Here, I made a better version of this skript (But with semi-working fortune) (made in 1 min pls dont hate)
on break:
set {_fortune} to the level of fortune on player's tool
if event-block is cobblestone:
clear drops
give 1 of stone to player
if event-block is iron ore:
clear drops
give (1 + {_fortune}) of iron ingot to player
if event-block is gold ore:
clear drops
give (1 + {_fortune}) of gold ingot to player
if event-block is emerald ore:
clear drops
give (1 + {_fortune}) of emerald to player
if event-block is ancient debris:
clear drops
give 1 of netherite ingot to player
Here if you're gonna wanna make their health appear on the action bar you'll need this:
every 3 seconds:
loop all players:
set {_HP} to loop-player's health
send action bar "Health: &a%{_HP}%" to loop-player
Hope this helped
Heyo! Not sure if you're seeing this! But I have wrote a skript for you
^_^
on first join:
set {currentmoneymodifier.%uuid of player%} to 1
command /upgrade:
description: Upgrader
trigger:
set {currentcost.%uuid of player%} to 2 * {currentmoneymodifier.%uuid of player%} #Change the 2 to how ever much you want it to go up (I.G: If I'm level 12, the cost would be 24 cash)
set metadata tag "upgrade" of player to chest inventory with 1 rows named "&1Upgrades!"
set slot 0 of metadata tag "upgrade" of player to book named "&aUpgrade Money! (+1)" with lore "&b[Cost: %{currentcost.%uuid of player%}%]" and "&eCurrent Level: %{currentmoneymodifier.%uuid of player%}%"
open (metadata tag "upgrade" of player) to player
on inventory click:
if event-inventory = (metadata tag "upgrade" of player):
cancel event
if index of event-slot is 0:
if player's balance is greater than or equal to {currentcost.%uuid of player%}:
add 1 to {currentmoneymodifier.%uuid of player%}
remove {currentcost.%uuid of player%} from player's balance
send "&aSuccess! &eYou've upgrade the amount of money you are now making!"
if player's balance is less than {currentcost.%uuid of player%}:
send "You can't afford that!" to player
close player's inventory
on right click:
if name of player's tool is "&a(INSERT NAME)": #<- Can be any tool!
send action bar "&a+%{currentmoneymodifier.%uuid of player%}%$" to player
add {currentmoneymodifier.%uuid of player%} to player's balance
on left click:
if name of player's tool is "&a(INSERT NAME)":
execute player command "/upgrade" #<- Will open up upgrade shop if left clicked
They're like that, they're extremely incompetent, despite claiming to be the biggest rpg on minehut, They're immature and unprofessional, though they won't be getting taken down for that reason.