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Found 13 results

  1. Sorbon's Report Skript Update; No Tuske 1.16 fixes Plugins needed: Skript Features: Reports are sorted by Date Reports can be seen in a GUI You can directly Teleport to the reported player Cooldown infinity pages Pictures: Listed by Each User: When you Click on it, you can see all reports: by clicking on 1 report, it gets deleted, or you use the delete all button Command: /report <player> <reason> /reports to view the reports I hope you like it, if you find any bugs or have any Suggestions, be sure you let me know of it CODE: options: permission: report.Admin # Permission Prefix: &6Server &7 # Prefix NoPermMessage: &cYou don't have the permissions to use this Command! cooldown: 15 seconds # Cooldown, so people cant spam it CooldownMessage: &7Please wait &7[&c%remaining time%&7] CooldownBypass: report.bypass command /report [<offline player>] [<text>]: cooldown: {@cooldown} cooldown message: {@CooldownMessage} cooldown bypass: {@CooldownBypass} trigger: if arg-1 is not set: send "&cUsage: /report <player> <reason>" else: if arg-2 is not set: send "&cUsage: /report <player> <reason>" else: set {_hasPlayed} to 1 if arg-1 has played before set {_hasPlayed} to 1 if arg-1 is online if {_hasPlayed} is set: add arg-1 to {reports::list::*} if {reports::list::*} does not contain arg-1 add arg-2 to {reports::%arg-1%::reason::*} add player to {reports::%arg-1%::reporter::*} add now to {reports::%arg-1%::time::*} set {reports::%arg-1%::last} to now set {_p} to player #Report Message: send "{@Prefix} &7You have reported [%arg-1%&7]" send "{@Prefix} [%player%&7] &7has reported [&c%arg-1%&7] &7[<command:/reports>&aClick me<reset>&7]" to all players where [input has permission "{@permission}"] else: send "{@Prefix} This Player has never played here before" command /reports [<offline player>]: trigger: if player has permission "{@permission}": if arg-1 is offline player: playerReport(player,arg-1) else: reports(player) else: send "{@NoPermMessage}" send "&7[&cReport&7] &cMade by Sorbon" # Reports is the Main GUI with the player listed # playerReport is the GUI where the Reports of a player are listed # Create the default layout for GUI function gui(p:player,s:string,n:string): set metadata tag {_s} of {_p} to chest inventory with 6 rows named {_n} set slot (all numbers between 0 and 54) of metadata tag {_s} of {_p} to light gray stained glass pane named "" set slot 0,1,2,3,4,5,6,7,8,36,37,38,39,40,41,42,43 and 44 of metadata tag {_s} of {_p} to gray stained glass pane named "" # This function allows me to split a list at a certain value, so its used for the pagination # also allows me to say how many values it should return ({_i}) function listSplit(o:objects,i:number,offset:number = 0) :: objects: loop {_i} times: set {_l::%loop-number%} to (loop-number+{_offset})th element of {_o::*} return {_l::*} # main Gui, where the players are listed function reports(p:player,page:number=0): set {_b} to ({_page}+1)*27 # small calculation, so i can test if the GUI needs another page gui({_p},"Reports","&7Reports") set {_l::*} to listSplit({reports::list::*},27,{_page}*27) # Page starts at 0 loop {_l::*}: set slot loop-index parsed as number+8 of metadata tag "Reports" of {_p} to skull of loop-value named "%loop-value%" set slot 45 of metadata tag "Reports" of {_p} to arrow named "Page %{_page}%" if {_page} > 0 set slot 49 of metadata tag "Reports" of {_p} to barrier named "&cClose" set slot 53 of metadata tag "Reports" of {_p} to arrow named "Page %{_page}+2%" if {reports::list::%{_b}%} is set # This checks if the list is set at that integer, so I don't have useless arrows in it :* open (metadata tag "Reports" of {_p}) to {_p} function playerReport(p:player,pr:offline player,page:number=0): set {_b} to ({_page}+1)*27 # for the next Page gui({_p},"PlayerReport","%{_pr}'s name%'s reports") # I need to reverse the list so i can get the newest reports first set {_reports::*} to listSplit((reversed {reports::%{_pr}%::reason::*}),27,{_page}*27) set {_reporter::*} to listSplit((reversed {reports::%{_pr}%::reporter::*}),27,{_page}*27) set {_time::*} to listSplit((reversed {reports::%{_pr}%::time::*}),27,{_page}*27) loop {_reports::*}: set slot loop-index parsed as number +8 of metadata tag "PlayerReport" of {_p} to paper named "&6Report ##%loop-index parsed as number+ ({_page}*27)%" with lore "","&7Reason: %loop-index%", split({_reports::%loop-index%}),"", "&7Reported by: %{_reporter::%loop-index%}%" and "&7Date: %{_time::%loop-index%}%" set slot 4 of metadata tag "PlayerReport" of {_p} to skull of {_pr} named "%{_pr}%" set slot 45 of metadata tag "PlayerReport" of {_p} to arrow named "Page %{_page}%" if {_page} > 0 set slot 47 of metadata tag "PlayerReport" of {_p} to structure void named "&cDelete all Reports" set slot 49 of metadata tag "PlayerReport" of {_p} to book and quill named "&cBack to reports" set slot 51 of metadata tag "PlayerReport" of {_p} to light gray glass pane named "&7Suggest features :*" set slot 53 of metadata tag "PlayerReport" of {_p} to arrow named "Page %{_page}+2%" if {reports::%{_pr}%::reason::%{_b}%} is set open (metadata tag "PlayerReport" of {_p}) to {_p} # This basicly makes the lore more readable, i tried to make it nicer and readable, but it always broke # live with it.... xD # it basicly create splits a string at words, and tries to create strings which arent longer than 30 characters # if a word is longer than 30 characters, it splits that word function split(list:string) :: strings: set {_list::*} to {_list} split at " " set {_n} to "&7" loop {_list::*}: set {_m} to loop-value while length of {_m} > 30: set {_n} to "%{_n}% %first (30 - length of {_n}) characters of {_m}%" add {_n} to {_n::*} set {_n} to "&7" replace all first 30 characters of {_m} with "" in {_m} set {_n} to "%{_n}% %{_m}%" if length of {_n} > 30: add {_n} to {_n::*} set {_n} to "&7" add {_n} to {_n::*} if {_n} is not "" return {_n::*} function verify(p:player,p2:offline player,id:integer): set metadata tag "verify" of {_p} to chest inventory with 3 rows named "&7Do you want to delete this Report?" set slot (all numbers between 0 and 26) of metadata tag "verify" of {_p} to light gray stained glass pane named "" set slot 10 and 11 of metadata tag "verify" of {_p} to lime glass pane named "&aYES" set slot 15 and 16 of metadata tag "verify" of {_p} to red glass pane named "&cNo" set slot 4 of metadata tag "verify" of {_p} to skull of {_p2} named "%{_p2}%" set slot 13 of metadata tag "verify" of {_p} to paper named "&cAre you sure?" with lore "&7Are you sure you want", "&7to delete Report ##%{_id}%?" open (metadata tag "verify" of {_p}) to {_p} function deleteReport(pr:player,p:offline player,id:integer): # since the ID are reversed inside the gui, to show the newset, i have to calulate which report it actually wants to delete # so i take the size+1 and subtract the ID set {_id} to size of {reports::%{_p}%::reason::*}+1-{_id} if {_id} != -1 # -1 is basicly to delete all reports delete {reports::%{_p}%::reason::%{_id}%} delete {reports::%{_p}%::reporter::%{_id}%} delete {reports::%{_p}%::time::%{_id}%} delete {reports::%{_p}%::*} if {_id} = -1 # deletes all of them playerReport({_pr},{_p}) # if player has no reports to show, it shows the main page if size of {reports::%{_p}%::reason::*} = 0: remove {_p} from {reports::list::*} reports({_pr},0) fixVariable({_p}) # lists index get messed up when you delete a variable in it, so i reset it here function fixVariable(p:player): set {reports::%{_p}%::reason::*} to {reports::%{_p}%::reason::*} set {reports::%{_p}%::reporter::*} to {reports::%{_p}%::reporter::*} set {reports::%{_p}%::time::*} to {reports::%{_p}%::time::*} on inventory click: if event-inventory = (metadata tag "Reports" of player): cancel event reports(player,(2th element out of (name of event-slot split at " ") parsed as number-1)) if name of event-slot contains "Page" close player's inventory if name of event-slot is "&cClose" playerReport(player,name of event-slot parsed as offline player) if size of {reports::%name of event-slot%::reason::*} > 0 if event-inventory = (metadata tag "PlayerReport" of player): cancel event reports(player,0) if name of event-slot is "&cBack to Reports" deleteReport(player,(slot 4 of player's current inventory's name parsed as offline player),-1) if name of event-slot is "&cDelete all Reports" if name of event-slot contains "Report ##": # gets the ID of the event-slot set {_n} to 2th element out of (name of event-slot split at " ") replace all "##" with "" in {_n} verify(player,slot 4 of player's current inventory's name parsed as offline player,( {_n} parsed as integer)) playerReport(player,slot 4 of player's current inventory's name parsed as offline player,(2th element out of (name of event-slot split at " ") parsed as number-1)) if name of event-slot contains "Page" if event-inventory = (metadata tag "verify" of player): cancel event playerReport(player,slot 4 of player's current inventory's name parsed as offline player) if name of event-slot is "&cNO" if name of event-slot is "&aYES": # Need to get the ID secretly :3 set {_n} to last element of (line 2 of lore of slot 13 of player's current inventory split at " ") replace all "##" and "?" with "" in {_n} deleteReport(player,slot 4 of player's current inventory's name parsed as offline player,{_n} parsed as integer) on inventory close: # 1.16.1 came with a new feature, that you can press F inside a gui, i made a temp fix here for that set offhand tool to {offhand::%player%} if event-inventory = (metadata tag "Reports" of player) set offhand tool to {offhand::%player%} if event-inventory = (metadata tag "PlayerReport" of player) skReport.sk
  2. Hippos548

    Server Report

    I would like to report a minehut server for voilating rules. This server is advertising non minehut servers. When you join the server it says a different IP in front of you. SMPDungeon.minehut.gg The user: train21
  3. Hey i've been trying to skript a report issue system different from others like /report [<text>] without adding a [<player>] so when people report not only players but also for server issues and when they subbmit the report it sends it directly to a staff member tell them that %player% Has subbmitted a report for %arg-1% (either server issue or player breaking rules) and when staff looking the ticket they can solve it with /ticket reply and when they finish they can /ticket close %#ID of the ticket% anyways i had the main command which is /report and i can't continue from there and adding #ID (example first server report will be #1 ticket) and i really need help with that.
  4. When reporting a violation of the Minehut Market Rules (found on our discord), please consider the following. NOTICE: If a player broke the Minehut Rules report them here instead. If you post a false-report, you may risk a ban. Also, keep in mind, that cropped/edited evidence will NOT be accepted! So please provide uncropped/unedited evidence in your report. Player Report Format Player’s Username: Offense: Evidence: Additional Info: Click here to report a player! Make sure you follow the format listed above!
  5. shirtTM

    Bug Report

    Hello, I'm new to the server and to the forums. After a few days on this server, I've found that custom named items (not using anvils, but with commands) cannot be traded with villagers. You can trade average items for customized items, but not vice versa. Whenever an item is taken from the villager's output menu, your item is taken out and the output item disappears, and cannot be used. With shift clicking, it does appear briefly in my inventory, but it disappears upon interacting with it or disconnecting. Let me know if this is unintentional, or is intended for whatever reason.
  6. A lot of people seemed to like the last guy's report script, so I decided I would make a much more advanced one with all the same features and more. It has infinite pages, a GUI to show reports per player, remove all reports function, and you can remove them individually. It also broadcasts reports when they happen. It shows (in server time) when exactly it happened and who did it with what reason they had for doing it. I'm taking requests for future scripts in the comments. Requirements: Skript, TuSKe, and SKQuery link: https://hastebin.com/quheqenesu.rb reports.sk
  7. Have you witnessed a player breaking one of our server rules, hacking, spamming, etc? Well, follow this format to report the player. For us to be able to accept the report you would need to get proof. The proof we accept is full window screenshot or video. For chat reports we accept screenshots and videos, but for hacking/cheating reports you will need a video. Format: Player's IGN (Minecraft Username)? - Your IGN (Minecraft Username)? - Your Discord Tag (e.g. Procka_Dev#2737) - What offence are they breaking? - Proof/Evidence - Additional Information -
  8. User Name: BurnieSundown Offense: Hacking (Anti Knockback) Evidence:
  9. Reporting a Bug To report a user, please fill out the format below and submit a new topic, please follow the format guidelines so that we can evaluate your report efficiently! Guidelines - Evidence must be genuine . - You must be able to clearly reproduce the bug. - Only use Youtube, Imgur, Gyazo or Lightshot for evidence. Format - Your IGN: - What type of bug is it (Gameplay/Chat/Command): - Evidence (If applicable): - How to reproduce the bug: - A short description of the bug:
  10. Reporting a Player To report a user, please fill out the format below and submit a new topic, please follow the format guidelines so that we can evaluate your report efficiently! Guidelines - Evidence must be genuine and valid within 1 month. - Video evidence is required for client severities. - Only use Youtube, Imgur, Gyazo or Lightshot for evidence. Format - Offender's IGN: - Your IGN: - Rule violated: - Evidence (If applicable):
  11. How to report an issue make a new post with the following Example: MC Username: <your ingame name> The issue: <the more detail you can provide the better> Time of issue: <your Time/ your Time zone, UTC, or GMT/your country> Date of issue : <day/month/year> *Any screenshots you may have (optional)
  12. Calamity1280

    Help Request

    Me and my friend serve got wrecked while we were off and all of our stuff is gone I understand you cant get it all back but if you could find out who it is and help me out that would be appreciated.
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