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Honezt

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Posts posted by Honezt

  1. the minehut version of VoxelSniper is very behind. This is the current version of image.png.1b475aa75ccb24f5d91240a5ba7fe756.png

    The main problems of this version is that the undo command will release an error. It is incompatible with blocks above minecraft version 1.13+ which will straight up ignore those blocks until it reaches a block that is compatible.
    The newest version can be found here:

    https://ore.spongepowered.org/VoxelBox/VoxelSniper/versions
    The newest version found there is 8.5.0
     

    If that doesn't suffice there are other forks that you can just search up really easily: 

    https://github.com/mcparkournet/voxel-sniper-flattened

    https://github.com/IntellectualSites/voxel-sniper-flattened

    https://www.spigotmc.org/resources/voxelsniper.76791/

    https://githubmemory.com/repo/ervinnnc/VoxelSniper

     

  2. Whenever Fast Async World Edit removes blocks, it is supposed to relight those missing blocks.2020-12-24_22_40_26.thumb.png.d19551fb7da624e83076665a533069f8.png2020-12-24_22_40_20.thumb.png.ccb9dddf62e486b26cce93f13b2bae34.pngI've also tried to tinker with FAWE's config file to try and fix it.image.png.3f2ec51d547378bef2912fff1d5a5440.pngEditing the files still doesn't fix the lighting issues.

    So i tried looking online for a solution and this plugin came up:
    Light Cleaner: https://www.spigotmc.org/resources/light-cleaner.42469/

    it is supposed to perform better relighting than FAWE's.

  3. updating FAVS should already be at the same site as the fast async world edit download page. found here: https://intellectualsites.github.io/download/fawe.html

    here is developement builds of FAVS as well: https://ci.athion.net/view/ FastAsyncWorldEdit + FAVS/job/FastAsyncVoxelSniper-flattening/

    Regular Voxelsniper is behind 3 versions but can be found on https://ore.spongepowered.org/VoxelBox/VoxelSniper/versions. i doubt that Minehut has Sponge though. So Updating Fast Async VoxelSniper should be the next best thing

  4. FAWE is finally functional but there is an issue when it comes to importing schematic files. regular world edit can't save in .schematic format 2102928382_shcemformaterror.PNG.60175184837435a4c1a50a02d32666a5.PNGFurthermore minehut can only import .schematic and default formats are in .schem files1543343108_allowedformats.PNG.fd8fdddec7d7010222f109b1e477d198.PNG
    When imported using /ul schematic the schematics are saved on the regular World Edit file instead of the FAWE file. Furthermore, when trying to reformat through renaming the file and importing it through the FastAsyncWorldEdit's schematics file, i tried to reload the server to see if the file was successfully imported but tried to look through the list but the schematic doesn't show. I tried saving a new schematic on FAWE and it worked. but the save location for the new schematic cannot be found.
    1201323072_schemlist.PNG.8a8acb168150f726cc9dbc4608fda26b.PNG

    TLDR; importing schems from world edit to FAWE is broken and worldedit has error in saving in different formats..

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