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SkTiny

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  1. Indent properly command /daily: cooldown: 24 hour cooldown message: &b&lPlease Wait &924 Hours &b&lBefore Using This Command Again! trigger: give player cornflower of mending named "&b&lDaily &3&lToken" the give line wasnted indented
  2. on consume of steak: if name of player's tool is "&6Infinite Steak": set player's tool to steak named "&6Infinite Steak" on rightclick: if player's tool is firework named "&6Infinite Rocket": wait 1 tick set player's held item to firework named "&6Infinite Rocket" on mine: if player has 1 of brown dye named "&6Dirt AutoCompressor": set {_a} to amount of dirt in player's inventory if {_a} >= 64: set {_b} to round({_a} / 64) loop {_b} times: player has 64 dirt remove 64 dirt from player give 1 grass block to player
  3. on left-click with Blaze Rod: if lore of player's held item is "&7lightning ∞ ": loop 10 times: strike lightning at target block of player send action bar "&4&lI AM.... Inenvtiable!" to player lmk if it doesnt work
  4. command /test: trigger: send "test"
  5. command /withdraw [<integer>]: trigger: if arg-1 is not set: send "&cYou need to set an amount to withdraw! &7Ex: (/withdraw 1000)" else: if {money::%player's uuid%} >= arg-1: give 1 paper named "&aBanknote &7(Rightclick to redeem)" with lore "&a$%arg-1%" to player remove arg-1 from {money::%player's uuid%} else: send "&cYou cant afford that!" on rightclick: player is holding paper named "&aBanknote &7(Rightclick to redeem)" set {_m::*} to name of the player's held item split at "$" add {_m::2} to {money::%player's uuid%} remove 1 of held item from player i havent tested it in game but it loads without errors. also change the variable to whatever u like. lmk if it doesnt work
  6. SkTiny

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    HELLOOOOOOO, I am THEFOXDEMON. I AM A PLAYER WOOP and 100% new
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