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MCrafter969

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  1. I've done changeing: every second: set {money::%player%} to placeholder "vault_eco_balance" parsed as a number with every second: set {money::%player%} to player's balance
  2. I've market in with # to temporarily delete the condition and try to fix the error
  3. every second: set {money::%player%} to placeholder "vault_eco_balance" parsed as a number command /NPCbalTOP: trigger: loop {money::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 if {_low.to.high.list::%loop-value-1%.%{_n}%} is not set: set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {_high.to.low.list::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick set {_i} to 0 set {_npc} to 3 loop {_high.to.low.list::*}: #if {%{_player}%.staff} isn't set: add 1 to {_topnumber} set {_player} to "%loop-value%" parsed as offlineplayer add 1 to {_npc} make console execute command "/npc sel %{_npc}%" make console execute command "/npc skin %loop-value%" send "/npc sel %{_npc}%" send "/npc skin %loop-value%" set {baltopnpc.%{_npc}%.p} to "%loop-value%" set {_player} to "%{%loop-value%.p}%" add 1 to {_i} if {_topnumber} > 10: stop stop This code sometime exclude player's in the code, can someone help me?
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