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Everything posted by Narratrr
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Okay so im working on a skript of mine and i decide that the default time amount for send action bar "yes rod" to player isnt long enough i want to make the message stand for longer, how do i do that?
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got this skript here that doesnt work command /prestige: trigger: if the level of player >= 100: broadcast "%player% has prestiged!" set the level of player to 0 add 1 to {prestige::%player‘s uuid%} else message "&7You need 100 levels to prestige!" to player can anyone help?
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im using /sell hand (essentials) and also a skript shop, if you want the skript to the shop you can just ask
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uwu my owo
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Okay, so i have a server that uses the VoidGenerator, this plugin generators your world into a void, but it didn't mention anything about mobs not spawning, after about 7 hours of trying to fix it i figured out that it was actually because of the fact that when you generate a world using VoidGenerator it auto puts the region into The Void, this makes it so mobs can't spawn ;-;. to fix this just set the biome to overworld or any biome of your choosing. i am posting this because there is no info on this in the internet and seeing as a lot of people use this plugin this might help.
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I am in need of a skript that gives a player a item every 10 seconds, but it is based on a list of items like dirt, cobble, stone, iron, etc. not like every item in the game, also i need it to have it so that the better the item, the rarer
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yeah, also if any1 is using this skript they will have to figure out a way to give players permission only to use / pickup the gen that they own cause rn anyone can pickup others gens
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on place of white wool: #1 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is white wool: wait 80 ticks drop 1 white dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of white wool: cancel event set event-block to air give player 1 white wool named "&7White Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A White Wool Generator!" on place of gray wool: #2 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is gray wool: wait 80 ticks drop 1 gray dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of gray wool: cancel event set event-block to air give player 1 gray wool named "&7Gray Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Gray Wool Generator!" on place of black wool: #3 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is black wool: wait 80 ticks drop 1 black dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of black wool: cancel event set event-block to air give player 1 black wool named "&7Black Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of yellow wool: #4 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is yellow wool: wait 80 ticks drop 1 yellow dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of yellow wool: cancel event set event-block to air give player 1 yellow wool named "&7Yellow Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of orange wool: #5 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is orange wool: wait 80 ticks drop 1 orange dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of orange wool: cancel event set event-block to air give player 1 orange wool named "&7Orange Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of cyan wool: #6 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is cyan wool: wait 80 ticks drop 1 cyan dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of cyan wool: cancel event set event-block to air give player 1 cyan wool named "&7Cyan Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of lime wool: #7 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is lime wool: wait 80 ticks drop 1 lime dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of lime wool: cancel event set event-block to air give player 1 lime wool named "&7Lime Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of red wool: #8 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is red wool: wait 80 ticks drop 1 red dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of red wool: cancel event set event-block to air give player 1 red wool named "&7Red Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of blue wool: #10 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is blue wool: wait 80 ticks drop 1 blue dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of blue wool: cancel event set event-block to air give player 1 blue wool named "&7Blue Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" command /gencap [<player>] [<text>] [<number>]: permission: gencap.use permission message: &cNope! trigger: if arg-1 is set: if arg-2 is "reset": set {gens::%arg-1's uuid%} to 0 send "&cYou have just reset %arg-1%&c's gen cap!" to player command /gens: trigger: send "" to player send "&bYou have used %{gens::%player's uuid%}%&7/&b15 gen space!" to player send "" to player on right click on white wool: #1 wait 5 ticks if player's balance is more or equal to 750: subtract 750 from player's balance set block to gray wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on gray wool: #2 wait 5 ticks if player's balance is more or equal to 3500: subtract 3500 from player's balance set block to black wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on black wool: #3 wait 5 ticks if player's balance is more or equal to 10000: subtract 10000 from player's balance set block to yellow wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on yellow wool: #4 wait 5 ticks if player's balance is more or equal to 25000: subtract 25000 from player's balance set block to orange wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on orange wool: #5 wait 5 ticks if player's balance is more or equal to 75000: subtract 75000 from player's balance set block to cyan wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on cyan wool: #6 wait 5 ticks if player's balance is more or equal to 160000: subtract 160000 from player's balance set block to lime wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on lime wool: #7 wait 5 ticks if player's balance is more or equal to 350000: subtract 350000 from player's balance set block to red wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on red wool: #8 wait 5 ticks if player's balance is more or equal to 1000000: subtract 1000000 from player's balance set block to blue wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on blue wool: #9 wait 5 ticks send "&cMax Gen" to player Some Of This Skript Is not mine, though i did make a lot of it. enjoy EDIT: Hey Guys! This Has Hit 1600 Views, wow I Would Like Just To Say Thanks
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I have this skript right here, doesnt work. can anyone help me with telling me whats wrong on damage of a player: if attacker is a player: if attacker's leggings is a leather leggings: if name of attacker's leggings is "&8Dark Pants": apply wither to victim for 2 seconds
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ok so i have this skript right here. on damage: attacker is player if victim is player: add 1.50 to the attacker's account message "&e+1.50" to attacker I wanna know how to disable this if it is damage from an arrow
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hey thank you my guy
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Okay, so I need a skript that auto gives players a rank over a certain amount of time, and if it helps im using luckperms.
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Okay So I have this skript right now (not full skript) but i need to know how to set line 6 to players total experience every tick: loop all players: toggle loop-player's scoreboard to true set title of loop-player's scoreboard to "Blank" set line 11 of loop-player's scoreboard to "&b" set line 10 of loop-player's scoreboard to "&b&lYou" set line 9 of loop-player's scoreboard to " &7Name: &f%loop-player's displayname%" set line 8 of loop-player's scoreboard to " &7Ping: &f%loop-player's ping%ms" set line 6 of loop-player's scoreboard to " &7 -----> How To Set Players Experience Here <---- set line 5 of loop-player's scoreboard to "&b&lInformations" set line 4 of loop-player's scoreboard to " &7TPS: &f%rounded 1st element of tps%" set line 3 of loop-player's scoreboard to " &7Online: &f%number of all players%&7/&f%max players%" set line 2 of loop-player's scoreboard to "&b" set line 1 of loop-player's scoreboard to "E.Minehut.gg" If Someone could help that would be great
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cool
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Okay, I need a skript that gives every online player a certain item every X seconds, like for example every 10 seconds each player on the server gets 1 diamond.
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yeah thats probably true, i started working on my own now
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ty my guy, im still kinda new to skript so thanks. also im using it as like if someone wants insta mine they can upgrade from eff 5 - eff 6 but not past that
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okay thanks for the advice and ill take note to it, but i dont undertsand what u mean by a) the variable you used to set or change a player's tokens b) with [<text>] you are using on the /efficiency command, what is the [<text>] going to be used for? cause currently it has no use at all.
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yeah but im not using money im using tokens
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Okay, so I have this skript right here, and i tried to set it so that if u tried to upgrade your pickaxe past efficiency 6 it wouldn't work but it still allowed you to go past efficiency 6, also I cant seem t get it to take tokens from your token balance and it cant seem to understand the code if token balance is greater than 9999: execute console command "token take %player% 10000" If someone could help fix this I would greatly appreciate! command /efficiency [<text>]: permission: efficiency.enchant permission message: [&c&l&!&f] You don't have permission trigger: if arg 1 is not set: if level of efficiency of player's tool is greater than or equal to 6: send "Youre too high!" if {wait.%player%} does not exist: set {wait.%player%} to false if {wait.%player%} is true: wait 3 ticks enchant the tool with "efficiency %level of efficiency of the tool + 1%" parsed as enchantment type if token balance is greater than 9999: execute console command "token take %player% 10000" message "&7Efficiency &chas now been applied on your Pickaxe!" else: message "&cYou don't have enough Tokens to apply &7Efficiency 6 &con your Pickaxe! You need &f10000&c!"
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cool
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this is amazing, the level of skripting ability you have obtained is astonishing
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command /rules: trigger: send "&3&l<--------[RULES]------>" to player send "&e1. No Hacking" to player send "&e2. No DDOS Threats" to player send "&e3. No Exploiting" to player send "&e4. Being Racist Will Result In A Insta-Ban" to player send "&e5. Don't Be Toxic" to player send "&e6. Respect All Players" to player send "&e7. No NSFW Content in Public Chat" to player send "&e8. No Advertising " to player send "&e9. No Scamming " to player send "&e10. No Spamming " to player send "&3&l<-------------------->" to player
