-
Posts
438 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by StarBunnie
-
-
2 hours ago, NYRamen said:
How do I keep my server running 24/7?
This might help you https://superleague.zendesk.com/hc/en-us/articles/360047983093-What-Server-Packages-does-Minehut-offer-
-
1 hour ago, dogenite_youtube said:
could someone make a scoreboard for the my skript I want it to say the balance in orange with the words gems
here is the script
variables:
{money::player's uuid} = 0
on left click:
if name of player's held item is "&e&lT1":
add 1 to {money::player's uuid}
command /clicker:
trigger:
give a grass block named "&e&lclickerT1" to player
command /balance:
trigger:
send "%{money::player's uuid}%"Here
on join: while player is online: set title of player's scoreboard to "Scoreboard title" set line 1 of player's scoreboard to "&7Gems: &6%{money::%player's uuid%}%" wait 1 secondThis requires SkBee
Also important info for you
You wrote the variable like this
"%{money::player's uuid}%"Which is "wrong" if you want player based variables because the variable currently is only read like you read it here.
The correct way would be
"%{money::%player's uuid%}%"That way the player's uuid will be used instead of just the word "player's uuid"
Here's an overview how it looks for skript
"%{money::player's uuid}%" -> {money::player's uuid} "{money::%player's uuid%}%" -> {money::aaaaaaaa-bbbb-cccc-dddd-eeeeeeeeeeee}-
1
-
1
-
-
1 hour ago, NotKaizo31 said:
Is there a way to use hex codes in skript? Like this:
1 of glowing cobblestone named "�Hello!"
For hex codes use 'em like this
<##123456>
Reason for that is that a # marks a line as a comment so skript doesn't read it by writing two # this is prevented and it just reads it as one
-
2
-
-
25 minutes ago, zuyn said:
I am looking into creating a timer with skript, does anyone know what the most efficient way is to create a timer. It should do the following:
Count the time someone takes doing some parkour (milliseconds too)
Not cause any lag while multiple players are online
on walk on gold block: set {timer::%player's uuid%} to now on walk on diamond block: set {_time} to difference between {timer::%player's uuid%} and now delete {timer::%player's uuid%} send "&7You took &e%{_time}%"Obviously replace the blocks with how you detect they started a parkour and end it.
I made a jumpworld with WorldGuard by making zones called "jumpstart-jumpname" & "jumpend-jumpname" and when they enter a zone I just split it to detect the jump they are currently on and start the timer.
-
2
-
-
4 minutes ago, RealUser_ said:
guys i need help i am trying to make it so that whenever someone new join i want it to make it say Welcome to [not gonna advertise]! with hex colours
i made it like this
on first join:
wait 3 ticks
broadcast "&8[Ǚfe&lHeff&le1ff&lx7fb&lB6f8&ll5f4&lo+f9&lb&8] [&a&lCo-Owner&8] &a&lDankMemerBot&8] [ cfc&lBLOB&8]&f: &6&lWelcome to &f&l[1]&6&l[2]&6&l!"
this isnt alloing the skript to work because it has hex colours
how do i make it work, pls help
To use hex colors write the like this
<##123456>
also pretty sure broadcast can't send hex colors so just use this
send formatted "<##123456>&lHello" to all players
Unsure if the formatted is needed tbh but use send instead of broadcast
-
1
-
-
39 minutes ago, TheProB said:
if it says <none>, you have to set the value first
example of this is like
if {mined::%player%} is not set:
set {mined::%player%} to 0im pretty sure
when adding something this isn't really necessary and if you want to use it in a message while it's not that you can use "?"
send "&7Blocks mined: &e%{mined::%player's uuid%} ? 0%"That is good because the var doesn't need to be set right away so new player's that only join for a second don't add to many variables and clutter up your server
-
5 hours ago, WilliamWert said:
Hello, I have made this skript where when you mine a block, it adds one to a counter of how many blocks you've mined.
It says that there arent any errors but when you break stone it gives you the item but doesnt add to the counter.
How do I fix this?
on break of stone: event-block is stone: cancel event set block to air add 1 to {mined::%player%} give player 1 stone named "&fStone" with lore "&f&lBASIC"Would you mind showing us the skript where you read the variable to check if it has increased?
-
3 hours ago, TimelyShark said:
For a while we had a group that was playing on a server that had Fundy's impossible mode installed. That server ended up closing and was wondering if there was anyway to add that plugin to Minehut? Thank you!
Could you provide a link to the plugin so the admins have an easier time finding/testing it?
-
1 hour ago, docdr22 said:
There is a difference between mods and plugins. Mods add new code to minecraft while plugins only work with code that already exists. Both of your options are mods meaning they are not supported by a plugin server software and those mods have nothing to do with the betterend plugin. I believe if you click on the plugin in the dashboard a link pops up that leads you to the plugins website.
-
1
-
-
6 hours ago, ___Rodney_RWR___ said:
no its the name part it says u cant use quotes or smth
then try
tripwire hook named "name"
-
43 minutes ago, PikiBanana said:
can i get a command to reset the player uuid
command /reset [<offlineplayer>]: trigger: if {start::%arg 1's uuid%} is set: delete {start::%arg 1's uuid%} send "reset" else: send "can't reset because it's not set" -
24 minutes ago, santasky said:
Hmm it seems like it has a lot of functions that could potentially damage Minehuts system so they might hold off for now. If you didn't know Skript is pretty much the same and actually a bit simpler imo you could check that out.
-
1
-
-
1 minute ago, PikiBanana said:
can i get help with one time command
this is my skript i hided the commands i just want to know how to make it one time command
command /start:
cooldown: 10000000 minute
cooldown message: &bOne Time Command
cooldown bypass: cooldown.nocooldown
trigger:
make console execute command ""
make console execute command ""
set {start::%player's uuid%} to true
i whould like help to how i can make the command without a giant cooldown
command /start: trigger: if {start::%player's uuid%} is not set: make console execute command "" make console execute command "" set {start::%player's uuid%} to true -
30 minutes ago, Potato_w0ffles said:
I recently made a new server and some random player joined. I let him stay but soon he burned my whole house down. He also killed me and destroyed my bed meaning I respawned hundreds of blocks away while he was destroying everything. He also stole all my stuff. I banned him and I want to report him to minehut but I don’t know his user. The /banlist command won’t work so I can’t get his user. Is there any other way of getting a list of banned players. He is the only player I’ve ever banned but seeing how quickly he got full armour and burned it it seemed like this was not his first time grieving someone’s world. Please help me because this guy needs to be banned from minehut entirely.
I'm unsure why /banlist doesn't work but also Minehut can't really do anything about the griefer as long as they are not hacking on the official hubserver. Everything that happens on user servers is the server owners responsibility.
-
5 minutes ago, DereC4 said:
Hey! I was wondering if anyone had read this yet or their thoughts because I've been trying to get this idea out for almost 2 months now and was wondering if it was possible to do.
They are working on cross-version plugin lists it just takes a bit to add such a large feature.
-
1
-
-
-
28 minutes ago, HALLO12846j said:
Hi I am making a scoreboard for my server but my scorboard doesnt work fully.
the code:
every 5 tick in "ul_spawn": loop all players: wipe loop-player's sidebar set name of sidebar of loop-player to "&6&lCopperClic" set score "&7&m--------------------------" in sidebar of loop-player to 8 set score "&e&l» Money:" in sidebar of loop-player to 7 set score " &2Money » &2$%{money.%loop-player%} ? ""&20""%" in sidebar of loop-player to 6 set score " &6&lC&e&lr&a&le&2&ld&3&li&b<&9&ls » &2%{credits.%loop-player%}%" in sidebar of loop-player to 4 set score "" in sidebar of loop-player to 4 set score "&e&l» &b&lPlayer:" in sidebar of loop-player to 3 set score " &7You » &b%{loop-player}%" in sidebar of loop-player to 2 set score " &7time played » %loop-player's time played%" in sidebar of loop-player to 1the result:
I am using skRayFall and this should work?
so please help me, I am not sure what the problem is, Is it a skRayFall or skript error/problem?
One error is that you're using line 4 twice

and I'm not exactly sure if a line can be completely empty maybe try "&7" instead of ""
If you're still running into issue maybe give SkBees scoreboard a shot it's way easier and has an overall better performance
-
11 minutes ago, XavierNewMoon said:
hello Minehut, can you add proximity voice chat, so we can have more immersive gameplay with roleplaying, here's the link for thee plugin i hope you'll consider adding it.
Skoice: Proximity Voice Chat | SpigotMC - High Performance Minecraft
It's actually not a plugin but a skript. It has been requested many times to add this but right now that's not possible due to it requiring two Skript-addons that are not available on Minehut and probably won't be for a while due to them being a threat for Minehuts current system.
DiscordSRV seems to be a proximity chat plugin that is already on Minehut maybe check that out.
-
1
-
-
5 hours ago, pete_parker said:
command /disableores [<text>]: permission: hcf.admin.ore permission message: &cYou lack permission! trigger: if arg 1 is "true": if {ore} is true: send "&7Disableores is already &aEnabled" else: set {ore} to true send "&7Disableores is &aEnabled" if arg 1 is "false": if {oreregen} is false: send "&7Disableores is already &aDisabled" else: set {oreregen} to false send "&7Disableores is &aDisabled" if arg 1 is not set: send "<enable/disable>" on place: if {ores} is true: player is holding ancient debris cancel event send "&e&l(!) &eThis item cannot be placed"
So if i run this command this happends
Any help on this?
You used two different variables
{ores} and {oreregen}
-
3 hours ago, ___Rodney_RWR___ said:
Soo uhh skript is giving me mental pain
im trying to do:
on rightclick: if clicked block is Gray Shulker Box: if players tool is tripwire hook with name "󅒐&lDaily Crate Key": if player is in world "ul_void_world_2": cancel event send "hu"
but it just breaks HeLp Me PlEaSe
try if "%clicked block%" contains "shulker box":
if "%clicked block%" contains "gray":
-
-
41 minutes ago, Yodexx said:
SkStuff is a skript addon for nbt data customization.
It would be nice if it was added

Just use SkBee it offers way more and better features than SkStuff + SkStuff hasn't been updated in a whiiile so I'm unsure if it even runs on 1.16.5
-
2
-
-
Thank you all for requesting so many Skripts but I need to focus on my own server for now which means this topic will be locked!
Have fun everyone!

-
1
-
-
45 minutes ago, Dragon-Master said:
can you make it so that when you right click a villager (with a specific name) then it sends a message. And then if you right click again then it sends the next? Until the last were it just repeats the final message?
Here you go https://pastebin.com/6TCF1UYx



I need help with death causes
in Discussion
Posted
Hmm I'm not really sure that is possible I found this tho maybe that can help you somehow https://skripthub.net/docs/?id=3892