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Ok so recently I have seen a lot of forums, discord and lobby chats talking about how they dislike this update. I'm sure a lot of you have too. Not only is this incessant arguments annoying and bias, they are out of place and honestly useless, the plugin limit isn't going to change. So I am here to tell all of you, who have posted hate (myself included) about this update, why this update is good for Minehut and you. Why this is a good thing for Minehut: Minehut is a free server host. F R E E. It does not owe us anything and from what I have gathered it costs A LOT of money to run. And the fact is, there are so many people who play Minehut and they just can't cater for every single person. Statistically, 95% of player servers use less than 12 plugins. And I know, it is irrelevant to compare those who use very little plugins to monetary income through Minehut as these people are the least likeliest of all of Minehut to buy credits. But, at the end of the day, minehut is catering for the 95% of players, not the 5%. And I'm going to ask a rhetorical question, if you ran a business like Minehut (SLG), would you want people earning hundreds, if not thousands of dollars from your business while you are literally not earning any money from the server itself? Minehut is a business and, as such, needs money to run and pay their employees, especially in the times we are now in (COVID-19). I don't want to get too much into finance itself as I don't know a lot about Minehut and SLG's monetary situation, but it would be safe to assume that Minehut is one, if not the only one, of SLG's current main income of money. And I know you guys want it to be 20 instead of 12, but Trent addressed in the Q/A yesterday that if the plugin slots were 20, it would only be changing 1% of minehut users. Why this is a good thing for You: We all know your story, you had a small development server and you NEED your 23 plugins, poor thing. It is just a personal attack on you isn't it? WRONG! This is not a personal attack on you (:gasp:)! This is Minehut economising for the sake of us all. If you truly do need your 23 plugins, vote for a few days/weeks until you can buy a plan for a day, join the server, test skripts etc and leave. You can still have all your plugins in your server when you don't have a plan, you just can't start it. This means that you can get a daily plan once a week or every few days and hop on and do some work and leave. Not that hard? Or, better yet, you can host a server locally while you test skripts, you can find a tutorial on how to do this here (or just search it up yourself you lazy person). Ok, now that's out of the way I can actually tell you why this is good for YOU. It is good for you because this will mean better things from Minehut. This means Minehut gets more money to invest right back into the server. This means that there isn't 5 year olds making servers with 87 plugins and crashing Minehut completely. This means that we can rest assured that Minehut WILL bring out some new custom features in the foreseeable future. Maybe not this month, or even the next one, but eventually we will see some cool stuff. Additional Stuff: From this update, Trent has come out of his cave and did a Q/A with us. This honestly was the best thing I have ever seen in Minehut. He answered nearly every question asked for hours. This is why I choose Minehut and why you should too, this incredible community is not worth leaving over a few plugins. Thanks and I hope you have a great day, Migqy xo
For anyone who doesn't know, I'm reviewing with a simple rubric that I used back for the reviews in 2017, which has 5 categories with each category having 20 points up for grabs, meaning that there is a total score of 100. Here's a tl;dr version of it in list form. I just found a real cringey document from 2 years ago explaining it and am happy to share if people want it. Appearance: the visuals of the server, such as how eye hurty things are. It's the overall appeal of the server, such as wanting to join it. Builds: self explanatory. The builds of the server. Community (Social-sphere): The behaviour of the community and staff, like toxicity levels. Customisation/development: How well developed a server is, and how it is developed (is it custom? etc.) Originality/Uniqueness: How different the concept of the server, or how unique features are of the server The following servers that are reviewed were the top of the server list for my timezone. Server: Bedr0ckPvP Owner: Laamaz Score: 70% As the name suggests, this PvP server is heavily based around bedrock - specifically inside it. The whole arena is just the inside of a huge world edited arena with bedrock being the only block in these borders. Inside the arena the only structures are multiple medium-sized mining areas of numerous crafting materials to try and get better gear. This concept of progression in PvP based servers became popular by the iconic beans server from 2 years ago. The development is minimal, but complimentary to the calming atmosphere of the server. Though the builds aren't great, and the development isn't by any means mind blowing, the real charm of this server is the community that it has. Very rare is it for a minehut server to have a nice laid back atmosphere with a community that reflects this. There is always a sense of fun and fairness, but still with the security of maturity. This truly is a nice hangout server for minehut players. On a random sidenote, the /faq command is an awesome quality of life feature. Server: fclick Owner: f78 Score: 70% The next big clicker server for minehut, but this time actually done right! The community, like Bedr0ckPvP, is mostly a nice calm one to just come and hangout and chill on it. That said, as this a clicker server you'll get the occasional little kid come on and set the chat on fire with caps or some other form, but they're shut down pretty quick. The atmosphere of this server is perfectly reflected upon by the builds of the server. The spawn area is a nicely decorated cave inside an island, and upon exiting the cave you see the nice structures all around the spawn; providing players the opportunity to explore as they click their time away to get more currency. This leads towards the true gem of the server, which is the development of the server. The server runs on a custom skript which has been beautifully crafted for a very nice player experience. The prestiges are a nice touch for replayability in a server gametype where replayability heavily lacks in. The other gem of this server is the minigames that can happen on the server. I only got the chance to play the spleef, and that minigame was nicely developed and very fun. It's 12 in the morning and am pretty tired rn. These were the 2 top servers at the time I so reviewed them. Idk I can do more if people want to later on down the road.
As I think other users of project korra might have noticed, there are missing features at project Korra. For example - wihout the spirit add-on, we can't use the spirit bending. Also, being able to put jar files, or custom abilities of project korra would be interesting The site bellow is for the add-on. The other underneath it for custom moves https://projectkorra.com/forum/resources/spirits.323/ https://projectkorra.com/forum/resources/categories/custom-abilities.3/?page=1 Also a link for other essential add-ons https://projectkorra.com/forum/resources/categories/projectkorra-side-plugins.4/?page=1