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Found 3 results

  1. Something I've always noticed on minehut is that there are always some type of skript that people just can't figure out or just feels like it's far to complicated so when I was searching through the docs and I came across is divisible by (number) I felt like it was required of me to create the most common thing this condition would be used for. # # As you can see there are a few events I have blocked out this is due to the fact I know some people won't want to use them # So in order to make sure this skript is usable for everyone anything that isn't a requirement I blocked out # # At the bottom of this there will be an explanation on the on quit and on join events and why they are deleted and then set # options: # "placeholders" # [A] or [ATTACKER] | will be replaced with the attacker # [V] or [VICTIM] | will be replaced with the victim # [AKS] or [AKILLSTREAK] | will be replaced with the attacker's kills # [VKS] or [VKILLSTREAK] | will be replaced with the victim's kills killstreak_kills: 5 killstreak_msg: &c&lKS &8> &e[A] &7is now on a &e[AKS] killstreak&7! killstreak_death_msg_by_player: &c&lKS &8> &e[A] &7killed &e[V] &7while &e[V] &7was on a &e[VKS] killstreak&7! killstreak_death_msg: &c&lKS &8> &e[V] &7died while he was on a &e[VKS] killstreak&7! on quit: delete {kills::%player%} on join: set {kills::%player%} to 0 # You're required to have world guard for this event to work #on region enter: # "%event-region%" contains "spawn" # this event is from the Skript Addon Sk-NBeeT if minehut removes and adds SkBee then it will be in there too #on bound enter: # "%event-bound%" contains "spawn" on death of a player: set {_vkills} to {kills::%victim%} set {kills::%victim%} to 0 if attacker is a player: add 1 to {kills::%attacker%} set {_akills} to {kills::%attacker%} set {_msg1} to "{@killstreak_msg}" set {_msg2} to "{@killstreak_death_msg_by_player}" set {_msg3} to "{@killstreak_death_msg}" loop 3 times: replace every "[V]" and "[VICTIM]" in {_msg%loop-value%} with "%victim%" if (floor({_vkills}/{@killstreak_kills})) > 0: replace every "[VKS]" and "[VKILLSTREAK]" in {_msg%loop-value%} with "%{_vkills}%" else: replace every "[VKS]" and "[VKILLSTREAK]" in {_msg%loop-value%} with "0" if attacker is a player: replace every "[A]" and "[ATTACKER]" in {_msg%loop-value%} with "%attacker%" replace every "[AKS]" and "[AKILLSTREAK]" in {_msg%loop-value%} with "%{_akills}%" else: replace every "[A]" and "[ATTACKER]" in {_msg%loop-value%} with "[INVALID]" replace every "[AKS]" and "[AKILLSTREAK]" in {_msg%loop-value%} with "0" if {_vkills} is divisible by {@killstreak_kills}: if {_akills} is set: broadcast formatted {_msg2} else: broadcast formatted {_msg3} {_akills} is set if {_akills} is divisible by {@killstreak_kills}: broadcast formatted {_msg1} # # As I said above I said there was a reason for then on join and on quit it's not only to reset player killstreaks but it's also for blocking # an issue with using %player% lets say I removed the on quit and on join if a player was to get a 35 kill killstreak if they left and changed # their name their kill streak would reset and if anyone was to change their name to that player they would gain his/her's killstreak # # NOTE: this skript was created inside the code formatter if there are any errors upon reload I'm dearly sorry if you're unable to # fix the errors yourself just reply here and I'll respond as soon as I can. Quick notice if the error happens to be on any of the broadcast # lines try removing "formatted" and try again I'm not sure when it was added or if it always been here there wasn't any documentation on it # Looking back I notice this isn't as simple as it used to be that's due to the fact it's a mess with all the "placeholders" I needed to add # to make msg editing more user friendly sorry if you can't make much sense of it <3 # # If you have any ideas on what I should create next please leave me some suggestions I've been bored as of late # Once again sorry if I made this to complicated it's just that I really wanted to make this new to skript friendly
  2. I made my own minehut server. Please play with the IP (pingmc.minehut.gg) or just do /join pingmc in the Minehut Lobby.
  3. Can somebody reply with a skript or plugins that would work. (prefer skript)
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