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Everything posted by _Mr_Puppy_
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why yall making this so complex... just do this: command /playergroups [<text>]: using argument is not valid. Use text instead.
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thats computer or internet lag.
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https://forums.skunity.com/resources/ersatz.355/ yes yes yes yes yes yes yesssssssssssssssssssssssssss
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this might work... # Skript made by NotKaizo, Thanks NotKaizo -Lapzzo options: balance: {coins::%player's uuid%} repair_cost: 50 command /repair [<player>] [<number>]: usage: &cIncorect usage! trigger: if arg-1 is set: if arg-2 is "put password here": open inventory of arg-1 to player set {activeGui::%player's uuid%} to "inventoryGui" play sound "block.note_block.pling" to player send "&aPlease click an item to repair it for 50 Coins!" to player else: send "&cWrong Password." to player on inventory click: {activeGui::%player's uuid%} = "inventoryGui" cancel event set {_dura} to max durability of clicked item set {_fix} to durability of clicked item if {_fix} < {_dura}: if {@balance} >= {@repair_cost}: remove {@repair_cost} from {@balance} repair clicked item play sound "block.note_block.pling" to player else: play sound "entity.villager.no" to player send "&cYou do not have enough!" else if {_fix} >= {_dura}: play sound "entity.villager.no" to player on inventory close: if {activeGui::%player's uuid%} is "inventoryGui": delete {activeGui::%player's uuid%} send "&cYou closed your inventory!" or just... command /repair [<player>] [<number>]: trigger: if arg-1 is set: if arg-2 is "put password here": #do stuff else: send "&cWrong Password."
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[help] how to force a player to do a command on first join
_Mr_Puppy_ replied to sulf's topic in Discussion
close! its actually: on first join: execute player command "/spawn" -
try this on fishing: if player's held item is fishing rod: enchant player's held item with lure 10 clear lore of player's tool
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this prolly wont work but i will try: on load: tips() function tips(): broadcast "&a&lTIP 1" wait 300 seconds broadcast "&a&lTIP 2" wait 300 seconds broadcast "&a&lTIP 3" wait 300 seconds broadcast "&a&lTIP 4" wait 300 seconds i think it was just looping tips() over and over again
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i just thought it would be funny if i-... command /hat: trigger: if player is op: set helmet of player to player's held item remove player's held item from player's inventory send "&eYou Now Have A New Hat" command /shirt: trigger: if player is op: set chestplate of player to player's held item remove player's held item from player's inventory send "&eYou Now Have A New Shirt" command /pants: trigger: if player is op: set leggings of player to player's held item remove player's held item from player's inventory send "&eYou Now Have New Pants" command /shoes: trigger: if player is op: set boots of player to player's held item remove player's held item from player's inventory send "&eYou Now Have New Shoes" untested but lol
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my guy, you uh- you really forgot to add the /... command sc [<text>]: you should of done command /sc [<text>]: pretty simple mistake huh?
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Making skripts (im trash so sorry if its not the best)
_Mr_Puppy_ replied to Darth1013's topic in Marketplace
make anti autoclicker skirpt -
Is there a way to do something like this? (SKRIPT)
_Mr_Puppy_ replied to Darth1013's topic in Discussion
let us see it so we know what we are dealing with -
uhhhh ok i have not tested this command /animalrain: trigger: set weather to rainy loop 1000000000 times: set {_x} to round(random number between -100000 and 100000) set {_z} to round(random number between -100000 and 100000) set {_block} to block at location at ({_x}, 100, {_z}) in world event-world summon wolf at {_block} summon cat at {_block} summon wolf at {_block} summon cat at {_block} summon wolf at {_block} summon cat at {_block} summon wolf at {_block} summon cat at {_block} wait 1 tick !!!WARNING!!! This Thing Could Crash Your Game But Im Not Sure
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UltraEnchants! - An Enchantment Skript With Over 15 Enchantments, AND Constant Updates And Add-Ons Versions: This Is Version 1.2 For The Core Of UltraEnchants This Is Version 1.2 For The Item Add-On This Is Version 1.0 For The Chat Add-On This Is Version 1.1 For The Spawn Add-On This Is Version 1.0 For The Staff Add-On Requirements: UltraEnchants Core: No Dependencies. UltraStaff Add-On: Essentials, Chat Add-On, Tuske. UltraChat Add-On: No Dependencies UltraSpawn Add-On: No Depe ndencies UltraItem Add-On: No Dependencies Extra Info: The Staff Add-On Lags The Server Like CRAZY When You Reload The Skirpt But After That You Can Go Back Up To A Nice 20 Tps And The Skript Will Work Wonders!The Rest Of The Info Is In The Folder, Buy Anyway... ENJOY!!! UltraEnchants! - An Enchantment Skript With Over 15 Enchantments, AND Constant Updates And Add-Ons Versions: This Is Version 1.2 For The Core Of UltraEnchants This Is Version 1.2 For The Item Add-On This Is Version 1.0 For The Chat Add-On This Is Version 1.1 For The Spawn Add-On This Is Version 1.0 For The Staff Add-On Requirements: UltraEnchants Core: No Dependencies. UltraStaff Add-On: Essentials, Chat Add-On, Tuske. UltraChat Add-On: No Dependencies UltraSpawn Add-On: No Depe ndencies UltraItem Add-On: No Dependencies Extra Info: The Staff Add-On Lags The Server Like CRAZY When You Reload The Skirpt But After That You Can Go Back Up To A Nice 20 Tps And The Skript Will Work Wonders! The Rest Of The Info Is In The Folder, Buy Anyway... ENJOY!!! Extra Download Strategies: To Download .rar: https://www.mediafire.com/file/fgknot1mgx7mvfn/UltraEnchants.rar/file To Download Folder: https://www.mediafire.com/folder/bh4i5gxd0yglg/UltraEnchants UltraEnchants - CORE.sk UltraEnchants - UltraItem Add-On.sk UltraEnchants - UltraStaff Add-On (Requires UltraChat Add-On).sk UltraEnchants -UltraChat Add-On.sk UltraEnchants -UltraSpawn Add-On.sk README.txt
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here command /discord: trigger: send "&3Click this &9&n<link:https://discord.gg/p7AcnYX9>link&r&3 &3to join the discord!" to player
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im bored and i want to get better at skirpt so PLEASE suggest thingys
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UltraEnchants! - An Enchantment Skript With Over 15 Enchantments, AND Constant Updates And Add-Ons! This Is A Skirpt Plugin I Am Making And Im Going To Release It. This Is Version 1.2 For The Core And 1.1 For The Lore Add-On AND I JUST ADDED THE SPAWN ADD-ON VERSION 1.0 WOOOAAHHHHH! Info Is In The Folder, Buy Anyway... ENJOY!!! README.txt UltraEnchants - Lore Add-On.sk UltraEnchants - Spawn Add-On.sk UltraEnchants.sk
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UltraEnchants! - An Enchantment Skript With Over 15 Enchantments, AND Constant Updates And Add-Ons! This Is A Skirpt Plugin I Am Making And Im Going To Release It. This Is Version 1.2 For The Core And 1.1 For The Lore Add-On So Yeah... Info Is In The Folder, Buy Anyway... ENJOY!!! README.txt UltraEnchants - Lore Add-On.sk UltraEnchants.sk
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i just had an idea to modify this so im gonna try! command /poll [<string>] [<string>]: trigger: if arg-1 is not set: stop if arg-2 is not set: stop if arg-1, arg-2 is set: set {voting} to true broadcast "&c&lPOLL! &7type '1' in chat for %arg-1% or type '2' in chat for %arg-2%" wait 10 seconds send "&c&lPOLL! &7Poll ending in 10 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 9 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 8 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 7 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 6 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 5 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 4 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 3 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 2 seconds" wait 1 seconds send "&c&lPOLL! &7Poll ending in 1 seconds" set {voting} to false send "&c&lPOLL! &7Poll just ended... Poll results:" wait 0.3 seconds if {2::*} is greater than {1::*}: send "&c&lPOLL! &r&7%arg-2% was voted for the most! %arg-2% wins!" if {1::*} is greater than {2::*}: send "&c&lPOLL! &r&7%arg-1% was voted for the most! %arg-1% wins!" loop all players: set {2::%player's uuid%} to 1 set {1::%player's uuid%} to 1 clear {2::*} clear {1::*} on chat: if message contains "1": if {2::%player's uuid%} is 1: send "&c&lPOLL! &r&7If you are trying to vote twice just know you cant..." stop else if {1::%player's uuid%} ? 0 is 0: send "&c&lVOTED! &7you voted for 1" add 1 to {1::%player's uuid%} else if message contains "2": if {1::%player's uuid%} is 1: send "&c&lPOLL! &r&7If you are trying to vote twice just know you cant..." stop else if {2::%player's uuid%} ? 0 is 0: send "&c&lVOTED! &7you voted for 2" add 1 to {2::%player's uuid%} on join: set {1::%player's uuid%} to 0 set {2::%player's uuid%} to 0 this should work but its untested!
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If you need any skripts made for you or any skript help in general, I am here to help! Reply to this topic with the skript you need help with or describe (in detail) with what skript you want made for you. If I take a while to respond I am either sleeping or just busy. If there is an error with the skript, please contact me on discord rhthebest#8215 or request skirpts through my discord rhthebest#8215
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if this is what you mean, on death: set max health of player to 20 add <HEALTH THE KILLER GETS> to max health of attacker # change ^ to the amount of health you want the killer to get, 2 heath is equal to 1 heart therefor 6 health would be 3 hearts
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If you need any skripts made for you or any skript help in general, I am here to help! Reply to this topic with the skript you need help with or describe (in detail) with what skript you want made for you. If I take a while to respond I am either sleeping or just busy. If there is an error with the skript, please contact me on discord rhthebest#8215 or request skirpts through my discord rhthebest#8215
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thanks for the complements and suggestions I really appreciate it :s
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This Script Is Going To Include The Enchantments: Wither, Explosion, Poison, Levels 1- 5 I Also Made Blindness 1-10 And A Little Extra I Added For Admins Is The Enchantment Level "M" (1000) It Makes The Effect Do Either 9999999 damage Or 9999999 Effect Time. But Anyway Here's The Scripts: on damage: attacker is a player lore of attacker's held item contains "&eWither I" apply wither 1 to victim for 3 seconds on damage: attacker is a player lore of attacker's held item contains "&eExplosion I" create fake explosion at location of victim remove damage/1 from victim's health on damage: attacker is a player lore of attacker's held item contains "&ePoison I" apply poison 1 to victim for 3 seconds on damage: attacker is a player lore of attacker's held item contains "&eWither II" apply wither 2 to victim for 3 seconds on damage: attacker is a player lore of attacker's held item contains "&eExplosion II" create fake explosion at location of victim remove damage/2 from victim's health on damage: attacker is a player lore of attacker's held item contains "&ePoison II" apply poison 2 to victim for 3 seconds on damage: attacker is a player lore of attacker's held item contains "&eWither III" apply wither 3 to victim for 5 seconds on damage: attacker is a player lore of attacker's held item contains "&eExplosion III" create fake explosion at location of victim remove damage/4 from victim's health on damage: attacker is a player lore of attacker's held item contains "&ePoison III" apply poison 3 to victim for 5 seconds on damage: attacker is a player lore of attacker's held item contains "&eWither IV" apply wither 4 to victim for 6 seconds on damage: attacker is a player lore of attacker's held item contains "&eExplosion IV" create fake explosion at location of victim remove damage/8 from victim's health on damage: attacker is a player lore of attacker's held item contains "&ePoison IV" apply poison 4 to victim for 6 seconds on damage: attacker is a player lore of attacker's held item contains "&eWither V" apply wither 5 to victim for 10 seconds on damage: attacker is a player lore of attacker's held item contains "&eExplosion V" create fake explosion at location of victim remove damage/15 from victim's health on damage: attacker is a player lore of attacker's held item contains "&ePoison V" apply poison 5 to victim for 10 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness I" apply blindness 1 to victim for 1 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness II" apply blindness 1 to victim for 2 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness III" apply blindness 1 to victim for 3 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness IV" apply blindness 1 to victim for 4 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness V" apply blindness 1 to victim for 5 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness VI" apply blindness 1 to victim for 6 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness VII" apply blindness 1 to victim for 7 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness VIII" apply blindness 1 to victim for 8 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness IX" apply blindness 1 to victim for 9 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness X" apply blindness 1 to victim for 10 seconds on damage: attacker is a player lore of attacker's held item contains "&eBlindness M" apply blindness 1000 to victim for 9999999 seconds on damage: attacker is a player lore of attacker's held item contains "&eWither M" apply wither 1000 to victim for 9999999 seconds on damage: attacker is a player lore of attacker's held item contains "&eExplosion M" create fake explosion at location of victim remove damage/9999999 from victim's health on damage: attacker is a player lore of attacker's held item contains "&ePoison M" apply poison 1000 to victim for 9999999 seconds # to create more effects use this copy paste template and change same parts of it # on damage: # attacker is a player # lore of attacker's held item contains "&e<Effect Name> <Effect roman numeric level>" # apply <Effects Real Name EX: regeneration> <effects numeric level> to victim for <amount of seconds> seconds
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I have been using ultra cosmetics for a week now and its worked just fine on the world i had on the enabled list "crates", but today when I fiddled with the config to add my world "parkour" to the worlds list the enderchest that opens the menu stop appearing in my inventory! is there a way to fix this? If needed will restart my config if that's possible. Thanks! The world names match too. Edit: It seems to work for other players but not for me
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I have an issue where the server owner (me) is not on the /baltop and i have looked all over the internet nobodys got nothing please help me Thanks!
