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nemonle

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Everything posted by nemonle

  1. options: main_color: &f second_color: &7 prefix: &f» &7 every 3 seconds: tps from the last minute <= 19: set {tps} to true if {tps} is not set else: delete {tps} on spawn: event-entity != player #just to make sure {tps} is true cancel event didn't test but should give general idea
  2. sheeeesh good work
  3. that's just checking how fast a player clicks..? also 13cps is quite possible
  4. function shop(plr: player, p: number, amt: number, i: item): set {_x} to {_plr}'s uuid if {balance::%{_x}%} > {_p}: remove {_p} from {balance::%{_x}%} give {_plr} of {_amt} of {_i} play sound "entity.experience_orb.pickup" to {_plr} send "&cPurchase complete" to {_plr} else: send "&cInsufficient funds." to {_plr} command /shop [<text>]: trigger: if arg-1 is not set: open virtual chest inventory named "Shop" to player format slot (all integers between 0 and 26) of player with gray stained glass pane named " " to do nothing format slot 11 of player with gray grass block named "Blocks shop" to make player run command [/shop block] if arg-1 is "blocks": open virtual chest inventory named "Block shop" to player format slot (all integers between 0 and 26) of player with gray stained glass pane named " " to do nothing format slot 11 of player with grass block named "Buy 16 grass blocks" with lore "Cost: 50$" to run function shop(player, 50, 16, grass block) that uses skelett, skyrayfall, skript and i think query but should give you an a general idea of what you should do, it's not complete but you can add new items yourself. (also couldn't test it so uh yeah)
  5. i am not making all those gens, here is the core. every 5 seconds: loop all players: loop blocks in radius 5 around loop-player: if loop-block is coal block: drop 1 coal named "coal" at loop-block on left click: if target block of player is a coal block: set target block of player to air give player coal block named "itemname" on right click: if player is sneaking: if target block of player is coal block: if {balance::%player's uuid%} > 5000: set target block of player to iron block remove 5000 from {balance::%player's uuid%}
  6. every 5 seconds: loop all players: loop blocks in radius 5 around loop-player: if loop-block is coal block: drop 1 coal named "coal" at loop-block docs.skunity.com, learn it instead of asking for it
  7. didnt test but it should work every 5 seconds: loop all players: loop blocks in radius 5 around loop-player: if loop-block is coal block: drop 1 coal named "coal" at loop-block
  8. you could just.. ask you're discord you know since it has so many members
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