Minehut is at 1.4.3 SkBee, and in SkBee 1.5 they add pathfinding, and SkBee = good so i would like you to update to 1.5 so i can make pathfinding better
the dropping items too quickly is minecraft, not minehut! its not a plugin issue or paper spigot, it happens on singleplayer, its not lazy minehut staff, its lazy minecraft staff
every second in "world":
loop all zombies:
block under loop-entity is south facing magenta glazed terracotta:
loop 4 times:
teleport loop-entity 0.25 meters south of loop-entity
wait 5 ticks
block under loop-entity is north facing magenta glazed terracotta:
loop 4 times:
teleport loop-entity 0.25 meter south of loop-entity
wait 5 ticks
block under loop-entity is west facing magenta glazed terracotta:
loop 4 times:
teleport loop-entity 0.25 meter east of loop-entity
wait 5 ticks
block under loop-entity is east facing magenta glazed terracotta:
loop 4 times:
teleport loop-entity 0.25 meter west of loop-entity
wait 5 ticks
north and south work fine, but the east and west go north and south and i dont know why its happening, pls help
using this will apply effects, but it shows particles
apply <effect> <amount> to player for <time>
if anyone knows how to not make it showparticles i would be glad
that would be code for every direction, i will make fo you ;>
on place of stone brick:
uncolored name of held item is "Wall":
player is facing west:
if block above block is air:
if block 1 meter north of block is air:
if block 1 meter south of block is air:
if block 1 meter up 1 meter south of block is air:
if block 1 meter up 1 meter north of block is air:
set block above block to stone brick
set block 1 meter south of block to stone brick
set block 1 meter north of block to stone brick
set block 1 meter up 1 meter north of block to stone brick
set block 1 meter up 1 meter south of block to stone brick
stop
cancel event
player is facing east:
if block above block is air:
if block 1 meter north of block is air:
if block 1 meter south of block is air:
if block 1 meter up 1 meter south of block is air:
if block 1 meter up 1 meter north of block is air:
set block above block to stone brick
set block 1 meter south of block to stone brick
set block 1 meter north of block to stone brick
set block 1 meter up 1 meter north of block to stone brick
set block 1 meter up 1 meter south of block to stone brick
stop
cancel event
player is facing north:
if block above block is air:
if block 1 meter east of block is air:
if block 1 meter west of block is air:
if block 1 meter up 1 meter west of block is air:
if block 1 meter up 1 meter east of block is air:
set block above block to stone brick
set block 1 meter west of block to stone brick
set block 1 meter east of block to stone brick
set block 1 meter up 1 meter east of block to stone brick
set block 1 meter up 1 meter west of block to stone brick
stop
cancel event
player is facing south:
if block above block is air:
if block 1 meter east of block is air:
if block 1 meter west of block is air:
if block 1 meter up 1 meter west of block is air:
if block 1 meter up 1 meter east of block is air:
set block above block to stone brick
set block 1 meter west of block to stone brick
set block 1 meter east of block to stone brick
set block 1 meter up 1 meter east of block to stone brick
set block 1 meter up 1 meter west of block to stone brick
stop
cancel event
figured out the bug, its an outdated syntax, i was using 'tab' not 'tablist'
#OLD:
set tab header to "hi" and footer to "hi" for player
#NEW:
set tablist header to "hi" and footer to "hi" for player
that would just remove it if it was just showing "you dont need quoted text here" which it doesnt show that, and it doesnt work without using variables either
i tried to make a tablist using skrayfall, and looking on the web but none of them work, heres my code:
on join:
while player is online:
set {_header} to "&6PineRPG%new line%"
set {_footer} to "%new line%&7Store: pinerpg.tebex.io%new line%&7IP: pinerpg.minehut.gg"
set tab header to "%{_header}%" and footer to "%{_footer}%" for player
wait 1 second