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Mamut_CZ

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  1. command /ai [<text>]: trigger: if argument 1 is "spawn": set {ai.spawn} to location of player send "Spawn AI set" to player if argument 1 is "end": set {ai.end} to location of player send "End AI set" to player if argument 1 is "start": set {ai.learning} to true set block at {ai.spawn} to green wool set {ai.coordinates.checked} to {ai.spawn} delete {ai.path::*} add {ai.spawn} to {ai.path::*} set {ai.steps} to 0 brain({ai.spawn}) if argument 1 is "stop": set {ai.learning} to false function check(): if {ai.learning} is true: set {_t1} to distance between {ai.end} and {ai.coordinates.unchecked} set {_t2} to distance between {ai.end} and {ai.coordinates.checked} if block at {ai.coordinates.unchecked} is air: if {_t1} is smaller than 0.99: broadcast "Generations %{ai.steps}%" broadcast "&a&lDONE &fAi learned new path." set {ai.learning} to false stop if {_t1} is smaller than {_t2}: add 1 to {ai.steps} set {ai.coordinates.checked} to {ai.coordinates.unchecked} add {ai.coordinates.checked} to {ai.path::*} goto() broadcast "Generations %{ai.steps}%" broadcast "Generation Succes Evolved. Loc %{ai.coordinates.checked}% Distance %{_t1}%" else: goto() else: goto() function goto(): if {ai.learning} is true: loop {ai.path::*}: set block at loop-value to green wool wait 5 ticks set block at loop-value to air set {_v} to ({ai.steps} * 0.5 + 1) wait 5 seconds brain({ai.coordinates.checked}) function brain(l: location): if {ai.learning} is true: set {_r} to random integer between 0 and 1 set {ai.coordinates.unchecked} to {_l} set {_d} to {ai.coordinates.unchecked} if {_r} is 0: set {_r} to random integer between 0 and 1 if {_r} is 0: #set block at {_d} to air add 1 to x-coordinates of {ai.coordinates.unchecked} #set block at {ai.coordinates.unchecked} to green wool check() if {_r} is 1: #set block at {_d} to air remove 1 from x-coordinates of {ai.coordinates.unchecked} #set block at {ai.coordinates.unchecked} to green wool check() if {_r} is 1: set {_r} to random integer between 0 and 1 if {_r} is 0: #set block at {_d} to air add 1 to z-coordinates of {ai.coordinates.unchecked} #set block at {ai.coordinates.unchecked} to green wool check() if {_r} is 1: #set block at {_d} to air remove 1 from z-coordinates of {ai.coordinates.unchecked} #set block at {ai.coordinates.unchecked} to green wool check() Hi because today i have lot of free time. I decided to try to create an AI that would learn how to go from point A to point B. And I did it. Although I know it could be written better but it's just a test. If someone wants to use this skript and edit it, they can. This skript is for all.
  2. Mamut_CZ

    Bossbar

    Dude, thanks so much. It worked!
  3. Mamut_CZ

    Bossbar

    I tried it too. And nothing worked
  4. Mamut_CZ

    Bossbar

    Hello readers, i need help with making a boss bar. I tried so many of addons (skRayFall, Skellet, SkLib…), but no-one worked. Server version is 1.14.4 Please, Mamut
  5. There you can help others with their problems, if you know a lot about our server!
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  7. WELCOME, let's talk with each other!
  8. Hello everyone, if someone of you have any idea to make something better or update on the server, write it down! - Staff
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