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Jockerlight

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Posts posted by Jockerlight

  1. Guys you all now that minehut is lagging in the last time! Servers have problems to start and to stay online ! And I just Wanne now if it’s possible that the minehut team could organise a stronger root or v-Server that our servers don’t lag so much 😉

    1. on right click:
    2.      if player is sneaking
    3.         make player execute "/upgrade”
    command “/upgrade”
    trigger: 
         if event-block is Melon
           wait 2 seconds 
           set event-block to Pumpkin
           make player execute command “/eco remove 200”
         if event-block is Pumpkin
            wait 2 second 
            set event-block to cobblestone #this can be changed to every block
            make player execute command “/eco remove 2000”
    1.  
    • Like 1
  2. Yea @SortaCold is right! You can’t make a server like hypixel on minehut, you need more ram to host this also it is not possible to remake everything from hypixel cause they are using Java as they’re main coding language!

  3. command /genbucket:
        trigger:
            open chest inventory with 3 rows named "&d&lGenerator Buckets" to player
            set slot 0 of player's current inventory to black stained glass pane named " " 
            set slot 1 of player's current inventory to black stained glass pane named " " 
            set slot 2 of player's current inventory to black stained glass pane named " "
            set slot 3 of player's current inventory to black stained glass pane named " "
            set slot 4 of player's current inventory to black stained glass pane named " "
            set slot 5 of player's current inventory to black stained glass pane named " " 
            set slot 6 of player's current inventory to black stained glass pane named " " 
            set slot 7 of player's current inventory to black stained glass pane named " "
            set slot 8 of player's current inventory to black stained glass pane named " " 
            set slot 9 of player's current inventory to black stained glass pane named " "
            set slot 10 of player's current inventory to black stained glass pane named " "
            set slot 11 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian"
            set slot 12 of player's current inventory to black stained glass pane named " "
            set slot 13 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone"
            set slot 14 of player's current inventory to black stained glass pane named " " 
            set slot 15 of player's current inventory to glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand"
            set slot 16 of player's current inventory to black stained glass pane named " "
            set slot 17 of player's current inventory to black stained glass pane named " "
            set slot 18 of player's current inventory to black stained glass pane named " "
            set slot 19 of player's current inventory to black stained glass pane named " "
            set slot 20 of player's current inventory to black stained glass pane named " "
            set slot 21 of player's current inventory to black stained glass pane named " "
            set slot 22 of player's current inventory to black stained glass pane named " "
            set slot 23 of player's current inventory to black stained glass pane named " "
            set slot 24 of player's current inventory to black stained glass pane named " "
            set slot 25 of player's current inventory to black stained glass pane named " "
            set slot 26 of player's current inventory to black stained glass pane named " "

    on place:
        if event-item is lava:
            if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Obsidian":
                if player's balance is greater than or equal to 10000:
                    remove 10000 from player's balance
                    cancel event
                    set event-block to obsidian
                    loop 256 times:
                        if block loop-number above event-block is bedrock:
                            stop loop
                            stop
                        if block loop-number above event-block is air:
                            wait 20 ticks
                            set block loop-number above event-block to obsidian
                        else:
                            stop loop
                            stop
                else:
                    cancel event
                    send "&cYou Do NOT meet the requirements to use this!" to player
    on place:
        if event-item is lava:
            if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Sand":
                if player's balance is greater than or equal to 5000:
                    remove 5000 from player's balance
                    cancel event
                    set event-block to sand
                    loop 256 times:
                        if block loop-number above event-block is bedrock:
                            stop loop
                            stop
                        if block loop-number above event-block is air:
                            wait 20 ticks
                            set block loop-number above event-block to sand
                        else:
                            stop loop
                            stop
                else:
                    cancel event
                    send "&cYou Do NOT meet the requirements to use this!" to player

    on place:
        if event-item is lava:
            if name of player's held item is "&6&l✯ Gen - Bucket ✯ - Cobblestone":
                if player's balance is greater than or equal to 2000:
                    remove 2000 from player's balance
                    cancel event
                    set event-block to cobblestone
                    loop 256 times:
                        if block loop-number above event-block is bedrock:
                            stop loop
                            stop
                        if block loop-number above event-block is air:
                            wait 20 ticks
                            set block loop-number above event-block to cobblestone
                        else:
                            stop loop
                            stop
                else:
                    cancel event
                    send "&cYou Do NOT meet the requirements to use this!" to player

    on inventory click:
        if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian":
            cancel event
            give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Obsidian" with lore "  &c&lType: &a&lObsidian" and "  &c&lCost: &a&l$10,000" and "  &c&lDirection: &a&lVerticle"
            send "&6&lGen Bucket Recieved" to player

    on inventory click:
        if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand":
            cancel event
            give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Sand" with lore "  &c&lType: &a&lSand" and "  &c&lCost: &a&l$5,000" and "  &c&lDirection: &a&lVerticle"
            send "&6&lGen Bucket Recieved" to player

    on inventory click:
        if event-slot is glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone":
            cancel event
            give player 1 of glowing lava bucket named "&6&l✯ Gen - Bucket ✯ - Cobblestone" with lore "  &c&lType: &a&lCobblestone" and "  &c&lCost: &a&l$2,000" and "  &c&lDirection: &a&lVerticle"
            send "&6&lGen Bucket Recieved" to player

    on inventory click:
        if event-slot is black stained glass pane named " ":
            cancel event

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