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DerpyJack21

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  1. Is there a way to disable Ender Pearl damage via Skript? If so, can someone create a skript for it for me? Thanks in advance!
  2. Not yet, I'm installing it right now
  3. i added a broadcast, and it did not broadcast, so i assume it isn't detecting that the player is in water
  4. Okay so when your second skript had errors it was because I had added a bit more skript so sorry about that. But the second skript also does not damage the player
  5. I tried both of them, Type 1 did not damage the player, and Type 2 had an error saying it could not understand event "every 1 second"
  6. Do you think you could create a skript with the loop and the misk syntax? I am not very fluent in skript and I want to have it be good, sorry if it's too much work for you
  7. I just checked https://skripthub.net/docs/?id=3691, and yeah that would be perfect!
  8. I will check out the MiSK addon, and also, I should probably go into a bit more detail of explaining I have a skript currently that will detect when a player moves, and if they move, it will check if they are in water, seagrass, or tall seagrass What I want is a skript that will always detect if they are in either water, or a waterlogged block. I want it to detect that even when they don't move
  9. I need a skript that detects if a specific player is in water or a waterlogged block, and if they are, it damages them. I have a skript that will detect if a player is in water when they move, and if they are, it damages them. This is my current skript: on any move: if name of player is not "JackWill6672": stop else: block at player is seagrass damage player by 5 on any move: if name of player is not "JackWill6672": stop else: block at player is water damage player by 5 on any move: if name of player is not "JackWill6672": stop else: block at player is tall seagrass damage player by 5 I want to make it always be checking, even when the player does not move, and I also want to have it detect if a player is in a waterlogged block. Thanks in advance!
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