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AHelpingCandy

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Everything posted by AHelpingCandy

  1. im bored give me skripts to make for u, all it costs is a like!
  2. Quite bored. I would like to create free skripts that you guys can use when you'd like too.
  3. As stated above, try to use more variables & options but seems to be good besides some spelling errors.
  4. Wow, thanks. It might be useful if you are playing survival with friends and you need to rename stuff.
  5. A skript where you do /wardrobe and it opens a gui where you can select between Iron armour, gold, diamond, netherite Make it so when you click on a Iron ingot you get full iron & when a gold ingot you get full gold armour, etc.
  6. GG. Every minehut forum poster should be proud! how long did it take?
  7. Things to check for: Is the server active when you do /join (name). Did you spell the name of the server correctly? Try multiple times, It may be that the server hasn't really loaded in and it takes time for new servers to activate.
  8. Hello, this problem has been taken place before. Try this website to see if you find your solution, if you do leave a like, Thanks https://forums.minehut.com/topic/21182-an-internal-error-occured-while-attempting-to-perform-this-command-please-help/
  9. Also, To use resource packs, go to your Minecraft Multiplayer Server list. For the server minehut.com, click Edit Server. From here you can set the resource pack option to enabled, disabled, or prompt. Enabled - The resource pack will automatically download and apply it, given that it's been uploaded correctly to the server. Disabled - The resource pack won't download at all. You'll need to send them the link to download it and install it manually [not recommended]. Prompt - The player will be prompted to download the resource pack.
  10. The first thing you need to do is upload your resource pack to a site such as Dropbox or Mediafire. You cannot use a site such as file.io as the links are one-time-use only! Once you've uploaded it to one of these sites, you need to copy the direct download link (note: if you've used Dropbox, change the =0 at the end of the link to =1.) Uploading it to your server: Now head over to the Settings tab on the web panel, and go to the Resource Pack heading. Then click Save, and restart your server. Alternatively you can also paste the sha-1 hash of the file under Resource Pack Hash to verify its integrity. To get the sha-1 hash of a file you have to go to this website, Upload the resource pack to that website and copy the SHA-1.
  11. So I know what the marketplace is but I was also wondering is there a way to publish skripts to there?
  12. command /bounty <player> [<number>]: trigger: if arg-1 is not set: send "&cUsage: /bounty <player> [<text>]" to player else if arg-2 is not set: send "&cUsage: /bounty <player> [<text>]" to player else if arg-1 and arg-2 is set: remove arg-2 from arg-2 broadcast "&7[&6BOUNTY&7] &6%player's name% added $%arg-2% to %arg-1%" add arg-2 to {bounty::%arg-1's uuid%} command /bountyreset <player>: permission: bountyreset permission message: &7(&c!&7) Cannot execute that command. trigger: send "&7(&c!&7) successfully set %arg-1% to 0" set {bounty::%arg-1's uuid%} to 0 on death: victim is a player attacker is a player if {bounty::%victim's uuid%} is 0: add 0 to players balance else: send "&7(&c!&7) Successfully added $%{bounty::victim's uuid%}% to your balance." add {bounty::%victim's uuid%} to player's balance on death: victim is a player send "&7(&C!&7) You died and lost $%{bounty::%victim's uuid%}% worth of bounty" to victim set {bounty::%victim's uuid%} to 0
  13. Hello! I'm a part-time developer for Java/Skript And Python. I prefer working as a Skripter contact me at Sunlight#6386 Pay: No Pay.
  14. Um so I was wondering how am I supposed to use the "FUN4ALL" code if I don't have 1500 credits to buy? Like 50% of 1500 is 750 so I would have enough if I had 1000 but how can I redeem the coupon? without having 1500 credits
  15. Well, here I am. What are your other two wishes? Hey, my name's Microsft. Can I crash at your place tonight? Are you French? Because Eiffel for you. Do you like raisins? How do you feel about a date? There is something wrong with my cell phone. It doesn't have your number in it. If I could rearrange the alphabet, I’d put ‘U’ and ‘I’ together. Aside from being sexy, what do you do for a living? I must be a snowflake, because I've fallen for you. Are you from Tennessee? Because you're the only 10 I see! If you were a Transformer… you’d be Optimus Fine. Are you a parking ticket? Because you’ve got FINE written all over you. I wish I were cross-eyed so I can see you twice. I must be in a museum, because you truly are a work of art. Do you believe in love at first sight—or should I walk by again?
  16. on join: wait 5 ticks execute player command "/hub" This skript will inprove your server with 10000 FPS! and 20 TPS at all time
  17. So the first thing you should be learning is how to setup a variable! This is 1 type of a variable {variable::%player's uuid%} Now we will learn how to use it in skript! command /variable: trigger: set {variable::%player's uuid%} to true on place of stone: if {variable::%player's uuid%} is false: cancel event else: send "&6You placed a stone block!" to player That is a way to use a variable in Skripting! You can also type whatever Variable you want such as {test::%player's uuid%} or even {test} {test} means it's from everyone {test::%player's uuid%} means that it's only from one person! You can also use a variable by doing something like! on first join: add 1 to {alljoins} command /alljoins: trigger: send "&6Unqiue Joins: %{alljoins}%" to player
  18. MLG SKRIPT options: P: &8&l[&3&lMLG&c&lArena&8&l] #prefix MLGCOOLDOWN: 1 seconds command /mlg [<text>]: trigger: if arg 1 is not set: if {MLGARENA} is true: set {playermlg::%player%} to true teleport player to {mlgspawn} clear player's inventory give player 2304 water bucket named "&8&l[&3&lMLG&c&lBUCKET&8&l]" if {MLGARENA} is false: message "{@P} &cMLG ARENA IS DISABLED!" if arg 1 is "on" or "enable" or "true": player does not have the permission "mlg.admin": message "{@P} &cNo Permissions" player has permission "mlg.admin": set {MLGARENA} to true broadcast "{@P} &cMLG ARENA ENABLED" if arg 1 is "off" or "disable" or "false": player does not have the permission "mlg.admin": message "{@P} &cNo Permissions" player has permission "mlg.admin": set {MLGARENA} to false broadcast "{@P} &cMLG ARENA DISABLED" if arg 1 is "setspawn" or "spawn": player does not have the permission "mlg.admin": message "{@P} &cNo Permissions" player has permission "mlg.admin": set {mlgspawn} to player's location message "{@P} &cMLG SPAWN SET" if arg 1 is "help": player has permission "mlg.admin": message "{@P} &cTo set mlg location /mlg setspawn" message "{@P} &cTo enable MLG Arena /mlg on" message "{@P} &cTo disable MLG Arena /mlg off" message "{@P} &cTo Join Arena /mlg" if arg 1 is "leave": if {playermlg::%player%} is true: message "{@P} &cYou have left the MLG ARENA!" make console execute command "/spawn %player%" make console execute command "/clear %player%" if {playermlg::%player%} is false: message "{@P} &cYou are not in the MLG ARENA!" on bucket empty: if {playermlg::%player%} is true: if {MLGARENA} is true: set {_waited} to difference between {mlgcooldown.%player%.lastused} and now if {_waited} is less than {@MLGCOOLDOWN}: message "{@P} &cPlease Wait!" cancel the event else: set {mlgcooldown.%player%.lastused} to now wait 0.5 seconds set block at event-location to air wait 0.5 second make console execute command "/mlg" broadcast "{@P} &c%player% Made a clutch MLG" set {playermlg::%player%} to false on death of player: if {playermlg::%player%} is true: set {playermlg::%player%} to false clear drops make player execute command "/mlg" on death: wait 10 tick if {playermlg::%player%} is true: execute player command "/mlg"
  19. Basically I think there should be a way to create your own plugins and publish them to the minehut plugin list and also you can choose a option "Player Created Plugins" and here it shows the top downloaded one with how many downloads and basically how you upload it is by clicking a button and clicking "Publish plugin" and pasting your code in and there is a parser to detect if there is a mistake so all the plugins work and if there is it just denies you from creating a plugin.
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