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King_Ferrum

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  1. # Gens With cooldown Skript # Made By Ferrum command /generators: aliases: /gens permission: gens.cooldown permission message: &4Error: &cYou do not have permission to execute this command. trigger: close player's inventory wait 1 tick open virtual chest inventory with size 4 named "Gens" to player set {_filler} to 0 loop 36 times: format gui slot {_filler} of player with red stained glass pane named "&3" add 1 to {_filler} format gui slot 10 of player with diamond ore named "&cDiamond Gen" to run [give player diamond ore named "&cDiamond Gen"] format gui slot 11 of player with emerald ore named "&cEmerald Gen" to run [give player emerald ore named "&cEmerald Gen"] format gui slot 12 of player with gold ore named "&cGold Gen" to run [give player gold ore named "&cGold Gen"] format gui slot 13 of player with iron ore named "&cIron Gen" to run [give player iron ore named "&cIron Gen"] format gui slot 14 of player with coal ore named "&cCoal Gen" to run [give player coal ore named "&cCoal Gen"] format gui slot 15 of player with cobblestone named "&cCobblestone Gen" to run [give player cobblestone named "&cCobblestone Gen"] format gui slot 16 of player with stone named "&cStone Gen" to run [give player stone named "&cStone Gen"] format gui slot 21 of player with oak Log named "&cOak Log Gen" to run [give player oak log named "&cOak Log Gen"] format gui slot 22 of player with birch log named "&cBirch Log Gen" to run [give player birch log named "&cBirch Log Gen"] format gui slot 23 of player with spruce log named "&cSpruce Log Gen" to run [give player spruce log named "&cSpruce Log Gen"] on break: if player's gamemode is not creative: if event-block is diamond ore named "&cDiamond Gen": set event-block to bedrock cancel event set {_drop} to diamond drop {_drop} at event-block's location wait 5 minutes set event-block to diamond ore named "&cDiamond Gen" on break: if player's gamemode is not creative: if event-block is emerald ore named "&cEmerald Gen": set event-block to bedrock cancel event set {_drop2} to emerald drop {_drop2} at event-block's location wait 4 minutes set event-block to emerald ore named "&cEmerald Gen" on break: if player's gamemode is not creative: if event-block is gold ore named "&cGold Gen": cancel event set event-block to bedrock set {_drop3} to gold ingot drop {_drop3} at event-block's location wait 2 minutes 30 seconds set event-block to gold ore named "&cGold Gen" on break: if player's gamemode is not creative: if event-block is iron ore named "&cIron Gen": cancel event set event-block to bedrock set {_drop4} to iron ingot drop {_drop4} at event-block's location wait 2 minutes set event-block to iron ore named "&cIron Gen" on break: if player's gamemode is not creative: if event-block is coal ore named "&cCoal Gen": cancel event set event-block to bedrock set {_drop5} to coal drop {_drop5} at event-block's location wait 1 minute set event-block to coal ore named "&cCoal Gen" on break: if player's gamemode is not creative: if event-block is cobblestone named "&cCobblestone Gen": cancel event set event-block to bedrock set {_drop6} to cobblestone drop {_drop6} at event-block's location wait 10 seconds set event-block to cobblestone named "&cCobblestone Gen" on break: if player's gamemode is not creative: if event-block is stone named "&cStone Gen": cancel event set event-block to bedrock set {_drop7} to stone drop {_drop7} at event-block's location wait 10 seconds set event-block to stone named "&cStone Gen" on break: if player's gamemode is not creative: if event-block is oak log named "&cOak Log Gen": cancel event set event-block to bedrock set {_drop8} to oak log drop {_drop8} at event-block's location wait 10 seconds set event-block to oak log named "&cOak Log Gen" on break: if player's gamemode is not creative: if event-block is birch log named "&cBirch Log Gen": cancel event set event-block to bedrock set {_drop9} to birch log drop {_drop8} at event-block's location wait 10 seconds set event-block to birch log named "&c Birch Log Gen" on break: if player's gamemode is not creative: if event-block is spruce log named "&cSpruce Log Gen": cancel event set event-block to bedrock set {_drop10} to spruce log drop {_drop10} at event-block's location wait 10 seconds set event-block to spruce log named "&cSpruce Log Gen" why wont this skript work? Here's the error message.
  2. # Skript Lockdown Gui command /lockdown: trigger: close player's inventory wait 1 tick open virtual chest inventory with size 3 named "Lockdown GUI" to player set {_filler} to 0 loop 27 times: format gui slot {_filler} of player with red stained glass pane named "&3" add 1 to {_filler} format gui slot 13 off player with red wool named "&4!! &cLOCKDOWN &4!!" execute command "/whitelist on" execute command "/sudo * hub"
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