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  1. BanditEagle's Combat Tag & Spawn Skript! Useful Skript Tool For PVP-Related Events! Features: - Set Spawn - Teleport To Spawn With Countdown - Using Action Bar With Teleporting To Spawn - Cancel Teleporting If Movement Is Detected - Cancel Teleporting If In Combat - Combat Tag With Players Or All Entities - Using Bossbar With Combat Tag - Broadcasted Killstreaks Every 5 Kills Commands: - /setspawn (permission: spawn.set) - /spawn - /kills <player> Required Skript Addons: - Skript Optional Skript Addons: - SkRayFall If you found a bug or need support, please contact me here: - Discord: @BanditEagl3#4375 - Guilded.gg: @BanditEagle - skUnity: @BanditEagle - SpigotMC: @BanditEagle - Minehut Forums: @BanditEagle ️️️️️ Please leave a review about your thoughts of this skript! If there is anything I should add to this skript, be sure to let me know! combatNspawn.sk
  2. So anyone know or can make a combat log skript that if they log on when hit. They have to wait 20 seconds. And if they log on within that 20 seconds there inv drops on the floor free for anyone to pick up. It has to be 20 second cool down and also. I want it to give them a msg in chat like. DO not log off. Wait 20 seconds to log off. Or your inv will be dropped on the floor. Free for anyone to be picked up. If you need more details here is simple. Combat log skript 20second cool down for them to be able to log off Custom msg like Do not log off wait 20 seconds Once the 20 seconds are over send in chat. You are safe to log off. If they log off within the 20 seconds make there inv drop on the floor. Thanks Also idk if im allowed to make a topic. If i am not sry mdos dont warn me. But if its okay dc then. Thanks
  3. ActionCombatTag+ is a full combat tag solution that makes the CombatLogX plugin obsolete. It includes features such as freezing combat tag while sprinting and an option to be immune to combat tag as an admin. ACT+ also tracks the "combatant" of a combat tagged player, allowing combat log kills to be credited. Combat time is shown on the actionbar. # Action Combat Tag Plus [ACT+], by EnderEyeGames/root@kali on damage of a player: attacker is a player {actplus.immune.%victim's uuid%} is not 1: {actplus.time.%victim's uuid%} is not set: send "&6[&c&lACT&e+&6]&c You are now in combat. Do not log out." to victim set {actplus.time.%victim's uuid%} to 12 set {actplus.combatant.%victim's uuid%} to "%attacker%" {actplus.immune.%attacker's uuid%} is not 1: {actplus.time.%attacker's uuid%} is not set: send "&6[&c&lACT&e+&6]&c You are now in combat. Do not log out." to attacker set {actplus.time.%attacker's uuid%} to 12 set {actplus.combatant.%attacker's uuid%} to "%victim%" every 2 ticks: loop all players where [{actplus.time.%player input's uuid%} exists]: {actplus.time.%loop-player's uuid%} is less than 0.1: send action bar "&aYou are no longer in combat." to loop-player send "&6[&c&lACT&e+&6]&a You are no longer in combat." to loop-player delete {actplus.time.%loop-player's uuid%} delete {actplus.combatant.%loop-player's uuid%} {actplus.time.%loop-player's uuid%} is greater than 0: loop-player is not sprinting: send action bar "&cYou are in combat for %{actplus.time.%loop-player's uuid%}% seconds (%{actplus.combatant.%loop-player's uuid%}%)" to loop-player subtract 0.1 from {actplus.time.%loop-player's uuid%} loop-player is sprinting: send action bar "&cCombat time frozen while sprinting (%{actplus.combatant.%loop-player's uuid%}%)" to loop-player on command: {actplus.time.%player's uuid%} is set player does not have the permission "actplus.immune": send "&6[&c&lACT&e+&6]&c You cannot execute commands in combat." to player cancel event stop command is not "actimmune": send "&6[&c&lACT&e+&6]&c You cannot usually execute commands in combat." to player send "&6[&c&lACT&e+&6]&a You have the ability to escape combat with /actimmune." to player cancel event on quit: {actplus.time.%player's uuid%} exists kill player broadcast "&6[&c&lACT&e+&6]&c&l %player%&c logged out while fighting &l%{actplus.combatant.%player's uuid%}%" on death of a player: wait 1 tick {actplus.time.%victim's uuid%} exists set {actplus.time.%victim's uuid%} to 0 on join: {actplus.immune.%player's uuid%} exists: send "&6[&c&lACT&e+&6]&a You're currently immune to combat tag. Disable with /actimmune" to player command /actimmune: permission: actplus.immune permission message: &6[&c&lACT&e+&6]&c Permission required: actplus.immune trigger: {actplus.immune.%player's uuid%} exists: delete {actplus.immune.%player's uuid%} send "&6[&c&lACT&e+&6]&a You are no longer immune to combat tag." to player stop {actplus.immune.%player's uuid%} is not set: set {actplus.immune.%player's uuid%} to 1 send "&6[&c&lACT&e+&6]&a You are now immune to combat tag." to player delete {actplus.time.%player's uuid%} delete {actplus.combatant.%player's uuid%} # End of Action Combat Tag Plus
  4. Is there a script that you can disable /spawn when you are in combat?
  5. Kingsen

    Health Bars

    Please add this plugin to show health of player and mobs over them: https://www.spigotmc.org/resources/beautyindicator-entity-health-bar-in-combat.57546/
  6. I'm going to make an combat skript where you can select characters, and I need ideas for characters, from any lore, fiction, etc. Right now, the only characters I have an idea of right now are Vegeta (SSGSS) from Dragon Ball Super and DIO from JoJo's Bizarre Adventure: Stardust Crusaders. Either just put the character's name, or put it in this format if you'd like specific stuff. Notice: You can remove the extra specials or add some, or add extensions. All super moves will cost certain amounts of Energy. The maximum is 10 energy and they gain it from attacking with a non-energy consuming move. Character Name: Origin (remove if not from anything and just a custom thing): Special 1: Special 2: Special 3: Special 4: Super 1: Super 2: And so on. Example Character Name: Vegeta (SSGSS) Origin: Dragon Ball Super Special 1: Savage Strike Decent damage heavy punch that releases flame particles. Special 2: God Detain Knocks the opponent into the air and stuns them for 2 seconds. Special 3: Big Bang Rush Knocks the opponent into the air and then damages them in, however leaves the person open for half a second. Super 1: Final Flash 4 Energy The person who is hit by the player goes blind and is rushed, dealing low damage every few seconds, but eventually dealing good damage. Super 1 Extension: Final Flash Attack 2 Energy Inside a Final Flash, the player rushes and blows the enemy up knocking the opponent high into the air and dealing high damage, sending flame particles out. Super 2: Niagara Pummel 4 Energy The player rushes forward and knocks the target into the air, and then teleports up, kicking them to the side, and then barrages them with punches into the ground, dealing high damage.
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