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Deflecto

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  1. The Challenge There exists a server where you can run skripts in-game; it's called Codearchy (Rule by the Coders). All you need is a book and quill, and you can write a skript inside of it. Shift and left click to run it. My challenge for you is to see if you can gain extra privileges on this server (such as /op, ability to spawn in items, ban someone, or run server commands). I wrote a filter to block stuff like spawning in withers or running server commands, but that doesn't mean it's necessarily perfect. The challenge: Can you backdoor my server using book and quills, and become the next Popbob? If so, post your results here! First to do it gets a permanent prefix in chat (with colors of your choice). Side note: The skripts are ran from the "on right click" event, so you just write stuff like "strike lightning at the player's target block" with no "on x:" event before it. Books can be encrypted using the /blessing [Blessing Name] command. I'm pretty sure there's also a command to remove blessings you've given to a player, although you'll have to see about that part. The point of /blessing is to allow you to give cool abilities to players (or troll prank books) without them getting to see your code. Also, the server comes with two functions added to Skript: exempt(player) and unexempt(player). These disable/enable a player's anticheat. The Playground This server is also fine for testing out your own skripts although there are several limitations (no teleports, spawning in items, banning, etc). I'm curious to see what you'll make with Skript on here! Feel free to post your fun Skript creations down below, as long as they are usable on the server, or are a screenshot of what you did on there. Note to mods: This isn't a serious server, more of a playground for skripters. I just felt like posting a fun challenge for skripters, this server hasn't been active for months and I read the rules in advance (it seems like they allow you to post here as long as it's strongly skript related and isn't an attempt to get a playerbase or hire staff). If I'm in error to post this in here, please move it to Server Advertisements if possible.
  2. I guess this actually does relate to Minehut gameplay and Minecraft. It's basically saying that people are always struggling to become the best or most dominant players. One could argue that most players in this community are simply seeking to grind and become the top player, or eliminate others until they are the top player; that it's what keeps them playing. If we were to implement the ideas from this manifesto, or communism in general into Minecraft, it would generally be removing the ability for people to get majorly ahead of eachother and encouraging equality. It would basically be a peaceful server, or a minigame server. I don't think you can fully remove players' sense of getting ahead of eachother, but you can atleast make steps in the right direction. That being said, it's hard to change players' mindset so easily; and it'll be working against the flow of players' usual habits. I think this is why to some degree unique servers aren't often found, because people keep gravitating to the hierarchical competitive servers. It's definitely possible though if you make it fun, and keep getting a new stream of players. Also, it's funny that the only word you didn't paste was "Thoughts?" in this post. Lol.
  3. I dunno, from my experience gamers hardly want to talk about politics, philosophy or much else these days ._. Unless it starts a flame war. It's kind of ironic how gaming is considered a "livelihood" for average folks in school and college, yet they don't diverge from their usual habits or talk about intellectual stuff (which you would do in something that's your livelihood usually).
  4. You could preload the inventory once when the script is loaded, and then make each player open this inventory as long as it can't be edited by players. If you have concern that looping over the list will cause a lot of lag even just when preloading the inventory, enough to cause a crash, you could make your script slow down whenever what you're doing takes more than a tick. Example: on script load: set {_inv} to inventory with 6 rows named "Example Shop" set {_lag} to 1 tick after now loop {shopcontents::*}: set {_i} to loop-index set {_i} to {shopcontents::%{_i}%} #do any modifications to {_i} here add {_i} to {_inv} {_lag} is not more than now: wait 1 tick set {_lag} to 1 tick after now #Skript has delayed an entire tick, so rather than letting this continue, we're going to wait a tick set {shopinv} to {_inv} #Finish loading the shop command /shop: trigger: open {shopinv} for the player #Remember to cancel inventory click and drop events! https://forums.skunity.com/threads/vanilla-guis.8939/ Also just putting this link here in case you have any trouble creating the GUI itself.
  5. I'm not sure if this is a clientside animation for the zooming. It may be the case that the client determines when it zooms in, similar to how bows show a custom animation when you pull them. It's possible though for you to still create a zoom effect by applying slowness to the player. Here's my best alternative for the moment: options: monocle: lead named "§eMonocle" slowness: 4 on sneak toggle: player is not sneaking player's helmet is {@monocle} metadata "monocle" of player is not set set {_c} to true set metadata "monocle" of player to true while player is online: {_c} is false: remove slowness from player delete metadata "monocle" of player stop loop else: apply slowness {@slowness} without particles to player for 5 seconds set {_c} to false player is alive player's helmet is {@monocle} player is sneaking set {_c} to true wait 1 tick on right click on lead: item is {@monocle} cancel event set {_i} to 1 of item remove {_i} from player's inventory set player's helmet to {_i}
  6. Yes it's ChatControl among other plugins, it's also doable via Skript.
  7. If everyone's making a boring/generic server, you can try instead to make a good and unique one! I used to only make unique server types nobody's heard of, and they weren't fully polished at the time either. They still got quite a lot of players (10-20) as people were immediately intrigued by the description in the lobby, and many of them stayed through the day as long as the server was online.
  8. https://www.spigotmc.org/resources/1-16-custom-dimensions.83731/ This plugin claims to fix the issue with datapacks that include a custom dimension by loading the dimensions' worlds separately. While I don't know if it works in Paper 1.16.5, I think it would be great if we could get custom dimensions to work on Minehut, as given it's an already existing feature in vanilla this could make for a lot of new content without having to code it all from scratch. I also noticed several people (besides myself) having issues getting custom dimensions to load on minehut servers:
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