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ZeroParticle

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Everything posted by ZeroParticle

  1. Hello Everyone! Some of you may not know me, but I am a developer that's been working on Minehut since 2017, when Minehut released it's first web panel! A lot has changed since then, new developers, new community members, and new features; many amazing things. Even if you didn't see me talking in channels directly, I was always there, listening to you all, trying to make Minehut the best it could be. It's been an amazing experience that I will never forget. Though I have always loved the work I do here, I have decided that the time has come for me to move on from Minehut. After today, I will be stepping down from my position as a developer and admin. But this isn't goodbye! The Minehut community is one of the most passionate and genuine I have ever seen and I am proud to be a part of it. I know that all of you will continue to build, explore, and socialize on Minehut and I will still be here to see that happen, but only as a community member and fan. The Minehut development team will continue to create amazing new features without me there. I'm just as excited as you are for what comes next for Minehut! Thank you for all that you have given me. I wouldn't be where I am now without all of you. <3 - ZeroParticle
  2. Normally, when Minecraft updates, we update all of our servers to the latest version at once, but this time, we've got something special for you! Minehut now supports both 1.17 AND 1.16.5. You'll now see a new setting under the appearance tab where you can select your server's type and version. The default version is Paper 1.16.5, so you will have to opt into 1.17 by selecting Spigot as the Server Type and 1.17 as the Server Version. After updating your server version, you'll need to restart your server. Currently, we are only supporting 1.17 and 1.16.5, but we will be expanding our version support in the future. Look out for some exciting new updates on the horizon! Warning: Changing server versions can cause world corruption and plugin compatibility issues. We suggest using our backups feature to ensure that you have a way of recovering your server if something goes wrong. As per the Spigot 1.17 announcement, we have added the "--illegal-access=permit" flag to the server launch options. This is used to increase plugin compatibility across Java versions. If you are having trouble with a plugin after switching to 1.17, force hibernate your server from the Danger Zone to get the updated launch options.
  3. The endpoint you a looking at is https://api.minehut.com/servers. That API endpoint only returns the server data for servers that are in the ONLINE state and it also filters out any servers that have their visibility set to unlisted. That's why there is such a large difference in the returned server data and the totals displayed. You'll find that the in game server list also only displays visible and ONLINE servers, similar to the website server list. A majority of our servers are actually set to unlisted. I can't remember the exact stats, but we tend to average about 1.5-2 players per server on the network. There are a few servers that have hundreds of players, but a vast majority are only 1 or 2 people. Those servers are generally unlisted. We have two separate ways of reporting our player count, but the official count that is displayed on the in game server list is the most accurate. To come up with the number displayed in game, we actually count the number of connections to our proxies. This means that people faking the player count on their server with Skript or other plugins won't affect our reported player count. The second way of reporting player count can be a little less accurate, and that is what is being used by the /servers endpoint. Generally this player count report trends higher than the current in game count. We don't actually use the less accurate player count anywhere in game or on our website though, so you can always trust our player count to be accurate wherever we display it officially. Long story short, we always display accurate totals for the network in game and on the website, but some API endpoints behave differently than you might expect. We are always open and honest about our stats. I'm glad that we have people in our community that want to keep us that way.
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