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Boxmonkey

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  1. hello i am trying to make a crates thing if click action is right mouse button: send "a" if click action is left mouse button: this is giving me the error
  2. ooo so you could have like a hub server that sends someone to the normal server when it is open
  3. can anyone explain what a Server Network is because I'm kind of confused?
  4. when i set a block to a banner it is facing the wrong way so how can i set it so the original diction that is was code on place: if player has permission "flag.place": stop else: cancel event on right click: if event-block is red banner: if {redteam.%player%} is set: send "&c&lFlags &8| &7You can't capture your own flag" else: if {rfc} is set: send "&c&lFlags &8| &7You can't capture a flag that was already captured - 0_0" else: set {redloc} to event-location set block at event-location to air send action bar "&c&lFlags &8| &7You captured the &cRed Flag" to player broadcast "&c&lFlags &8| &cRed Flag &7captured" set {rfc} to true set {hf.%player%} to true on right click: if event-block is dropper: cancel event if {rfc} is set: if {hf.%player%} is set: set block at {redloc} to red banner delete {rfc} delete {hf.%player%} add 1 to {red.points} else: send "&c&lFlags &8| &7You need a flag dum but - 0_o" else: send "&c&lFlags &8| &7BRO THE FLAG YOU NEED TO GET THE FLAG - 0_oo"
  5. i have seen a lot of prefix's and stuff with like a color fade that is with colors you cant get normally and I do my ranks via skript so how can i make the prefix's to like a color fade
  6. I believe that on the minehut YouTube there is a video of them making a queue system
  7. Link: Air Drops - Pastebin.com plugins I have: I made some air drops that you can customize the loot and stuff like that to edit most of the basic things you can just use the options at the top options: p: crates.use pm: &cHey!&7 You cant manage the crates min-x: -250 max-x: 380 min-z: -250 max-z: 380 cooldown: 2 minutes 30 seconds the min cords should always be a negative and the max will always be a positive number you can edit the cool down to make they come in faster or slower it is very important to edit the world that they spawn in so it would most likely be every {@cooldown} in world "world" when you do "/crates addloot" it will open the loot menu. To get to the loot list menu you have to click on the paper not the sign! Pictures:
  8. make a skript that puts all the players 100 block in the air to fall to there death every like 20 seconds
  9. I had the same problem and now I have an answer here is la code command test: trigger: open sign gui to player with lines "ads", "", "^^^^^^^^^^^^^^^", and "Thingy": set {_a} to 2nd element out of lines you can find most things here: Skript Hub - Documentation
  10. i spent so time on this because my server is in beta mode rn and I need a more customizable whitelist menu her is the code on chat: set the chat format to "%player's prefix%&8| &7%player% %{bprefix::%uuid of player%}%7&ᐅ&r %message%" options: prefix: &7&k||| Server &7&k||| server: &7&k||| Server &7&k||| command beta [<text>] [<offline player>]: permission: beta.give permission message: &cHey!&7 you cant do this. trigger: if arg-1 is "add": if arg-2 is set: if {list::*} does not contain arg-2: set {bprefix::%uuid of arg-2%} to "&8| &b&lBETA " send action bar "{@prefix} &7You have been added to the &cBETA" to arg-2 send "{@prefix} &7You have added &a%arg-2%&7 to the &cBETA" to player add arg-2 to {list::*} else: send "{@prefix} &7You have already add this player to the &cBETA&7 list" to player else: send "{@prefix} &7Please name a player to add to the &cBETA" to player if arg-1 is "remove": if arg-2 is set: if {list::*} does not contain arg-2: send "{@prefix} &7This player is not on the &cBETA&7 list" to player else: set {bprefix::%uuid of arg-2%} to "&7" send action bar "{@prefix} &7You have been removed from the &cBETA" to arg-2 send "{@prefix} &7You have removed &a%arg-2%&7 to the &cBETA" to player remove arg-2 from {list::*} else: send "{@prefix} &7Please name a player to add to the &cBETA" to player if arg-1 is "on": if {beta} is set: send action bar "{@prefix} &7The server is already in &cBETA&7 mode!" to player stop else: set {beta} to false send action bar "{@prefix} &7The server is now in &cBETA&7 mode!" to player stop if arg-1 is "off": if {beta} is not set: send action bar "{@prefix} &7The server is already not in &cBETA&7 mode!" to player stop else: delete {beta} send action bar "{@prefix} &7The server is not longer in &cBETA&7 mode!" to player stop if arg-1 is "help": send "&7----------------------==&cBETA&7==----------------------" send "&7" send "&3 - &7/beta help &8| &7Shows this menu!" send "&3 - &7/beta add (player) &8| &7Adds a player to &cBETA" send "&3 - &7/beta remove (player) &8| &7Removes a player from the &cBETA" send "&3 - &7/beta on &8| &7Turns &cBETA&7 on" send "&3 - &7/beta off &8| &7Turns &cBETA&7 off" send "&7" send "&7----------------------==&cBETA&7==----------------------" stop if arg-1 is not set: send "&7----------------------==&cBETA&7==----------------------" send "&7" send "&3 - &7/beta help &8| &7Shows this menu!" send "&3 - &7/beta add (player) &8| &7Adds a player to &cBETA" send "&3 - &7/beta remove (player) &8| &7Removes a player from the &cBETA" send "&3 - &7/beta on &8| &7Turns &cBETA&7 on" send "&3 - &7/beta off &8| &7Turns &cBETA&7 off" send "&7" send "&7----------------------==&cBETA&7==----------------------" stop if arg-1 is "list": send "{@prefix} &7Open beta list" to player wait 1 tick beta(player) on join: if {beta} is set: set {_p} to player if {list::*} does not contain {_p}: remove 1 from {total} kick the player due to "{@prefix} &7You are not on the &cBETA&7 list!" else: send action bar "&7Welcom back to {@server}" to player function beta(p: player): open virtual chest inventory with size 6 named "&3&lBeta&8 | &7List" to {_p} set {_n} to 0 if {list::*} is set: loop {list::*}: format gui slot {_n} of {_p} with ("%loop-value%" parsed as offline player)'s skull with no nbt named "&3%loop-value%" with lore "&7Remove with &c/beta remove %loop-value%" add 1 to {_n} if {_n} = 53: stop loop else: format gui slot 0 of {_p} with paper with no nbt named "&7None." with lore "&7There is currently nobody on the &cBETA&7 list." to do nothing format gui slot 53 of {_p} with empty map with no nbt named "&6Clear Beta list" to run: close player's inventory delete {list::*} pastebin: /Beta command - Pastebin.com
  11. nvm I used a old report skript in my other server here's the code command list: trigger: send "{@prefix} &7Opening list" to player wait 1 tick list(player) function list(p: player): open virtual chest inventory with size 6 named "&3&lList&8 | &7List" to {_p} set {_n} to 0 if {list::*} is set: loop {list::*}: format gui slot {_n} of {_p} with ("%loop-value%" parsed as offline player)'s skull with no nbt named "&3%loop-value%" add 1 to {_n} if {_n} = 53: stop loop else: format gui slot 0 of {_p} with paper with no nbt named "&7None." with lore "&7Currently there is noboby on the list." to do nothing format gui slot 53 of {_p} with empty map with no nbt named "&6Clear list" to run: close player's inventory delete {list::*}
  12. I am making a skript and i need to know how i can make a item in the gui for it and make it a player name in a list
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