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Demonstratives

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Everything posted by Demonstratives

  1. Looping all players is inefficient, try this: on join: while player is online: if {exp::%player%} >= 100 * {level::%player%}: add 1 to {level::%player%} send "{@prefix} &7You have successfully leveled up to level %{level::%loop-player%}%&7." set {exp::%player%} to 0 wait 1 second DO NOT FORGET THE WAIT 1 SECOND
  2. every second: loop all players: LOL
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