|take|remove) [all criteria of] advancement %advancement% from %player% #Expressions: #Get the criteria of this string (more info http://minecraft.gamepedia.com/Advancements) advancement criteria of %advancement% %advancement%'s advancement criteria #Get the NamespacedKey class of an advancement. #Info: If messages it will contain the namespace and the key advancement [name[ ]spaced] key of %advancement% %advancement%'s advancement [name[ ]spaced] key #Return the AdvancementProgress class of an advancement for a player #Info: Still under working progress advancement progress of %advancement% (for|of|from) %player% %player%'s advancement progress for %advancement% Plugin page: https://forums.skunity.com/resources/advancementsaddon.226/ This is very useful and very well made. It would be amazing if you could add this so that we can skript achievements for our servers. Thank you.
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I'm going to make an combat skript where you can select characters, and I need ideas for characters, from any lore, fiction, etc. Right now, the only characters I have an idea of right now are Vegeta (SSGSS) from Dragon Ball Super and DIO from JoJo's Bizarre Adventure: Stardust Crusaders. Either just put the character's name, or put it in this format if you'd like specific stuff. Notice: You can remove the extra specials or add some, or add extensions. All super moves will cost certain amounts of Energy. The maximum is 10 energy and they gain it from attacking with a non-energy consuming move. Character Name: Origin (remove if not from anything and just a custom thing): Special 1: Special 2: Special 3: Special 4: Super 1: Super 2: And so on. Example Character Name: Vegeta (SSGSS) Origin: Dragon Ball Super Special 1: Savage Strike Decent damage heavy punch that releases flame particles. Special 2: God Detain Knocks the opponent into the air and stuns them for 2 seconds. Special 3: Big Bang Rush Knocks the opponent into the air and then damages them in, however leaves the person open for half a second. Super 1: Final Flash 4 Energy The person who is hit by the player goes blind and is rushed, dealing low damage every few seconds, but eventually dealing good damage. Super 1 Extension: Final Flash Attack 2 Energy Inside a Final Flash, the player rushes and blows the enemy up knocking the opponent high into the air and dealing high damage, sending flame particles out. Super 2: Niagara Pummel 4 Energy The player rushes forward and knocks the target into the air, and then teleports up, kicking them to the side, and then barrages them with punches into the ground, dealing high damage.