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ReaperKraken

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  1. command /claim [<text>]: trigger: if {pos1.%player%} isn't set: set {pos1.%player%} to location of player else: set {pos2.%player%} to location of player loop blocks within {pos1.%player%} to {pos2.%player%}: add location of loop-block to {claim.%player%::*} on place: if {claim.%player%::*} doesn't contain location of event-block: send "&cYou can't place blocks outside of your claim!" on break: if {claim.%player%::*} doesn't contain location of event-block: send "&cYou can't break blocks outside of your claim!" Alr so this is my code, it works entirely fine except that you can't place chests, stairs, doors inside of your claim. There's probably more blocks that can't be placed but can anyone help me with those specifically?
  2. Its probably their subtle way of shutting down the network
  3. This reloads with no errors but doesnt work There is something wrong with the gui, the generator itshelf works and /theme works if i use it manually. on right click on coarse dirt: cancel event open chest inventory with 3 rows named "&aGenerator Theme" to player wait 3 ticks format slot 10 of player with grass block named "&aOverworld" with lore "&bClick here to set generator theme to &aOverworld&b!" to close then run "/theme %player% 1" format slot 11 of player with end stone named "&dEnd" with lore "&bClick here to set generator theme to &dEnd&b!" to close then run "/theme %player% 2" format slot 12 of player with netherrack named "&cNether" with lore "&bClick here to set generator theme to &cNether&b!" to close then run "/theme %player% 3" format slot 13 of player with prismarine block named "&9Ocean" with lore "&bClick here to set generator theme to &9Ocean&b!" to close then run "/theme %player% 4" format slot 14 of player with sand named "&eDesert" with lore "&bClick here to set generator theme to &eDesert&b!" to close then run "/theme %player% 5" format slot 15 of player with stone named "&7Caves" with lore "&bClick here to set generator theme to &7Caves&b!" to close then run "/theme %player% 6" format slot 16 of player with deepslate named "&8Deep Caves" with lore "&bClick here to set generator theme to &8Deep Caves&b!" to close then run "/theme %player% 7" command /theme [<player>] [<integer>]: permission: op trigger: if arg-2 is 1: set {theme.%block above targeted block of arg-1%} to 1 else if arg-2 is 2: set {theme.%block above targeted block of arg-1%} to 2 else if arg-2 is 3: set {theme.%block above targeted block of arg-1%} to 3 else if arg-2 is 4: set {theme.%block above targeted block of arg-1%} to 4 else if arg-2 is 5: set {theme.%block above targeted block of arg-1%} to 5 else if arg-2 is 6: set {theme.%block above targeted block of arg-1%} to 6 else if arg-2 is 7: set {theme.%block above targeted block of arg-1%} to 7 on break: if block under event-block is coarse dirt: if {theme.%event-block%} isn't set: set {theme.%event-block%} to 1 set event-block to oak log else if {theme.%event-block%} is 1: set {-r} to (random integer between 1 and 6) if {-r} is 1: set event-block to oak log else if {-r} is 2: set event-block to cobblestone else if {-r} is 3: set event-block to iron ore else if {-r} is 4: set event-block to hay block else if {-r} is 5: set event-block to melon block else if {-r} is 6: set event-block to glass else if {theme.%event-block%} is 2: set {-r} to (random integer between 1 and 5) if {-r} is 1: set event-block to end stone else if {-r} is 2: set event-block to purpur block else if {-r} is 3: set event-block to end stone bricks else if {-r} is 4: set event-block to obsidian else if {-r} is 5: set event-block to iron bars else if {theme.%event-block%} is 3: set {-r} to (random integer between 1 and 9) if {-r} is 1: set event-block to netherrack else if {-r} is 2: set event-block to magma block else if {-r} is 3: set event-block to ancient debris else if {-r} is 4: set event-block to glowstone else if {-r} is 5: set event-block to nether quartz ore else if {-r} is 6: set event-block to nether gold ore else if {-r} is 7: set event-block to blackstone else if {-r} is 8: set event-block to crimson stem else if {-r} is 9: set event-block to warped stem else if {-r} is 10: set event-block to basalt else if {theme.%event-block%} is 4: set {-r} to (random integer between 1 and 8) if {-r} is 1: set event-block to tube coral block else if {-r} is 2: set event-block to horn coral block else if {-r} is 3: set event-block to fire coral block else if {-r} is 4: set event-block to brain coral block else if {-r} is 5: set event-block to bubble coral block else if {-r} is 6: set event-block to dark prismarine else if {-r} is 7: set event-block to prismarine else if {-r} is 8: set event-block to prismarine bricks else if {theme.%event-block%} is 5: set {-r} to (random integer between 1 and 8) if {-r} is 1: set event-block to sand else if {-r} is 2: set event-block to sandstone else if {-r} is 3: set event-block to cactus else if {-r} is 4: set event-block to dead bush else if {-r} is 5: set event-block to chiseled sandstone else if {-r} is 6: set event-block to cut sandstone else if {-r} is 7: set event-block to smooth sandstone else if {-r} is 8: set event-block to short grass else if {theme.%event-block%} is 6: set {-r} to (random integer between 1 and 8) if {-r} is 1: set event-block to any ore else if {-r} is 2: set event-block to stone else if {-r} is 3: set event-block to stone else if {-r} is 4: set event-block to cobblestone else if {-r} is 5: set event-block to coal ore else if {-r} is 6: set event-block to granite else if {-r} is 7: set event-block to diorite else if {-r} is 8: set event-block to andesite else if {theme.%event-block%} is 7: set {-r} to (random integer between 1 and 9) if {-r} is 1: set event-block to any deepslate ore else if {-r} is 2: set event-block to tuff else if {-r} is 3: set event-block to deepslate else if {-r} is 4: set event-block to cobbled deepslate else if {-r} is 5: set event-block to deepslate coal ore else if {-r} is 6: set event-block to amethyst block else if {-r} is 7: set event-block to moss block else if {-r} is 8: set event-block to calcite else if {-r} is 9: set event-block to smooth basalt else if {-r} is 10: set event-block to dripstone block
  4. ok so im trying to make a loot barrel skript, it reloads with no errors, but it doesnt work: loop (random integer between 14 and 22) times: set {r1} to (random integer between 0 and 26) set {r2} to (random integer between 1 and 9) if {r2} is 1: set slot {r1} of inventory of event-block to golden apple else if {r2} is 2: set slot {r1} of inventory of event-block to amethyst shard else if {r2} is 3: set slot {r1} of inventory of event-block to obsidian else if {r2} is 4: set slot {r1} of inventory of event-block to ender pearl else if {r2} is 5: set slot {r1} of inventory of event-block to book else if {r2} is 6: set slot {r1} of inventory of event-block to mossy cobblestone else if {r2} is 7: set slot {r1} of inventory of event-block to iron nugget else if {r2} is 8: set slot {r1} of inventory of event-block to gold nugget else if {r2} is 9: set slot {r1} of inventory of event-block to iron ingot
  5. made this for to reason at all command /skreload [<text>]: trigger: if arg-1 isn't set: send "&cTo use skript simulator you need a skript name to reload!" else: send "&7[&6Skript&7] &fReloading &6%arg-1%&6.sk&f..." set {s_} to (random integer between 1 and 5) if {s_} is 1: wait 0.2 seconds set {sr_} to (random integer between 1 and 2) set {sre_} to (random integer between 1 and 7) if {sr_} is 1: send "&7[&6Skript&7] &4Encountered %{sre_}% &4errors while reloading &6%arg-1%.sk&f!" else: send "&7[&6Skript&7] &FSuccessfully reloaded &6%arg-1%.sk" else if {s_} is 2: wait 0.4 seconds set {sr_} to (random integer between 1 and 2) set {sre_} to (random integer between 1 and 7) if {sr_} is 1: send "&7[&6Skript&7] &4Encountered %{sre_}% &4errors while reloading &6%arg-1%.sk&f!" else: send "&7[&6Skript&7] &FSuccessfully reloaded &6%arg-1%.sk" else if {s_} is 3: wait 0.6 seconds set {sr_} to (random integer between 1 and 2) set {sre_} to (random integer between 1 and 7) if {sr_} is 1: send "&7[&6Skript&7] &4Encountered %{sre_}% &4errors while reloading &6%arg-1%.sk&f!" else: send "&7[&6Skript&7] &FSuccessfully reloaded &6%arg-1%.sk" else if {s_} is 4: wait 0.8 seconds set {sr_} to (random integer between 1 and 2) set {sre_} to (random integer between 1 and 7) if {sr_} is 1: send "&7[&6Skript&7] &4Encountered %{sre_}% &4errors while reloading &6%arg-1%.sk&f!" else: send "&7[&6Skript&7] &FSuccessfully reloaded &6%arg-1%.sk" else if {s_} is 5: wait 1 seconds set {sr_} to (random integer between 1 and 2) set {sre_} to (random integer between 1 and 7) if {sr_} is 1: send "&7[&6Skript&7] &4Encountered %{sre_}% &4errors while reloading &6%arg-1%.sk&f!" else: send "&7[&6Skript&7] &FSuccessfully reloaded &6%arg-1%.sk"
  6. I bought a plan for one of my servers but then some days later i realised i put the plan on the wrong server and changed the plan on that server to free and hoped to get atleast some credits back, but no. Thank you minehut
  7. on right click on barrel: loop (random integer between 14 and 22) times: set {r1} to (random integer between 0 and 26) set {r2} to (random integer between 1 and 9) set {r3} to (random integer between 1 and 5) if {r2} is 1: set slot {r1} of inventory of event-block to golden apple else if {r2} is 2: set slot {r1} of inventory of event-block to amethyst shard else if {r2} is 3: set slot {r1} of inventory of event-block to obsidian else if {r2} is 4: set slot {r1} of inventory of event-block to ender pearl else if {r2} is 5: set slot {r1} of inventory of event-block to book else if {r2} is 6: set slot {r1} of inventory of event-block to mossy cobblestone else if {r2} is 7: set slot {r1} of inventory of event-block to iron nugget else if {r2} is 8: set slot {r1} of inventory of event-block to gold nugget else if {r2} is 9: set slot {r1} of inventory of event-block to iron ingot It all works but i want it to be able to set the items to a random amount from 1 to 5 (thats why i have the {r3} variable btw)
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