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duhnoob1010

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  1. I downloaded the plugins MMOitems, Mythiclibs, and Itemedit, but it just ended up messing up my health system, even after I deleted it. Holding an item with health increase attribute would take away health, not increase. I checked consoles, but it doesn't show any errors either. I even tried restarting and stuff.
  2. For some reason, the "clear pathfind goals of event-entity" does not seem to work for me. (I use sQuerry also) Full Code: on right click: if uncolored name of player's tool is "Zombie Summoner": loop all players: set {_variable} to loop-players if uncolored name of loop-player's tool is "Zombie Summoner": if {grey.%player%} is false: message "&4You Can't Do That Yet" to player stop cancel event if {grey.%player%} isn't set: set {grey.%player%} to true if {grey.%player%} is true: set {grey.%player%} to false spawn a zombie at loop-player's location set {_HM} to last spawned entity set {_ra} to player set name of last spawned entity to "&4Soul Servant" clear pathfind goals of {_HM} loop all mobs in radius 10 around loop-player: if loop-mob is not {_variable}: if loop-mob is not {_HM}: set target of {_HM} to loop-mobs increase max health of {_HM} by 40 apply strength 1 to {_HM} for 30 seconds wait 30 seconds set {grey.%player%} to true kill {_HM}
  3. on block break: loop all players: loop all items in loop-player's inventory: if loop-item's name is "&6&lCOBBLESTONE AUTO CRAFTER": if amount of cobblestone named "" in loop-player's inventory is greater than 9: remove 9 cobblestone named "" from loop-player's inventory So as you can see in this skript, it is supposed to remove 9 cobblestone from player's inventory. The issue is that it also removes other cobblestones that have different names. If I use color codes such as &f, &r, &e, etc, none of those removes ordinary cobblestones.
  4. on right click: if player's tool is iron shovel: if uncolored name of player's tool is "Wand Of Poison": if {cooldown.%player%} is true: message "&6you have to wait" stop cancel event if {cooldown.%player%} isn't set: set {cooldown.%player%} to false if {cooldown.%player%} is false: set {cooldown.%player%} to true loop all mobs in radius 4 of player apply slowness 4 to loop-mobs for 30 seconds apply weakness 4 to loop-mobs for 30 seconds message "&byou used your poison wand" wait 3 seconds set {cooldown.%player%} to false So, I want to apply potion effects to mobs within a certain radius when I right click with an item, however it says there's no loop that matches loop mobs and says can't understand this condition /effect loop all mobs in radius 4 of player.
  5. on spawn of zombie: set event-entity's max health to 200 So, I am trying to change the amount of hp a mob has. However, no matter how much I change it, the mob always seems to die in 3 or 4 swings. Plz help.
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