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ronaldgameking

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  1. -1 skript already has addons to manage recipes, TuSKe and SkRecipe
  2. You're pointing to the first hotbar slot, not the item the player is holding.
  3. ronaldgameking

    SkBee

    SKBee is a new Skript addon which combines 3 of ShaneBee's other addons, Sk-NBeeT, SkBoard and SkRecipe. https://www.spigotmc.org/resources/skbee-skript-addon.75839/
  4. You need to change the way yoyur menu is implemented, You should use create [a] [new] gui [[with id] %-string%] with %inventory% [and shape %-strings%] inventory type is in your case: virtual chest put a : after that and add 1 indent to all format code with format (below) to open the menu, use last[ly] [created] gui open last gui to player but I recommend giving a gui a id.You can: edit it before opening to the player, register the GUI in a on load event and call the menu from different events. open gui %string% to player
  5. The open book %itemstack% to %player% effect only gives the book but not opens it. Any other way to force open the book?
  6. +1 cretate your own events, expressions, effects and condition
  7. Trent DO NOT DISABLE DOWNLOAD FILE! As I made a skript that uses that effect, script is called WorldX (Pre-release coming)
  8. +1 but MH is probably gonna disabled to best/good stuff xD As they did with SkQuery blocking web requests for 'security reasons'. set {yourvar} to text form %url%
  9. Indenting corrected and colons. command /kit <text>: description: Get a kit permission: getakit executable by: players trigger: world is "ul_KitPVP" if arg 1 is "default": if {%player%.getakit} is true: clear the player's inventory set slot 0 of player to a wooden sword equip player with all leather armor set {%player%.getakit} to false else: message "&4Please wait until you die" else if arg 1 is "Iron": if player has permission "kit.Iron": if {%player%.getakit} is true: clear the player's inventory set slot 0 of player to an iron sword equip player with all iron armor set {%player%.getakit} to false else: message "&4Please wait until you die or leave" else: message "&4You don't have the kit Iron" else if arg 1 is "Ultra": if player has permission "kit.Ultra": if {%player%.getakit} is true: clear the player's inventory equip iron armor set slot 0 of player to 5 golden apples set slot 1 of player to an iron sword set {%player%.getakit} to false else: message "&4Please wait until you die or leave" else: message "&4You don't have the kit Ultra" else if arg 1 is "Bouncy": if player has permission "kit.Bouncy": if {%player%.getakit} is true: clear the player's inventory apply jump_boost 2 to the player equip iron armor set slot 0 of player to an iron sword set {%player%.getakit} to false else: message "&4Please wait until you die or leave" else: message "&4You don't have the kit Bouncy" else if arg 1 is "Speed": if player has permission "kit.Speed": if {%player%.getakit} is true: clear the player's inventory apply speed 2 to the player equip iron armor set slot 0 of player to an iron sword set slot 1 of player to 2 golden apples set {%player%.getakit} to false else: message "&4Please wait until you die or leave" else: message "&4You don't have the kit Speed" else if arg 1 is "Lord": if player has permission "kit.Lord": if {%player%.getakit} is true: clear the player's inventory equip iron armor set slot 0 of player to a diamond sword set slot 1 of player to 10 golden apples set slot 2 of player to 5 ender pearls set slot 3 of player to an enchanted apple set {%player%.getakit} to false else: message "&4Please wait until you die or leave" else: message "&4You don't have the kit Lord" else: message "There is no kit named %argument%" else: message "You must be in KitPVP to get a kit" on death of player: set {%player%.getakit} to false
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