i think in might be indent but
here i think is should work
command /fb:
aliases: /ForceBroadcast
trigger:
broadcast "&f[DupeLiife]&c [Tip] &2 Do /dupe if you didn't know already" to all players
command /fb2:
aliases: /ForceBoradcast2
trigger:
broadcast "f[DupeLiife]&c Felling Lonely? &2 Do /howtoadvertise!
I made an old skript of mine better with much more options!
Here is the new skript that should work much better than the last skript
SKRIPT - Enchant GUI - Pastebin.com
is is possible to get the enchants that the player gets after enchanting
this is what i have rn and it is not working
on enchant:
set {_ench} to applied enchantments
send "%{_ench}%"
i have tried
on enchant:
set {_ench} to the applied enchantments
send "%{_ench}%"
yea this should work
options:
p: &3AC-Find &8| &7
command acfind [<player>]:
permission: ac.find
permission message: &cHey!&7 You cant do this
trigger:
if arg-1 is set:
set {_w} to arg-1's world
send formatted " " and "{@p}<command:/tp %player% %arg-1%>&c%arg-1%<reset>&7 found in &c<command:/mvtp %{_w}%>%{_w}%" and ""
else:
send "{@p}&cPlease name a player!"
let me know if this works
on damage of player:
attacker's tool is gold axe named "&4Ban Hammer"
if attacker has permission "banhammer.use":
kick victim
ban victim due to "U TRASH KID"
else:
send "YOU Cant use this L!" to attacker
i would just use a command with a cooldown (ill put an example). but if you dont want to do that just get rid of the trigger in the "every 86400 seconds" part.
I would also recommend just deleting the the "{dr::*} var
Update for your code
command dailyreward:
trigger:
if {dr::*} does not contain player:
add player to {dr::*}
give diamond to player
send "Enjoy!" to player
else:
send "you already claimed your daily reward"
command resetdailyreward:
permission: op
permission message: &6No permission for that!
trigger:
delete {dr::*}
send "daily rewards can be used again!" to player
every 86400 seconds:
delete {dr::*}
example of cooldown on other page
When to a new page for read ability
anyway, here is a command with cooldown
command daily:
cooldown: 1 day
cooldown message: You need to wait &l%remaining time% &rto use this command again!
cooldown bypass: daily.nocooldown
trigger:
give diamond to player
send "Enjoy!" to player
play sound "entity.experience_orb.pickup" with volume 0.5 to the player
try
on drop:
if player is holding diamond sword:
cancel event
message "&cDrop Canceled &6| &cTo trash this item, do &a/trash&6 | &cTo trade this item, do &a/trade&c!" to player
then finish the skript
let me know if it worked
i dont realy see why you need to have the
{_dupe}
var so just get rid of it and try (idk what else might work idk if this even works)
command dupe:
trigger:
if player's held item is a player head or shulker box or redstone ore or redstone dust or redstone block or a enchanted golden apple or an enchanted book or sugar cane or nether wart or nether bricks or a nether brick or red nether bricks or a red nether brick wall or red nether brick walls or a map or paper or a compass or nether bricks or a nether brick or nether brick or a white shulker box or orange shulker box or blue shulker box or pink shulker box or lime shulker box or black shulker box or gray shulker box or magenta shulker box or red shulker box or cyan shulker box or light blue shulker box or light gray shulker box or brown shulker box or green shulker box or yellow shulker box or purple shulker box or a shulker box named "anything" or a wither skeleton skull or spawn egg:
send "&e[&6&l!&e] &cThis item cannot be duped! &e[&6&l!&e]"
stop
else:
add player's held item to player
i was look at some skript docs and found this
on chat:
set {_msg} to mirror "%message%"
set the chat format to "%player's prefix% &7%player% &r➢ %{_msg}%"
any know what it might do?
the plugin will be so much better and will have little lag
but here is sum i made in like 10 min leme know if it works (i didn't test it)
options:
p: server &8| &7
perm: mine.admin
permmsg: &cYou cant do that!
block: stone
command setMine [<text>] [<int>]:
permission: {@perm}
permission message: {@permmsg}
trigger:
if arg-1 is set:
if arg-2 is 1:
set {%arg-1%pos1} to location of player's target block
send "{@p}%{%arg-1%pos1}%"
if arg-2 is 2:
set {%arg-1%pos2} to location of player's target block
send "{@p}%{%arg-1%pos2}%"
if arg-2 is not 1 or 2:
send "{@p}Please say 1 or 2"
else:
send "{@p}Please say A Name for the mine"
command ResetMine [<text>]:
permission: {@perm}
permission message: {@permmsg}
trigger:
if {%arg-1%pos1} and {%arg-1%pos2} are set:
send "{@p}Repairing monuments..."
set {_loc1x} to floor(x-coordinate of {%arg-1%pos1})
set {_loc1y} to floor(y-coordinate of {%arg-1%pos1})
set {_loc1z} to floor(z-coordinate of {%arg-1%pos1})
set {_loc1} to "%{_loc1x}% %{_loc1y}% %{_loc1z}%"
set {_loc2x} to floor(x-coordinate of {%arg-1%pos2})
set {_loc2y} to floor(y-coordinate of {%arg-1%pos2})
set {_loc2z} to floor(z-coordinate of {%arg-1%pos2})
set {_loc2} to "%{_loc2x}% %{_loc2y}% %{_loc2z}%"
execute console command "/fill %{_loc1}% %{_loc2}% {@block}"
any1 know why this works even when the file does not exist
if "plugins/FastAsyncWorldEdit/schematics/index%{_n}%-arena.schem" exists:
is says it exist even when it doesn't
This is a skript that lets you make a space that you can change will in seconds. you can change the size of the area
WARNING: when loading in new arenas it will paste in at the first pos you set
This command uses FAWE, skript, skript-reflect
Skripts : FaweAPI.skArena.sk
i am trying to make a skript at the looping of blocks is not working
im trying to loop a cube that i set but it only does a line in the middle
this is what is is looping and i need to to be a full cube
help
sorry it took so long i was at a snowboard comp but this should work
it does need Skellett
options:
p: &3SERVER &8| &7
time: 15 ticks
command craft [<text>]:
permission: op
trigger:
if arg-1 is not set:
send "{@p}All options"
send "&8| &7Grappling-Hook"
if arg-1 is "Grappling-Hook":
add fishing rod named "&7Grappling Hook" with lore " " and "&8&l| &cRight-Click&7 to send out the hook" and " " to player
on fishing:
if name of player's tool is "&7Grappling Hook":
if "%fishing state%" is "IN_GROUND" or "REEL_IN":
if {grapcooldown.%Player%} is not set:
push player (direction from player to fishing hook) at speed (distance between fishing hook and player/4)
set {grapcooldown.%Player%} to true
wait {@time}
delete {grapcooldown.%Player%}
else:
send "{@p}Can't do this right now"
on inventory click:
name of player's inventory = "name"
cancel event
if index of event-slot is "0":
#code
idk if that will work if dont leme know didnt test ir