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orislad

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Posts posted by orislad

  1. on death:
        victim is a player
        attacker is player
        add 1 to {%attacker's uuid%::kills}
        if {%attacker's uuid%::kills} = 10:
            give attacker 1 oak log named "10 kills!"
        set death message to "%attacker% killed %victim%"
    
    command killcount [<offlineplayer>]:
        trigger:
            if arg-1 is not set:
                send "Your killcount is %{%player's uuid%::kills} ? 0%!"
            else: 
                send "%arg-1%'s killcount is %{%arg-1's uuid%::kills} ? 0%!"

    why it no work the script ? some one can help me


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