Jump to content

S1LENT_EG

Member
  • Posts

    6
  • Joined

  • Last visited

  • Days Won

    1

S1LENT_EG last won the day on October 7

S1LENT_EG had the most liked content!

1 Follower

About S1LENT_EG

  • Birthday July 12

Recent Profile Visitors

155 profile views

S1LENT_EG's Achievements

Lurker

Lurker (1/6)

4

Reputation

  1. Give me any skript idea you have!
  2. Member 4 Posted just now #-=-=-=-=-=-=-=-=-=-=- # Skript Made By: # S1LENT_EG #-=-=-=-=-=-=-=-=-=-=- every 15 seconds: loop all players: if {_grant} is true: give loop-player a random element of all items command /randomitem [<text>]: permission: randomitem.player trigger: if arg-1 is "on": set {_grant} to true send "&fRandom item generator is now &aOn" to player if arg-1 is "off": set {_grant} to false send "&fRandom item generator is now &cOFF" to player Commands: /randomitem ON /randomitem OFF This skript has a ON/OFF Hope this helps! Edited just now by __S1LENT__
  3. #-=-=-=-=-=-=-=-=-=-=- # Skript Made By: # S1LENT_EG #-=-=-=-=-=-=-=-=-=-=- every 5 seconds: loop all players: if {_grant} is true: give loop-player a random element of all items command /randomitem [<text>]: permission: randomitem.player trigger: if arg-1 is "on": set {_grant} to true send "&fRandom item generator is now &aOn" to player if arg-1 is "off": set {_grant} to false send "&fRandom item generator is now &cOFF" to player Commands: /randomitem ON /randomitem OFF Hope this helps!
  4. #-=-=-=-=-=-=-=-=-=-=- # Skript Made By: # S1LENT_EG #-=-=-=-=-=-=-=-=-=-=- on join: wait 1 ticks execute console command "/effect give %player% minecraft:resistance 10 5 true" set {%player%.pvp} to false on respawn: wait 1 ticks execute console command "/effect give %player% minecraft:resistance 10 5 true" set {%player%.pvp} to false on damage: if {%attacker%.pvp} is false: remove resistance from attacker set {%attacker%.pvp} to true Hope this helps! (fixed)
  5. #-=-=-=-=-=-=-=-=-=-= # Skript Made By: # S1LENT_EG #-=-=-=-=-=-=-=-=-=-=- command /chatcolorset [<text>]: trigger: if arg-1 is "red": set {%player%.chatcolor} to "&4" send "&aCongrats &fyour chat color is now &4RED" to player if arg-1 is "light-red": set {%player%.chatcolor} to "&c" send "&aCongrats &fyour chat color is now &cLIGHT-RED" to player if arg-1 is "blue": set {%player%.chatcolor} to "&1" send "&aCongrats &fyour chat color is now &1BLUE" to player if arg-1 is "light-blue": set {%player%.chatcolor} to "&b" send "&aCongrats &fyour chat color is now &bLIGHT-BLUE" to player if arg-1 is "green": set {%player%.chatcolor} to "&2" send "&aCongrats &fyour chat color is now &2GREEN" to player if arg-1 is "light-green": set {%player%.chatcolor} to "&a" send "&aCongrats &fyour chat color is now &aLIGHT-GREEN" to player if arg-1 is "purple": set {%player%.chatcolor} to "&5" send "&aCongrats &fyour chat color is now &5PURPLE" to player if arg-1 is "light-purple": set {%player%.chatcolor} to "&d" send "&aCongrats &fyour chat color is now &dLIGHT-PURPLE" to player if arg-1 is "white": set {%player%.chatcolor} to "&f" send "&aCongrats &fyour chat color is now &fWHITE" to player command /chatcolor: trigger: wait 1 tick open chest with 1 row named "&c&lCHAT&b&lCOLOR&e&l+" to player format slot 0 of player with red stained glass pane named "&4&lRED" to close then run [execute player command "/chatcolorset red"] format slot 1 of player with blue stained glass pane named "&1&lBLUE" to close then run [execute player command "/chatcolorset blue"] format slot 2 of player with green stained glass pane named "&2&lGREEN" to close then run [execute player command "/chatcolorset green"] format slot 3 of player with purple stained glass pane named "&5&lPURPLE" to close then run [execute player command "/chatcolorset purple"] format slot 5 of player with purple stained glass pane named "&d&lLIGHT-PURPLE" to close then run [execute player command "/chatcolorset light-purple"] format slot 6 of player with green stained glass pane named "&a&lLIGHT-GREEN" to close then run [execute player command "/chatcolorset light-green"] format slot 7 of player with light blue stained glass pane named "&b&lLIGHT-BLUE" to close then run [execute player command "/chatcolorset red"] format slot 8 of player with red stained glass pane named "&c&lLIGHT-RED" to close then run [execute player command "/chatcolorset light-red"] format slot 4 of player with barrier named "&8 <<&7DARK &fLIGHT&8>>" with lore "&4<!>CLICK TO RESET<!>" to close then run [execute player command "/chatcolorset white"] on chat: if {%player%.chatcolor} is not set: set {%player%.chatcolor} to "&f" set the chat format to "%player's prefix% &f%player% &8>> %{%player%.chatcolor}%%message%"
  6. i cant get this skript to work the block wont replace anything i can do to fix it? on break: if event-block is cobblestone: set {_cobble} to a random number between 1 and 5 if {_cobble} = 1: set event-block to cobblestone if {_cobble} = 2: set event-block to iron ore if {_cobble} = 3: set event-block to coal ore if {_cobble} = 4: set event-block to diamond ore if {_cobble} = 5: set event-block to emerald ore
×
×
  • Create New...