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heinieman

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  1. basically, I want it so when {player.1} dies, it cancels the event and teleports them to (231, 152, -195, world). right now (no error message), it cancels the event but doesn't teleport {player.1} . please help #The duel command command /bridgeduel <player>: trigger: # putting players into variables clear {ingame} clear {player.1} clear {player.2} make player execute command "/p1" make arg-1 execute command "/p2" set {player.1} to player set {ingame} to player teleport player to location(231, 152, -195, world) make player execute command "/gamemode survival" set {player.2} to arg-1 set {ingame} to arg-1 set {%player%.points} to 0 teleport arg-1 to location(231, 152, -251, world) # setting up the kits clear player's inventory give player wooden sword give player 64 blue wool give player 3 golden apple give player bow give player 4 arrows make arg-1 execute command "/gamemode survival" clear arg-1's inventory give arg-1 wooden sword give arg-1 64 red wool give arg-1 3 golden apple give arg-1 bow give arg-1 4 arrows on step on black carpet: if player is {player.2}: heal {player.1} heal {player.2} add 1 to {%player%.points} broadcast "%player% Has &3%{%player%.points}% Points" teleport {player.1} to location(231, 152, -195, world) teleport {player.2} to location(231, 152, -251, world) if {%player%.points} >= 5: set {%player%.points} to 0 broadcast "&a%player% &3Now has &45 &3Points and has Won the Game!" send title "&2%player%" with subtitle "Has Scored 5 Points and Won the Game " for 3 seconds if {%player%.points} < 5: send title "&2%player%" with subtitle "Has Scored!" for 1 seconds if player is {player.1}: send "&4You can't score in your own goal!" teleport player to location(231, 152, -195, world) on death: if player is {ingame}: cancel event if player is {player.1}: teleport player to location(231, 152, -195, world) command /tpoop: trigger: teleport {player.1} to location(231, 152, -195, world) on step on red mushroom block: heal {player.1} heal {player.2} if player is {player.1}: add 1 to {%player%.points} broadcast "%player% Has &3%{%player%.points}% Points" # # send "points set to 0" if {%player%.points} >= 5: broadcast "&a%player% &3Now has &45 &3Points and has Won the Game!" set {%player%.points} to 0 broadcast "&a%player% &3Now has &45 &3Points and has Won the Game!" send title "&2%player%" with subtitle "Has Scored 5 Points and Won the Game " for 3 seconds teleport {player.1} to location(231, 152, -195, world) teleport {player.2} to location(231, 152, -251, world) clear {player.1} clear {player.2} if {%player%.points} < 5: send title "&2%player%" with subtitle "Has Scored!" for 3 seconds teleport {player.1} to location(231, 152, -195, world) teleport {player.2} to location(231, 152, -251, world) # send "points set to 0" command /p2: trigger: set {player.2} to player command /p1: trigger: set {player.1} to player command /test: trigger: if player is {ingame}: send "you are {ingame}" command /test1: trigger: if {player.1} is player: send "hi" to {player.1} command /resetplayer: trigger: clear {ingame} clear {player.1} clear {player.2} command /ingame: trigger: set {ingame} to player command /playersingame: trigger: if player is {player.1}: send "you are {player.1}" to {player.1} if player is {player.2}: send "you are {player.2}" to {player.2} if player is {player.3}: send "you are {player.3}" to {player.3}
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