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DaveRoll

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  1. what is with this guy about the largeness and STAFF MAY CLOSE
  2. command /queue: trigger: if {queue::*} does not contain player: add player to {queue::*} else: remove player from {queue::*} command /teleportqueue: permission: op trigger: teleport {queue::*} to players location here is a little queue that puts players into a queue and theres soem cmds u can do with the queue
  3. this skript is rlly just somthin i did cuz i was bored here it is: also if you would like me to make it so anyone can break it and it will remove 1 from the player who placed its gen cap msg in da comment thinge #the options are editable, #but everything else please dont edit #nm means the message that will send if the gen broken is not theres #gencapMSG is the message that it will send if the player has max gen placed #permMSG is the message that will send if the player does not have the permission to execute the command #blockRAD is the radius of blocks away the gen has to be for it to function, #NOTE: dont put blockRAD to a giant number there for it will not couse LOTS of lag options: nm: &7[&6&lGens&7] &7» &4this is not your gen to break gencapMSG: &bYou have reached your Gen Cap! permMSG: &cNope! blockRAD: 8 on place of coal block: set {genlocation::%location of event-block%} to uuid of player set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 10: add 1 to {gens::%player's uuid%} else: send "" to player send "{@gencapMSG} &7%{gens::%player's uuid%}%&b/&710" to player send "" to player cancel event command /gencap [<player>] [<text>] [<number>]: permission: gencap.use permission message: {@permMSG} trigger: if arg-1 is set: if arg-2 is "reset": set {gens::%arg-1's uuid%} to 0 send "&cYou have just reset %arg-1%&c's gen cap!" to player command /gens: trigger: send "" to player send "&bYou have used %{gens::%player's uuid%}%&7/&b10 gen space!" to player send "" to player command /sell: trigger: set {_amount} to amount of paper named "&e$1" in player's inventory add {_amount} to {money::%player's uuid%} remove {_amount} of paper named "&e$1" item from player's inventory send "&7You have just sold &a%{_amount}% &7$1 notes!" to player send "&7Total Balance&f: &a%{money::%player's uuid%}%" command /balance: trigger: send "" to player send "&bYou have &a%{money::%player's uuid%}% &bdollars!" to player send "" #the function every 80 ticks: loop all blocks in a radius of {radiusblock} of player: if loop-block is coal block: drop 1 paper named "&e$1" above loop-block on right click: if player is holding a paper named "&e$1": set {_amount} to amount of paper named "&e$1" in player's inventory add {_amount} to {money::%player's uuid%} remove {_amount} of paper named "&e$1" item from player's inventory on break: if event-block is coal block: if {genlocation::%location of event-block%} is player's uuid: remove 1 from {gens::%player's uuid%} else: cancel event send "{@nm}"
  4. on right click on sign: if line 1 is "my youtube": send "click <link:https://youtube.com/channel/minehut> &4&lhere <reset> &rfor my youtube"
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