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Aeyth

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Everything posted by Aeyth

  1. Here, I made a better version of this skript (But with semi-working fortune) (made in 1 min pls dont hate) on break: set {_fortune} to the level of fortune on player's tool if event-block is cobblestone: clear drops give 1 of stone to player if event-block is iron ore: clear drops give (1 + {_fortune}) of iron ingot to player if event-block is gold ore: clear drops give (1 + {_fortune}) of gold ingot to player if event-block is emerald ore: clear drops give (1 + {_fortune}) of emerald to player if event-block is ancient debris: clear drops give 1 of netherite ingot to player
  2. Here if you're gonna wanna make their health appear on the action bar you'll need this: every 3 seconds: loop all players: set {_HP} to loop-player's health send action bar "Health: &a%{_HP}%" to loop-player Hope this helped
  3. Heyo! Not sure if you're seeing this! But I have wrote a skript for you ^_^ on first join: set {currentmoneymodifier.%uuid of player%} to 1 command /upgrade: description: Upgrader trigger: set {currentcost.%uuid of player%} to 2 * {currentmoneymodifier.%uuid of player%} #Change the 2 to how ever much you want it to go up (I.G: If I'm level 12, the cost would be 24 cash) set metadata tag "upgrade" of player to chest inventory with 1 rows named "&1Upgrades!" set slot 0 of metadata tag "upgrade" of player to book named "&aUpgrade Money! (+1)" with lore "&b[Cost: %{currentcost.%uuid of player%}%]" and "&eCurrent Level: %{currentmoneymodifier.%uuid of player%}%" open (metadata tag "upgrade" of player) to player on inventory click: if event-inventory = (metadata tag "upgrade" of player): cancel event if index of event-slot is 0: if player's balance is greater than or equal to {currentcost.%uuid of player%}: add 1 to {currentmoneymodifier.%uuid of player%} remove {currentcost.%uuid of player%} from player's balance send "&aSuccess! &eYou've upgrade the amount of money you are now making!" if player's balance is less than {currentcost.%uuid of player%}: send "You can't afford that!" to player close player's inventory on right click: if name of player's tool is "&a(INSERT NAME)": #<- Can be any tool! send action bar "&a+%{currentmoneymodifier.%uuid of player%}%$" to player add {currentmoneymodifier.%uuid of player%} to player's balance on left click: if name of player's tool is "&a(INSERT NAME)": execute player command "/upgrade" #<- Will open up upgrade shop if left clicked
  4. They're like that, they're extremely incompetent, despite claiming to be the biggest rpg on minehut, They're immature and unprofessional, though they won't be getting taken down for that reason.
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