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_Yum

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  1. Do you think you could make me a skript that allows players to buy vertical and horizontal gen buckets to make base? For the horizontal if you could make the blocks obsidian cobblestone and sand, and for the horizontal just cobblestone and obsidian. If you don't know what gen buckets are here is a video go to 2:30 to see Also this is the skript I was already using but it doesn't have horizontal buckets command /genbucket: trigger: open chest inventory with 3 rows named "&d&lGenerator Buckets" to player set slot 0 of player's current inventory to black stained glass pane named " " set slot 1 of player's current inventory to black stained glass pane named " " set slot 2 of player's current inventory to black stained glass pane named " " set slot 3 of player's current inventory to black stained glass pane named " " set slot 4 of player's current inventory to black stained glass pane named " " set slot 5 of player's current inventory to black stained glass pane named " " set slot 6 of player's current inventory to black stained glass pane named " " set slot 7 of player's current inventory to black stained glass pane named " " set slot 8 of player's current inventory to black stained glass pane named " " set slot 9 of player's current inventory to black stained glass pane named " " set slot 10 of player's current inventory to black stained glass pane named " " set slot 11 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" set slot 12 of player's current inventory to black stained glass pane named " " set slot 13 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" set slot 14 of player's current inventory to black stained glass pane named " " set slot 15 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" set slot 16 of player's current inventory to black stained glass pane named " " set slot 17 of player's current inventory to black stained glass pane named " " set slot 18 of player's current inventory to black stained glass pane named " " set slot 19 of player's current inventory to black stained glass pane named " " set slot 20 of player's current inventory to black stained glass pane named " " set slot 21 of player's current inventory to black stained glass pane named " " set slot 22 of player's current inventory to black stained glass pane named " " set slot 23 of player's current inventory to black stained glass pane named " " set slot 24 of player's current inventory to black stained glass pane named " " set slot 25 of player's current inventory to black stained glass pane named " " set slot 26 of player's current inventory to black stained glass pane named " " on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Obsidian": if player's balance is greater than or equal to 10000: remove 10000 from player's balance cancel event set event-block to obsidian loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to obsidian else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Sand": if player's balance is greater than or equal to 5000: remove 5000 from player's balance cancel event set event-block to sand loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to sand else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on place: if event-item is lava: if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Cobblestone": if player's balance is greater than or equal to 2000: remove 2000 from player's balance cancel event set event-block to cobblestone loop 256 times: if block loop-number above event-block is bedrock: stop loop stop if block loop-number above event-block is air: wait 20 ticks set block loop-number above event-block to cobblestone else: stop loop stop else: cancel event send "&cYou Do NOT meet the requirements to use this!" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" with lore " &c&lType: &a&lObsidian" and " &c&lCost: &a&l$10,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" with lore " &c&lType: &a&lSand" and " &c&lCost: &a&l$5,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone": cancel event give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" with lore " &c&lType: &a&lCobblestone" and " &c&lCost: &a&l$2,000" and " &c&lDirection: &a&lVerticle" send "&6&lGen Bucket Recieved" to player on inventory click: if event-slot is black stained glass pane named " ": cancel event
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