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CoolgamerDiego

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Posts posted by CoolgamerDiego

  1. Hey hello I would love this plugin to be added custom nukes,

    Overview - Custom Nukes - Bukkit Plugins - Projects - Bukkit
     

    You can configure:

    • All the existing recipes or new, your own
    • A delay before action, an explosion radius, etc.
    • Explosives' base material (sponge by default)
    • Action scenario (explosion, potion effect, static repeater, seismic push)
    • All other valuable parameters

    Default set of explosives:

    Toy Bomb

    Bomb

    Flash Bomb

    Nuclear Bomb

    A custom nuke may be activated by:

    • Red stone right above this block: Activate Custom Nuke by Red stone

    • A click via "flint and steel"

    • Another explosion, if this block will be destroyed

    The main idea to activate explosives is: make a schema of red stones or a chain of "Toy Bomb" close to main explosive (like "Nuclear Bomb")
.

    Features

    • You can assign an infinite number of different actions to one explosive. For example, your "Bomb" can be exploded twice with a small interval between two explosions and glass-blocks will not protect the enemy from this type of explosive.

    • You can add several potion effects with different strength, depending on a distance between epicenter and target.

    • You can add "static" repeaters to run a scenario every N seconds. For example, add "radiation effect": area with radius 200 where every 2 seconds
 all living entities will take a potion effect "poison".

    • All special blocks and repeaters will be saved after server reload.

    • Additionally there is a good help in the configuration file (config.yml) and error messages with explanation what exactly is wrong in your config (in console logs).

    Commands

    • customnukes reload - reload config from disk
    • customnukes give @player @explosive-key @amount
    • customnukes clear - remove all explosive blocks and active repeaters

    Permissions

    • Access to 'reload' command: customnukes.reload (default: op)

    • Access to 'give' command: customnukes.give (default: op)

    • Access to place, break, craft items of specific explosive type: customnukes.explosive.@explosive-key (default: op) This works only if 'check-permissions' is set to 'true' in config.yml.

    • Access to 'clear' command: customnukes.clear (default: op)

     

  2. I know to whitelist somone you have to do /whitelist but how would you whitelist bedrock players? EX: Would you have to do /whitelist add *CoolgamerDiego or /whitelist add CoolgamerDiego but then it would say this player is already whitelisted what do I do? Thx so much!

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