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DonGiovanni

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Everything posted by DonGiovanni

  1. Oh sorry, looks like I didn't explain myself well! I installed then deleted SkVault as I just wanted to test a script. Then the problems started. Anway, this time I deleted ALL plugins, and now the server is back to normal! thank you Centrec for suggesting me to delete plugins, it has proven effective! Looks like I should have stopped the server before installing plugins.
  2. Ok! First, here is the link: https://pastebin.com/t2fXPrJc Also, the bit you said about a plugin not working properly seems to be true, as this occurred ever since I installed SkVault and deleted it.
  3. Hello, I have been recently having problems with my server going offline. I tried hibernating it for a while and repairing files, but that didn't work. Anyone know what's going on/how to help? To be more specific, it tends to go offline quicker after entering a command and getting no response. Thanks for replies!
  4. Ah I see! After further research I have found skript functions could do something similar to options, and they can be longer than a line so I will use a function instead. It would look something like this: function a: set {n} to 1 while {n} is not 10: add 1 to {n} send "%{n}%" to player So if anyone else runs into this problem, I recommend using functions.
  5. I was wondering if anyone knew how to make new lines in skript for options as I know you can make 1 line of code into an option like this: options: a:set {n} to 10 But I wanted to make several lines of code into 1 option, so something like this: options: a: set {n} to 1 while {n} is not 10: add 1 to {n} send "%{n}%" to player Thanks for reading!
  6. Oh that’s funny, looks like it’s working again! Must have been a temporary glitch! So yeah, if you see this I have found it to be working again!
  7. Hello, thank you for reading this, I know this should be a post for the SkUnity forums, but I am currently unable to login to SkUnity so I decided to post this here.Before SkUnity started using 'Arc' (click the blue circle at the bottom left of the screen on this page: https://parser.skunity.com/skt/AFKholo) the SkUnity parser was my go-to place for correcting small errors before testing the script in game. Now, I don't know if 'Arc' has anything to do with this, but the next day, the parser stopped working, and kept greeting me with the same message within the 'parse results' tab: Parsing... Something went wrong trying to parse your script! Please refresh and try again Although the many refreshes I did were to no avail.. So I was wondering if anyone else had encountered this problem, so that I can use the parser again, which I find very useful. Thanks for replies!
  8. Yes, so a splash potion of harming say level 10, rather than the usual level 1 or 2, and I though it would be possible since you can apply potion effects to levels like 10.
  9. Hi, I am unsure of how to create potions (in item form) with different levels in skript. technical details: (I have included versions of skript and the addons I’m using here) Plugins in use: bStats multiverse Core player server plugin metrics skellet (skript addon) V1.95a-minehut skript v2.5-beta2-MH skquery (skript addon) v3.6.4MH This worked: command /go: trigger: add potion of instant health to inventory of block at location at (0, 0, 0) Yet, I want to specify the level of 'instant health, since I know you can do that whilst adding potion effects to a player, like this: command /go: trigger: apply potion of instant health of tier 3 to player I tried a similar syntax for a potion as an item: command /go: trigger: add level 3 potion of instant health to inventory of block at location at (0, 0, 0) Although that resulted in a syntax error, despite having checked the syntax here on skript hub: https://skripthub.net/docs/?id=862 Any ideas/suggestions? (Keep in mind I prefer directly attributing the type of potion in the potion's metadata itself, rather than activating an effect as a result of drinking a potion) Thanks for any replies!
  10. Ah pefect! Thank you a lot, I was wondering how to make skript parse it as an enchantment type, this will solve a whole lot of my other problems. Also quick reply!
  11. Hello, I have recently been having problems with enchanting items in skript. Any help would be appreciated! technical details: (I have included versions of skript and the addons I’m using here) Plugins in use: bStats multiverse Core player server plugin metrics skellet (skript addon) V1.95a-minehut skript v2.5-beta2-MH skquery (skript addon) v3.6.4MH Now for the issue! The scope of my script is to add a sword with a random enchantment in a chest. I used this as a stand-alone script to test features for a Skywars loot generator. Both scripts are correctly parsed, although 1 is not enchanting the sword. 1st Skript (without randomised enchantment) command /go: set {item} to stone sword enchant {item} with sharpness 5 add {item} to inventory of block at location at (0, 0, 0) 2nd Skript (the one that I want to do with randomised enchantments which isn’t working for me) command /go: trigger: clear {listofenchantments::*} add looting and sharpness and smite to {listofenchantments::*} set {enchantment} to random element of {listofenchantments::*} set {enchantmentlevel} to random integer between 1 and 2 set {item} to stone sword set {enchantmentandlevel} to "%{enchantment}% %{level}%" enchant {item} with {enchantmentandlevel} add {item} to inventory of block at location at (0, 0, 0) when I send the {enchantmentandlevel} variable to the executer of the command it tells me the variable is “Looting 1” or “Sharpness 3” etc, but it simply places the item in the chest without enchanting. Thank you for any responces!
  12. Ah yes, forgot to add that I will next time!
  13. DonGiovanni

    Fake block

    I would like the 'fake block' plugin to be added (https://www.spigotmc.org/resources/fakeblock.12830/) as it would add an interesting plugin that can make things appear different for different players! This is great for showing statues of a player, for example, as then each player can see a statue of themselves!
  14. I have been notified there is an update available for Holographic displays. If you could update it that would be great, it is always nice to be running the latest version!
  15. I would like placeholder API to be updated, as I have noticed one of the plugins I am using (citizens) doesn't seem to be working when using citizens. Also a lot of plugins depend on placeholder API so I guess that would fix a few issues.
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