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Found 3 results

  1. What's up? I have a problem with that ... my minecraft is ... fake would I say? the thing is that I want to change the "online mode" to false but it doesn't let me access the file .... any solution or alternative?
  2. While using the minehut online editor, one of the most annoying aspects of the editing solution is that you cannot use tabs. This may be seen as a non-issue due to a solution being to simple use and external editor and transferring the code, but this negates the use of the minehut editor for anything more than editing configs; editing scripts would be simpler and easier if the simple ability to use tabs was implemented, this would also help to make the actual editing of scripts and other formats easier. This can be fixed simply with JS function insertTab(o, e) { var kC = e.keyCode ? e.keyCode : e.charCode ? e.charCode : e.which; if (kC == 9 && !e.shiftKey && !e.ctrlKey && !e.altKey) { var oS = o.scrollTop; if (o.setSelectionRange) { var sS = o.selectionStart; var sE = o.selectionEnd; o.value = o.value.substring(0, sS) + "\t" + o.value.substr(sE); o.setSelectionRange(sS + 1, sS + 1); o.focus(); } else if (o.createTextRange) { document.selection.createRange().text = "\t"; e.returnValue = false; } o.scrollTop = oS; if (e.preventDefault) { e.preventDefault(); } return false; } return true; } and then simply add the following attribute to the textarea onkeydown="insertTab(this, event);" and your in business please refer to this link: https://sumtips.com/snippets/javascript/tab-in-textarea/, and thankyou for taking the time to read this
  3. Heres an idea for the Minehut Admins: The file manager text edit is just slow and is bad to type in and could use an update. I have found a good editor for html that VSCode actually runs on suprizingly, its https://github.com/microsoft/monaco-editor and its really good. If possible, could you add this to the file manager and replace the current text editor. Thank you for listening! Heres an example: https://microsoft.github.io/monaco-editor/playground.html
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