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karlip_a

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Posts posted by karlip_a

  1. variables:
    	{%player%.golemeffects} = false
    	{%player%.blazeborn} = false
    	{%player%.pillager} = false
    	{%player%.rick} = false
    	{%player%.tp1} = 0
    	{%player%.tp2} = 0
    on first join:
    	if name of player is not "123":
    		set {golemeffects} to false
    		set {blazeborn} to false
    		set {pillager} to false
    		set {rick} to false
    		remove slowness from player
    		remove night vision from player
    		remove slow falling from player
    		remove fire resistance from player
    		remove 1 gold ingot named "&dAtmos" from player
    		open virtual chest inventory with size 1 named "e" to player
    		format gui slot 0 of player with iron chestplate named "Golem" to run:
    			close player's inventory
    			teleport player to location at (-123, 70,  -5) in world "world"
    			set {golemeffects} to true
    		format gui slot 2 of player with player head named "Human" to run:
    			close player's inventory
    			set {golemeffects} to false
    		format gui slot 4 of player with blaze rod named "Blazeborn" to run:
    			close player's inventory
    			teleport player to location at (-123, 70,  -5) in world "world_nether"
    			set {blazeborn} to true
    		format gui slot 6 of player with crossbow named "pillager" to run:
    			close player's inventory
    			set {pillager} to true
    		format gui slot 8 of player with redstone block named "Rick" to run:
    			close player's inventory
    			give a compass named "Save" to player
    			give a gold ingot named "Home" to player
    			give a blaze rod named "&5Plasma Shooter" to player
    			set {rick} to true
    on right click:
    	if name of player's held item is "&dAtmos":
    		set {golemeffects} to false
    		set {blazeborn} to false
    		set {pillager} to false
    		set {rick} to false
    		remove slowness from player
    		remove night vision from player
    		remove slow falling from player
    		remove fire resistance from player
    		remove 1 gold ingot named "&dAtmos" from player
    		open virtual chest inventory with size 1 named "e" to player
    		format gui slot 0 of player with iron chestplate named "Golem" to run:
    			close player's inventory
    			teleport player to location at (-123, 70,  -5) in world "world"
    			set {golemeffects} to true
    		format gui slot 2 of player with player head named "Human" to run:
    			close player's inventory
    			set {golemeffects} to false
    		format gui slot 4 of player with blaze rod named "Blazeborn" to run:
    			close player's inventory
    			teleport player to location at (-123, 70,  -5) in world "world_nether"
    			set {blazeborn} to true
    		format gui slot 6 of player with crossbow named "pillager" to run:
    			close player's inventory
    			set {pillager} to true
    		format gui slot 8 of player with redstone block named "Rick" to run:
    			close player's inventory
    			give a compass named "Save" to player
    			give a gold ingot named "Home" to player
    			give a blaze rod named "&5Plasma Shooter" to player
    			set {rick} to true
    on right click:
    	if {rick} is true:
    		if name of player's held item is "&5Plasma Shooter":
    			strike lightning effect at the targeted block
    			shoot a fireball from player at speed 15
    on damage:
    	if name of attacker's held item is "&5Plasma Shooter":
    		add 1 to the damage
    		if {rick} is true:
    			if victim is player:
    				cancel the event
    on left click:
    	if {rick} is true:
    		if name of player's held item is "Save":
    			set {tp1} to position of targeted block
    on left click:
    	if name of player's held item is "Home":
    		if {rick} is true:
    			set {tp2} to position of targeted block
    on right click:
    	if name of player's held item is "Home":
    		if {rick} is true:
    			teleport player to {tp2}
    on right click:
    	if name of player's held item is "Save":
    		if {rick} is true:
    			teleport player to {tp1}
    on right click:
    	if {pillager} is true:
    		shoot an arrow
    		wait 0.1 seconds
    		shoot an arrow
    on player's held item change:
    	if {blazeborn} is true:
    		apply slow falling 10 to the player for 10 days
    		apply fire resistance 10 to the player for 10 days
    on break of stone:
    	if {golemeffects} is true:
    		cancel the event
    		set the event-block to air
    		drop a cobblestone at event-block
    on player's held item change:
    	if {golemeffects} is true:
    		apply haste 3 to the player for 10 days
    		apply slowness 2 to the player for 10 days
    		apply strength 2 to the player for 10 days
    		apply night vision 10 to the player for 10 days
    on break of log:
    	if {golemeffects} is true:
    		loop blocks upwards:
    			drop the loop-block-1 at event-block
    			set the loop-block to air
    command /atmos:
    	permission: op
    	trigger:
    		give a gold ingot named "&dAtmos" to player

    so when someone picks a origin everyone in the server gets the effects of it please help

  2. it adds these commands:

     

    /iron_golem_talisman - Gives strength 2

    /mule_talisman - gives haste 3 and makes that you can break stone and get cobbel stone without a pickaxe

    /Grass_talisman - gives speed 2 and health boost 3

    /speed_talisman - gives speed 1

    /insane_speed_talisman - gives speed 2

    /flashing_speed_talisman - gives speed 3

    /frog_talisman - gives water breathing 2, speed 2 and jump boost 2

     

    variables:
    	{%player%.mule} = 0
    command /iron_golem_talisman:
    	trigger:
    		give a iron ingot named "&7&lIron Golem Talisman" to player
    on player's held item change:
    	if name of player's held item is "&7&lIron Golem Talisman":
    		apply strength 2 to the player for 10 days
    	if name of player's held item is not "&7&lIron Golem Talisman":
    		remove strength from player
    command /mule_talisman:
    	trigger:
    		give a coal named "&8&lMule Talisman" to player
    on player's held item change:
    	if name of player's held item is "&8&lMule Talisman":
    		apply haste 3 to the player for 10 days
    		set {mule} to 1
    	if name of player's held item is not "&8&lMule Talisman":
    		remove haste from player 
    		set {mule} to 0
    on break of stone:
    	if {mule} is 1:
    		cancel event
    		set event-block to air
    		drop cobblestone at event-block
    on right click:
    	if name of player's held item is "&8&lMule Talisman":
    		cancel the event
    command /Grass_talisman:
    	trigger:
    		give grass block named "&2&lGrass Talisman" to player
    on player's held item change:
    	if name of player's held item is not "&2&lGrass Talisman":
    		remove speed from the player
    		remove health boost from the player
    	if name of player's held item is "&2&lGrass Talisman":
    		apply speed 1 without particles to the player for 10 days
    		apply health boost 3 without particles to the player for 10 days
    command /speed_talisman:
    	trigger:
    		give a paper named "&aSpeed Talisman" to player
    on player's held item change:
    	if name of player's held item is "&aSpeed Talisman":
    		apply speed 1 to the player for 10 days
    
    command /insane_speed_talisman:
    	trigger:
    		give a book named "&aInsane Speed Talisman" to player
    on player's held item change:
    	if name of player's held item is "&aInsane Speed Talisman":
    		apply speed 2 to the player for 10 days
    command /Flashing_speed_talisman:
    	trigger:
    		give a enchanted book named "&4Flashing Speed Talisman" to player
    on player's held item change:
    	if name of player's held item is "&4Flashing Speed Talisman":
    		apply speed 3 to the player for 10 days
    
    command /frog_talisman:
    	trigger:
    		give a slimeball named "&2&lFrog Talisman" to player
    on player's held item change:
    	if name of player's held item is "&2&lFrog Talisman":
    		apply speed 2 to the player for 10 days
    		apply jump boost 2 to the player for 10 days
    		apply water breathing 2 to the player for 10 days
    	if name of player's held item is not "&2&lFrog Talisman":
    		remove jump boost from player
    		remove water breathing from player
    command /speedtest:
    	trigger:
    		apply speed 1 to the player for 10 days

     

  3. thats weird it works for me. did you right click the ammo with the gun in your inventory if not do that. to reload you have to right click on the ammo while holding it

     

  4. gun

     

    command /gun:
    	permission: op
    	trigger:
    		give a iron ingot named "&7Gun" to player
    variables:
    	{%player%.ammo} = 0
    on right click:
    	if name of player's held item is "&7Gun":
    		add 1 to {ammo}
    		if {ammo} is less than 21:
    			shoot an arrow
    		if {ammo} is more than 21:
    			send "&4You dont have any ammo left!"
    on right click:
    	if name of player's held item is "&8AMMO":
    		if {ammo} is more than 21:
    			remove 1 arrow named "&8AMMO" from player
    			set {ammo} to 0
    command /AMMO:
    	permission: op
    	trigger:
    		give a arrow named "&8AMMO" to player
    

     

  5. Hope this helps

    command /talisman:
    	trigger:
    		give grass block named "&2&lGrass Talisman" to player
    on player's held item change:
    	if name of player's held item is not "&2&lGrass Talisman":
    		remove speed from the player
    		remove health boost from the player
    	if name of player's held item is "&2&lGrass Talisman":
    		apply speed 2 without particles to the player for 10 days
    		apply health boost 3 without particles to the player for 10 days
    

     

  6. sorry it took some time but i did it! 

     

    command /talisman:
    	trigger:
    		give a grass block named "&2&lGrass Talisman" to player
    on player's held item change:
    	if name of player's held item is "&2&lGrass Talisman":
    		apply speed 2 to the player for 100000 seconds
    		apply health boost 3 to the player for 100000000 seconds
    on player's held item change:
    	if name of player's held item is not "&2&lGrass Talisman":
    		remove speed from the player
    		remove health boost from the player

     

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