if i have a skript with the code
give player diamond helmet named "cool hat" with nbt ""
i needed to increase the armour points on this, what should i put in the nbt part
thanks, but i know that i need to do this on named items
like:
execute as @a[nbt={Inventory:[{Slot:100b,id:"minecraft:diamond_boots" named "supa speed boots"}]}] run effect give @s minecraft:jump_boost 1 0 true
would this work?
thanks so much, but just wondering. how would i code this.
loop if player is wearing leather armour named "supa speed armour":
apply swiftness for 1 second
please im new so i just need some help please
if i make a set of armour, how can i apply a potion effect while wearing all of it
if whearing leather armour called "supa cool speed armour"
apply swiftness of teir 3 to player for 10000 seconds
when not whearing leather armour called "supa cool speed armour"
apply swiftness of teir 3 to player for 0 seconds
please im new so i just need some help please
if i make a set of armour, how can i apply a potion effect while wearing all of it
if whearing leather armour called "supa cool speed armour"
apply swiftness of teir 3 to player for 10000 seconds
when not whearing leather armour called "supa cool speed armour"
apply swiftness of teir 3 to player for 0 seconds
please im new so i just need some help please
if i make a set of armour, how can i apply a potion effect while wearing all of it
if whearing leather armour called "supa cool speed armour"
apply swiftness of teir 3 to player for 10000 seconds
when not whearing leather armour called "supa cool speed armour"
apply swiftness of teir 3 to player for 0 seconds