Patsteaks123
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Everything posted by Patsteaks123
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I'm Making a LastLife Skript but It doesn't work?
Patsteaks123 replied to Patsteaks123's topic in Discussion
Well this is the new skript two errors on this new one still fixing them options: prefix: &8&o<< &c&l&oPLF &o&8>> # Edit the first two to anything variables: {maxlifes.%player%} = 10 {lifes.%player%} = 3 {ban.%player%} = 0 {boogey.%player%} = 0 # Edit the first 1 if you want everyone with extra lifes on first join: set {lifes.%player%} to 3 set {ban.%player%} to 0 # Don't Edit Down Here Unless you know what you are doing! on death of player: if victim is player: set {lifes.%player%} to {lifes.%player%}-1 broadcast "&c%player% has died they now have %{lifes.%player%}% lifes" if {lifes.%player%} < 0: set {ban.%player%} to 1 broadcast "&c&l&oRIP &f&c%player% has lost all their lifes..." execute console command "/gamemode %player% spectator" # Commands command /boogeyman [<player>]: permission: lastlife.admin.boogeyman trigger: broadcast "{@prefix}" broadcast "&cBoogey man has been choosen" broadcast "{@prefix}" set {boogey.%player%} to {boogeyman.%player%}+1 send "{@prefix}" to player send "&c&lYou are the BoogeyMan" to {boogey.%player%} send "&cYou have 1 minute to kill a player" to {boogey.%player%} send "{@prefix}" to {boogey.%player%} wait 1 minute if {boogey.%player%} = 1: set {lifes.%player%} to {lifes.%player%}-1 set {boogey.%player%} to {boogey.%player%}-1 send "{@prefix}" to {boogey.%player%} send "&cYou failed to kill anyone in time!" to {boogey.%player%} send "{@prefix}" to {boogey.%player%} # Boogey Man Manager on death of player: if attacker is {boogey.%player%}: set {boogey.%player%} to %player% broadcast "{@prefix}" broadcast "&c%{boogey.%player%}% was the BoogeyMan and killed %victim%..." broadcast "{@prefix}" command /boogeycheck: permission: lastlife.admin.boogeyman trigger: set {boogey.%player%} to %player% send "{@prefix}" send "&c%{boogey.%player%}% is the boogeyman" send "{@prefix}" -
Skript Plugins: Skript, Skript-Gui, SkBee, skRayFall, MorzakSk I get 14 errors, Tell me if I am missing plugins or not LastLife.txt
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make sure they are in the right folder and or skript > scripts
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the more you know *starts playing song*
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CODE: options: prefix: "[Server Name]" every {_event} hours: set {_event} to random integer between 2 and 7: if {_event} = 2: broadcast "message" if {_event} = 3: broadcast "message" if {_event} = 4: broadcast "message" if {_event} = 5: broadcast "message" ERROR MSG: can't understand this event: 'every {_event} seconds' (event.sk, line 3: every {_event} seconds:')
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Can someone make me an /compress script for my box server
Patsteaks123 posted a topic in Marketplace
I need help making a /compress script exp,(64 ingots/diamonds = 1 compressed of anything, 64 blocks of anything = 8 compressed of anything) -
Why is this not even detected by the game?
Patsteaks123 replied to hecker45712360238's topic in Discussion
Haven't tested it but it should work! options: gauntlet: gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?", and "&aIncludes Snap, Vanish, Flight, And Double Health!" on click: if player's held item is gold ingot named "&eInf&6ini&cty &bGau&5nt&alet" with lore "&8&l&nIS THIS THE POEWR OF A GOD?!?!?" and "&aIncludes Snap, Vanish, Flight, And Double Health!": send "worked!" to player command /gdfanadf: trigger: give {@gauntlet} to player -
on place of any shulker box: cancel event send "&cPlease do not use exploits due to gliches and spawning bad luck." on right click holding any spawn egg: cancel event send "&cPlease do not use Spawn-Eggs in this world!" Haven't tested it yet but it should fix your problem
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I would recommend using world guard for that
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Making any "easy" scripts for you
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A script where there is a 10% chance to spawn a custom mob from "options:" in that mobs place
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So I'm making a box server but I need help with a script that has a chance of replacing a spawn of a zombie with a custom spawn options: zombieshard: green dye named "Weirdo Essence" eee: zombie named "&2&lWeirdo" on death of zombie: if victim's name is "&2&lWeirdo": chance of 20%: give {@zombieshard} to attacker on spawn of zombie: chance of 20%: spawn {@eee} at event-location
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Required plugins: Skript-GUI, Skript options: gen: compass named "&2&lRules GUI" with lore "&8&lRight Click me for Rules!" on first join: set slot 8 of player's inventory to {@gen} on rightclick: if player's held item is {@gen}: execute player command "/rules" on drop: if event-item = {@gen}: cancel event command /genfix: permission: gen.sky trigger: set slot 8 of player's inventory to {@gen} command /rules: trigger: create a new gui with virtual chest inventory with 3 rows named "&4&lRules" edit gui last gui: format gui slot 0 with red wool named "&4[1] &fBe Respectful": format gui slot 1 with red wool named "&4[2] &fNo Hacking": format gui slot 2 with red wool named "&4[3] &fNo harassing people and no racism": format gui slot 3 with red wool named "&4[4] &fNo chat flooding/spamming": format gui slot 4 with red wool named "&4[5] &fNo alts": format gui slot 5 with red wool named "&4[6] &fNo beggings for stuff": format gui slot 6 with red wool named "&4[7] &fNo naked killing": format gui slot 7 with red wool named "&4[8] &fNo spam killing/camping mines you don't need": format gui slot 8 with red wool named "&4[9] &fNo Complaining about staff punsishments": format gui slot 9 with red wool named "&4[10] &fNo afk mining": format gui slot 10 with red wool named "&4[11] &fUse common sense": format gui slot 26 with barrier named "&cClose this Menu": close player's inventory open the last created gui to player
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Help command howtoannoypeople [<player>]: permission: sk.htap aliases: htap trigger: send "&4You've Exploded" to arg execute console command "execute at %arg% run summon end_crystal ~ ~2 ~" execute console command "execute at %arg% run summon arrow ~ ~5 ~" wait 3 seconds execute console command "/htap %arg%"
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options: 500: paper named "&6&l500 Coins" on rightclick with paper: if name of player's held item is "&6&l500 Coins": send "&7&lYay, You have claimed &6&l500 &7&lCoins!" to player execute console command "eco give %player% 500" command /500: permission: sk.500 trigger: give {@500} to player This kinda works... I wouldn't actually recommend using it though lol (It works with normal paper)
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A skript that makes blocks go in your inventory on drop with fortune applied
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Well I give up I'm sorry.. I not that good at skript.
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Seems diffucult I will give it a try! I will let you know when it gets finished! also is it ok if I credit myself in the /playergroups help which I will add?
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Please don't do too difficult of an idea cause I am new too skript
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# CREDITS: PatSteaks IDEA: ButterflyBullets options: luckblock: sponge named "&6Lucky Block" give:&3[SERVERNAME] You have used &6/luckyblock! # Command Setup command /luckyblock [<player>]: aliases: lb trigger: if arg is set: # Sends a message to arg send "{@give}" to arg give sponge named "&6LuckyBlock" to arg #Gives the item to set arg on place of {@luckyblock}: set {placed::%event-block's location%} to arG on break of {@luckyblock}: if {placed::%event-block's location%} is arg: drop a random element of all items if arg is not set: # Sends a message to unset arg send "{@give}" to player give sponge named "&6LuckyBlock" to player #Gives the item to unset arg on place of {@luckyblock}: set {placed::%event-block's location%} to player on break of {@luckyblock}: if {placed::%event-block's location%} is player: drop a random element of all items First of all I do not know why this is working, Am I missing a plugin?
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Don't know if this works haven't tested it yet on place of sponge: set {placed::%event-block's location%} to player on break of sponge: if {placed::%event-block's location%} is player: drop a random element of all items
