Patsteaks123
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Posts posted by Patsteaks123
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1 hour ago, AgentGamerPro said:
{_event} isnt set yet, as it is a temp variable.
NEW CODE:
Still Getting Same Error
variables: {_events} = 0 options: prefix: "[Server Name]" set {_events} to random interger between 2 and 7: if {_events} = 2: every {_events} seconds: broadcast "2" -
1 hour ago, iwantadaddy said:
For some reason the commands just aren't working in skript. Not just your skript, but all of my skripts
make sure they are in the right folder and or skript > scripts
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On 12/24/2021 at 4:12 AM, AgentGamerPro said:
didnt know you could change display names lmao. thanks
the more you know *starts playing song*
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CODE:
options: prefix: "[Server Name]" every {_event} hours: set {_event} to random integer between 2 and 7: if {_event} = 2: broadcast "message" if {_event} = 3: broadcast "message" if {_event} = 4: broadcast "message" if {_event} = 5: broadcast "message"ERROR MSG:
can't understand this event: 'every {_event} seconds' (event.sk, line 3: every {_event} seconds:') -
I need help making a /compress script exp,(64 ingots/diamonds = 1 compressed of anything, 64 blocks of anything = 8 compressed of anything)
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On 12/14/2021 at 7:17 PM, hecker45712360238 said:
on click: if player's held item is shiny gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?", and "&aIncludes Snap, Vanish, Flight, And Double Health!": send "worked!" to playerWhen i click even if i were to do like the image below:
on click: send "worked!" to player if player's held item is shiny gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?", and "&aIncludes Snap, Vanish, Flight, And Double Health!": send "worked!" to playerI never receive the message "worked!" when i click. and the code that a normally have below (which is opening a gui) never happens!!!
PLEASE HELP ME I SPENT SO LONG TRY TO FIGURE THIS OUT!!!!!!!!ALSO THERE ARE NO ERRORS WHEN I RELOAD THE SKIRPT!!!
Haven't tested it but it should work!
options: gauntlet: gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?", and "&aIncludes Snap, Vanish, Flight, And Double Health!" on click: if player's held item is gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?" and "&aIncludes Snap, Vanish, Flight, And Double Health!": send "worked!" to player command /gdfanadf: trigger: give {@gauntlet} to player -
on place of any shulker box: cancel event send "&cPlease do not use exploits due to gliches and spawning bad luck." on right click holding any spawn egg: cancel event send "&cPlease do not use Spawn-Eggs in this world!"Haven't tested it yet but it should fix your problem
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I would recommend using world guard for that
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Making any "easy" scripts for you
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7 hours ago, spacebot5035 said:
I cant download the thing because of my computer wont load it
Pls lock for 3 month necro
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On 12/4/2021 at 6:46 PM, Mrbizarre said:
I'm so bored i need idea's, and i can stay awake for 12 hours O_O
A script where there is a 10% chance to spawn a custom mob from "options:" in that mobs place
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So I'm making a box server but I need help with a script that has a chance of replacing a spawn of a zombie with a custom spawn
options: zombieshard: green dye named "Weirdo Essence" eee: zombie named "&2&lWeirdo" on death of zombie: if victim's name is "&2&lWeirdo": chance of 20%: give {@zombieshard} to attacker on spawn of zombie: chance of 20%: spawn {@eee} at event-location -
Required plugins: Skript-GUI, Skript
options: gen: compass named "&2&lRules GUI" with lore "&8&lRight Click me for Rules!" on first join: set slot 8 of player's inventory to {@gen} on rightclick: if player's held item is {@gen}: execute player command "/rules" on drop: if event-item = {@gen}: cancel event command /genfix: permission: gen.sky trigger: set slot 8 of player's inventory to {@gen} command /rules: trigger: create a new gui with virtual chest inventory with 3 rows named "&4&lRules" edit gui last gui: format gui slot 0 with red wool named "&4[1] &fBe Respectful": format gui slot 1 with red wool named "&4[2] &fNo Hacking": format gui slot 2 with red wool named "&4[3] &fNo harassing people and no racism": format gui slot 3 with red wool named "&4[4] &fNo chat flooding/spamming": format gui slot 4 with red wool named "&4[5] &fNo alts": format gui slot 5 with red wool named "&4[6] &fNo beggings for stuff": format gui slot 6 with red wool named "&4[7] &fNo naked killing": format gui slot 7 with red wool named "&4[8] &fNo spam killing/camping mines you don't need": format gui slot 8 with red wool named "&4[9] &fNo Complaining about staff punsishments": format gui slot 9 with red wool named "&4[10] &fNo afk mining": format gui slot 10 with red wool named "&4[11] &fUse common sense": format gui slot 26 with barrier named "&cClose this Menu": close player's inventory open the last created gui to player -
Help
command howtoannoypeople [<player>]: permission: sk.htap aliases: htap trigger: send "&4You've Exploded" to arg execute console command "execute at %arg% run summon end_crystal ~ ~2 ~" execute console command "execute at %arg% run summon arrow ~ ~5 ~" wait 3 seconds execute console command "/htap %arg%"
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10 hours ago, NightmareOlogy said:
on right click:
if the player's tool is a stick:
send "&6&lSUPER BEAM!" to player
drawLine particle cloud, center player, target location at target block, id "%player%", solid true, density 30, visibleRange 50, pulseDelay 1Error msg?
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options: 500: paper named "&6&l500 Coins" on rightclick with paper: if name of player's held item is "&6&l500 Coins": send "&7&lYay, You have claimed &6&l500 &7&lCoins!" to player execute console command "eco give %player% 500" command /500: permission: sk.500 trigger: give {@500} to playerThis kinda works... I wouldn't actually recommend using it though lol (It works with normal paper)
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A skript that makes blocks go in your inventory on drop with fortune applied
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41 minutes ago, Patsteaks123 said:
Seems diffucult I will give it a try! I will let you know when it gets finished! also is it ok if I credit myself in the /playergroups help which I will add?
10 hours ago, Madlirex said:Hi!
I need skript, when you will do command /playergroups admins add <player> it will add player’s uuid to one variable named “Adminsuuid” and his nick to other one named “Admins” and it will send you “Added (player) to admins”, when you will do command /playergroups admins list it will send to chat you list of the players what are in variable “Admins” and when you will do command /playergroups admins remove <player> it will remove player’s uuid from “Adminsuuid” and his nick from “Admins” and it will send you “Removed “player” from admins”. (I am making skripts for my server with plugin Skript)
Well I give up I'm sorry.. I not that good at skript.
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10 hours ago, Madlirex said:
Hi!
I need skript, when you will do command /playergroups admins add <player> it will add player’s uuid to one variable named “Adminsuuid” and his nick to other one named “Admins” and it will send you “Added (player) to admins”, when you will do command /playergroups admins list it will send to chat you list of the players what are in variable “Admins” and when you will do command /playergroups admins remove <player> it will remove player’s uuid from “Adminsuuid” and his nick from “Admins” and it will send you “Removed “player” from admins”. (I am making skripts for my server with plugin Skript)
Seems diffucult I will give it a try! I will let you know when it gets finished! also is it ok if I credit myself in the /playergroups help which I will add?
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On 11/22/2021 at 12:04 AM, ButterflyBullets said:
relatable
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Please don't do too difficult of an idea cause I am new too skript
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# CREDITS: PatSteaks IDEA: ButterflyBullets options: luckblock: sponge named "&6Lucky Block" give:&3[SERVERNAME] You have used &6/luckyblock! # Command Setup command /luckyblock [<player>]: aliases: lb trigger: if arg is set: # Sends a message to arg send "{@give}" to arg give sponge named "&6LuckyBlock" to arg #Gives the item to set arg on place of {@luckyblock}: set {placed::%event-block's location%} to arG on break of {@luckyblock}: if {placed::%event-block's location%} is arg: drop a random element of all items if arg is not set: # Sends a message to unset arg send "{@give}" to player give sponge named "&6LuckyBlock" to player #Gives the item to unset arg on place of {@luckyblock}: set {placed::%event-block's location%} to player on break of {@luckyblock}: if {placed::%event-block's location%} is player: drop a random element of all items
First of all I do not know why this is working, Am I missing a plugin?
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3 hours ago, ButterflyBullets said:
alr, make a lucky block skript
Don't know if this works haven't tested it yet
on place of sponge: set {placed::%event-block's location%} to player on break of sponge: if {placed::%event-block's location%} is player: drop a random element of all items -
2 hours ago, ButterflyBullets said:
alr, make a lucky block skript
That's pretty easy, can't figure out on how to make it loop through all minecraft items+custom tools

I'm Making a LastLife Skript but It doesn't work?
in Discussion
Posted
Skript Plugins: Skript, Skript-Gui, SkBee, skRayFall, MorzakSk
I get 14 errors, Tell me if I am missing plugins or not
LastLife.txt