SmileyScripts
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Posts posted by SmileyScripts
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Need a Builder for this new SCP foundation server that we are putting together, reply if intrested
Discord: Ransomシ#0001
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options:logo: &fDev&6Cloud &8¬command /pmute [<player>]:permission: pmutetrigger:if {mute::%arg-1's uuid%} isn't set:broadcast "{@logo} &6%arg-1% has been muted!"set {mute::%arg-1's uuid%} to truestopelse:if {mute::%arg-1's uuid%} is true:broadcast "{@logo} &6%arg-1% has been unmuted!"set {mute::%arg-1's uuid%} to falsestopelse:broadcast "{@logo} &6%arg-1% has been muted!"set {mute::%arg-1's uuid%} to truestopon chat:if {mute::%player's uuid%} is true:cancel eventsend "{@logo} &cYou cannot do that!" to player
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options:Opal: 10Amethyst: 10Lithium: 10Ruby: 10Copper: 10Cobalt: 10Diamond: 10Mercury: 10Sapphire: 10Pearl: 10Aluminium: 10Amber: 10Silver: 10on right click on chest:if player's held item is blaze rod named "&6&lSellWand &f2x":loop event-block's inventory:set {_aluminium} to number of gray dye named "&8Aluminium" in event-block's inventoryset {_opal} to number of orange dye named "&6Opal" in event-block's inventoryset {_pearl} to number of magenta dye named "&dPearl" in event-block's inventoryset {_cobalt} to number of cyan dye named "&3Cobalt" in event-block's inventoryset {_ruby} to number of black dye named "&4Ruby" in event-block's inventoryset {_amethyst} to number of green dye named "&aAmethyst" in event-block's inventoryset {_silver} to number of light gray dye named "&7Silver" in event-block's inventoryset {_diamond} to number of light blue dye named "&bDiamond" in event-block's inventoryset {_amber} to number of yellow dye named "&eAmber" in event-block's inventoryset {_amethyst} to number of lime dye named "&aAmethyst" in event-block's inventoryset {_sapphire} to number of purple dye named "&5Sapphire" in event-block's inventoryset {_mercury} to number of blue dye named "&9Mercury" in event-block's inventoryset {_copper} to number of red dye named "&cCopper" in event-block's inventoryset {_value1} to {@Aluminium} * {_aluminium}set {_value2} to {@Opal} * {_opal}set {_value3} to {@Pearl} * {_pearl}set {_value4} to {@Cobalt} * {_cobalt}set {_value5} to {@Ruby} * {_ruby}set {_value6} to {@Lithium} * {_lithium}set {_value7} to {@Silver} * {_silver}set {_value8} to {@Diamond} * {_diamond}set {_value9} to {@Amber} * {_amber}set {_value10} to {@Amethyst} * {_amethyst}set {_value11} to {@Sapphire} * {_sapphire}set {_value12} to {@Mercury} * {_mercury}set {_value13} to {@Copper} * {_copper}set {_value14} to {_value1} * 2remove all gray dye named "&8Aluminium" from event-block's inventoryremove all orange dye named "&6Opal" from event-block's inventoryremove all magenta dye named "&dPearl" from event-block's inventoryremove all cyan dye named "&3Cobalt" from event-block's inventoryremove all black dye named "&4Ruby" from event-block's inventoryremove all green dye named "&2Lithium" from event-block's inventoryremove all light gray dye named "&7Silver" from event-block's inventoryremove all light blue dye named "&bDiamond" from event-block's inventoryremove all yellow dye named "&eAmber" from event-block's inventoryremove all lime dye named "&aAmethyst" from event-block's inventoryremove all purple dye named "&5Sapphire" from event-block's inventoryremove all blue dye named "&9Mercury" from event-block's inventoryremove all red dye named "&cCopper" from event-block's inventoryexecute console command "/eco give %player% %{_value1}%"cancel eventon right click on chest:if player's held item is blaze rod named "&6&lSellWand &f3x":loop event-block's inventory:set {_aluminium} to number of gray dye named "&8Aluminium" in event-block's inventoryset {_opal} to number of orange dye named "&6Opal" in event-block's inventoryset {_pearl} to number of magenta dye named "&dPearl" in event-block's inventoryset {_cobalt} to number of cyan dye named "&3Cobalt" in event-block's inventoryset {_ruby} to number of black dye named "&4Ruby" in event-block's inventoryset {_amethyst} to number of green dye named "&aAmethyst" in event-block's inventoryset {_silver} to number of light gray dye named "&7Silver" in event-block's inventoryset {_diamond} to number of light blue dye named "&bDiamond" in event-block's inventoryset {_amber} to number of yellow dye named "&eAmber" in event-block's inventoryset {_amethyst} to number of lime dye named "&aAmethyst" in event-block's inventoryset {_sapphire} to number of purple dye named "&5Sapphire" in event-block's inventoryset {_mercury} to number of blue dye named "&9Mercury" in event-block's inventoryset {_copper} to number of red dye named "&cCopper" in event-block's inventoryset {_value1} to {@Aluminium} * {_aluminium}set {_value2} to {@Opal} * {_opal}set {_value3} to {@Pearl} * {_pearl}set {_value4} to {@Cobalt} * {_cobalt}set {_value5} to {@Ruby} * {_ruby}set {_value6} to {@Lithium} * {_lithium}set {_value7} to {@Silver} * {_silver}set {_value8} to {@Diamond} * {_diamond}set {_value9} to {@Amber} * {_amber}set {_value10} to {@Amethyst} * {_amethyst}set {_value11} to {@Sapphire} * {_sapphire}set {_value12} to {@Mercury} * {_mercury}set {_value13} to {@Copper} * {_copper}set {_value14} to {_value1} * 2remove all gray dye named "&8Aluminium" from event-block's inventoryremove all orange dye named "&6Opal" from event-block's inventoryremove all magenta dye named "&dPearl" from event-block's inventoryremove all cyan dye named "&3Cobalt" from event-block's inventoryremove all black dye named "&4Ruby" from event-block's inventoryremove all green dye named "&2Lithium" from event-block's inventoryremove all light gray dye named "&7Silver" from event-block's inventoryremove all light blue dye named "&bDiamond" from event-block's inventoryremove all yellow dye named "&eAmber" from event-block's inventoryremove all lime dye named "&aAmethyst" from event-block's inventoryremove all purple dye named "&5Sapphire" from event-block's inventoryremove all blue dye named "&9Mercury" from event-block's inventoryremove all red dye named "&cCopper" from event-block's inventoryexecute console command "/eco give %player% %{_value1}%"cancel eventcommand /sellwand <text> [<player>]:permission: *permission message: &cNo permission!trigger:if arg-2 is set:set {_p} to arg-2else:set {_p} to playerif arg-1 is "2x":give {_p} 1 blaze rod named "&6&lSellWand &f2x"if arg-1 is "3x":give {_p} 1 blaze rod named "&6&lSellWand &f3x"
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options:logo: &fDev&6Cloud &8|command /balance [<player>]:trigger:if arg-1 isn't set:if {balance::%player's uuid%} isn't set:send "{@logo}&7Your balance is: &c$0&7!" to playerelse:send "{@logo}&7Your balance is: &c$%{balance::%player's uuid%}%&7!"else:if {balance::%arg-1's uuid%} isn't set:send "{@logo}&7%arg-1%&7's balance is: &c$0&7!" to playerelse:send "{@logo}&7%arg-1%&7's balance is: &c$%{balance::%arg-1's uuid%}%&7!" to playercommand /bal [<player>]:trigger:if arg-1 isn't set:if {balance::%player's uuid%} isn't set:send "{@logo}&7Your balance is: &c$0&7!" to playerelse:send "{@logo}&7Your balance is: &c$%{balance::%player's uuid%}%&7!"else:if {balance::%arg-1's uuid%} isn't set:send "{@logo}&7%arg-1%&7's balance is: &c$0&7!" to playerelse:send "{@logo}&7%arg-1%&7's balance is: &c$%{balance::%arg-1's uuid%}%&7!" to playercommand /eco [<text>] [<player>] [<integer>]:permission: ecoadmintrigger:if arg-1 isn't set:send "{@logo}&6Commands list:" to playersend "{@logo}&6/eco give 'Player' 'Ammount'" to playersend "{@logo}&6/eco take 'Player' 'Ammount'" to playersend "{@logo}&6/eco set 'Player' 'Ammount'" to playerelse:if arg-1 is "take":if arg-2 isn't set:send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to playerelse:if arg-3 isn't set:send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to playerelse:remove arg-3 from {balance::%arg-2's uuid%}send "&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to playerif arg-1 is "give":if arg-2 isn't set:send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to playerelse:if arg-3 isn't set:send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to playerelse:add arg-3 from {balance::%arg-2's uuid%}send "&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to playerif arg-1 is "set":if arg-2 isn't set:send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to playerelse:if arg-3 isn't set:send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to playerelse:set {balance::%arg-2's uuid%} to "%arg-3%"send "&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to playercommand /economy [<text>] [<player>] [<integer>]:permission: ecoadmintrigger:if arg-1 isn't set:send "{@logo}&6Commands list:" to playersend "{@logo}&6/eco give 'Player' 'Ammount'" to playersend "{@logo}&6/eco take 'Player' 'Ammount'" to playersend "{@logo}&6/eco set 'Player' 'Ammount'" to playerelse:if arg-1 is "take":if arg-2 isn't set:send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to playerelse:if arg-3 isn't set:send "{@logo}&6Invalid use /eco take 'Player' 'Ammount'" to playerelse:remove arg-3 from {balance::%arg-2's uuid%}send "{@logo}&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to playerif arg-1 is "give":if arg-2 isn't set:send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to playerelse:if arg-3 isn't set:send "{@logo}&6Invalid use /eco give 'Player' 'Ammount'" to playerelse:add arg-3 from {balance::%arg-2's uuid%}send "{@logo}&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to playerif arg-1 is "set":if arg-2 isn't set:send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to playerelse:if arg-3 isn't set:send "{@logo}&6Invalid use /eco set 'Player' 'Ammount'" to playerelse:set {balance::%arg-2's uuid%} to "%arg-3%"send "{@logo}&7%arg-2%&7's balance is now: &c%{balance::%arg-2's uuid%}%" to playercommand /pay [<player>] [<integer>]:trigger:if arg-1 isn't set:send "{@Logo}&6Invalid use /pay 'player' 'ammount'" to playerelse:if arg-2 isn't set:send "{@Logo}&6Invalid use /pay 'player' 'ammount'" to playerelse:if {balance::%player's uuid%} >= %arg-2%:if {balance::%player's uuid%} >= 0:send "{@logo}&6You were payed &c$%arg-2% &6by %player%&6!" to arg-1send "{@Logo}&6You payed %arg-1% &c$%arg-2%" to playerremove arg-2 from {balance::%player's uuid%}add arg-2 to {balance::%arg-1's uuid%}else:send "{@logo}&6You cannot pay someone 0 or under!" to playerelse:send "{@logo}&6Insufficient Funds!" to playercommand /baltop:trigger:loop {balance::*}:add 1 to {_size}if {_low.to.high.list::%loop-value%} is not set:set {_low.to.high.list::%loop-value%} to loop-indexelse:set {_n} to 0loop {_size} times:set {_n} to {_n}+1{_low.to.high.list::%loop-value-1%.%{_n}%} is not setset {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-indexstop loopwait 1 tickset {_n} to size of {_low.to.high.list::*}loop {_low.to.high.list::*}:set {_high.to.low.list::%{_n}%} to loop-valueset {_n} to {_n}-1wait 1 tickset {_i} to 0send "&7&m-----------&8< &6Top10 &8>&7&m-----------"loop {_high.to.low.list::*}:add 1 to {_topnumber}set {_player} to "%loop-value%" parsed as offlineplayersend "&7%{_topnumber}% - &c%{_player}% &8» &c$&7%{balance::%loop-value%}%"add 1 to {_i}if {_topnumber} > 10:stopsend "&7&m------------------------------"
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command /setspawn [<text>]:permission: optrigger:if arg-1 isn't set:set {spawn} to location of playersend "&7Set spawn to: &c%{spawn}%&7!" to playerelse:send "&fSm&6Skripts &8| &6Too many arguments!" to playercommand /spawn [<player>]:trigger:if arg-1 isn't set:teleport player to {spawn}else:if player has permission "spawn":if arg-1 isn't "%player%":if arg-1 is online:teleport arg-1 to {spawn}send "&7You summoned &c%arg-1% &7to spawn!" to playersend "&7You were summoned &c%player% &7to spawn!" to arg-1else:send "&fSm&6Skripts &8| &6Player not online!" to playerelse:teleport player to {spawn}send "&7Teleporting to: &cSpawn" to playerelse:send "&fSm&6Skripts &8| &6Insufficient Permissions!" to playeron respawn:teleport player to {spawn}on first join:teleport player to {spawn}
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So, i am currently putting togethor a massive Skripting developer community to help make a massive server! Were gonna all get console too and you will have to join the following discord: https://discord.gg/NjanRB9xxq
(YOU WILL RECEIVE MINEHUT CONSOLE IF YOU FULFIL THE REQUIRED SCRIPTING KNOWLEDGE)
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So, i am currently putting togethor a massive Skripting developer community to help make a massive server! Were gonna all get console too and you will have to join the following discord: https://discord.gg/NjanRB9xxq
(YOU WILL RECEIVE MINEHUT CONSOLE IF YOU FULFIL THE REQUIRED SCRIPTING KNOWLEDGE)
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So, i am currently putting togethor a massive Skripting developer community to help make a massive server! Were gonna all get console too and you will have to join the following discord: https://discord.gg/NjanRB9xxq
(YOU WILL RECEIVE MINEHUT CONSOLE IF YOU FULFIL THE REQUIRED SCRIPTING KNOWLEDGE)
Simple /rtp script
in Script Releases
Posted
Terrible. he has it so that it can choose like over 1 billion blocks.
He should have a like 500 -500 radius not 100000 don't use it, it will crash your server