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Narratrr

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Everything posted by Narratrr

  1. Okay so im working on a skript of mine and i decide that the default time amount for send action bar "yes rod" to player isnt long enough i want to make the message stand for longer, how do i do that?
  2. got this skript here that doesnt work command /prestige: trigger: if the level of player >= 100: broadcast "%player% has prestiged!" set the level of player to 0 add 1 to {prestige::%player‘s uuid%} else message "&7You need 100 levels to prestige!" to player can anyone help?
  3. im using /sell hand (essentials) and also a skript shop, if you want the skript to the shop you can just ask
  4. Okay, so i have a server that uses the VoidGenerator, this plugin generators your world into a void, but it didn't mention anything about mobs not spawning, after about 7 hours of trying to fix it i figured out that it was actually because of the fact that when you generate a world using VoidGenerator it auto puts the region into The Void, this makes it so mobs can't spawn ;-;. to fix this just set the biome to overworld or any biome of your choosing. i am posting this because there is no info on this in the internet and seeing as a lot of people use this plugin this might help.
  5. I am in need of a skript that gives a player a item every 10 seconds, but it is based on a list of items like dirt, cobble, stone, iron, etc. not like every item in the game, also i need it to have it so that the better the item, the rarer
  6. yeah, also if any1 is using this skript they will have to figure out a way to give players permission only to use / pickup the gen that they own cause rn anyone can pickup others gens
  7. on place of white wool: #1 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is white wool: wait 80 ticks drop 1 white dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of white wool: cancel event set event-block to air give player 1 white wool named "&7White Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A White Wool Generator!" on place of gray wool: #2 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is gray wool: wait 80 ticks drop 1 gray dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of gray wool: cancel event set event-block to air give player 1 gray wool named "&7Gray Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Gray Wool Generator!" on place of black wool: #3 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is black wool: wait 80 ticks drop 1 black dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of black wool: cancel event set event-block to air give player 1 black wool named "&7Black Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of yellow wool: #4 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is yellow wool: wait 80 ticks drop 1 yellow dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of yellow wool: cancel event set event-block to air give player 1 yellow wool named "&7Yellow Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of orange wool: #5 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is orange wool: wait 80 ticks drop 1 orange dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of orange wool: cancel event set event-block to air give player 1 orange wool named "&7Orange Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of cyan wool: #6 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is cyan wool: wait 80 ticks drop 1 cyan dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of cyan wool: cancel event set event-block to air give player 1 cyan wool named "&7Cyan Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of lime wool: #7 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is lime wool: wait 80 ticks drop 1 lime dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of lime wool: cancel event set event-block to air give player 1 lime wool named "&7Lime Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of red wool: #8 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is red wool: wait 80 ticks drop 1 red dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of red wool: cancel event set event-block to air give player 1 red wool named "&7Red Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" on place of blue wool: #10 set {gens::%location of event-block%} to uuid of player if {gens::%player's uuid%} < 15: add 1 to {gens::%player's uuid%} while event-block is blue wool: wait 80 ticks drop 1 blue dye above location of event-block else: send "" to player send "&bYou have reached your Gen Cap! &7%{gens::%player's uuid%}%&b/&715" to player send "" to player cancel event on break of blue wool: cancel event set event-block to air give player 1 blue wool named "&7Blue Wool Gen" remove 1 from {gens::%player's uuid%} send "&aYou Broke A Generator!" command /gencap [<player>] [<text>] [<number>]: permission: gencap.use permission message: &cNope! trigger: if arg-1 is set: if arg-2 is "reset": set {gens::%arg-1's uuid%} to 0 send "&cYou have just reset %arg-1%&c's gen cap!" to player command /gens: trigger: send "" to player send "&bYou have used %{gens::%player's uuid%}%&7/&b15 gen space!" to player send "" to player on right click on white wool: #1 wait 5 ticks if player's balance is more or equal to 750: subtract 750 from player's balance set block to gray wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on gray wool: #2 wait 5 ticks if player's balance is more or equal to 3500: subtract 3500 from player's balance set block to black wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on black wool: #3 wait 5 ticks if player's balance is more or equal to 10000: subtract 10000 from player's balance set block to yellow wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on yellow wool: #4 wait 5 ticks if player's balance is more or equal to 25000: subtract 25000 from player's balance set block to orange wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on orange wool: #5 wait 5 ticks if player's balance is more or equal to 75000: subtract 75000 from player's balance set block to cyan wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on cyan wool: #6 wait 5 ticks if player's balance is more or equal to 160000: subtract 160000 from player's balance set block to lime wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on lime wool: #7 wait 5 ticks if player's balance is more or equal to 350000: subtract 350000 from player's balance set block to red wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on red wool: #8 wait 5 ticks if player's balance is more or equal to 1000000: subtract 1000000 from player's balance set block to blue wool send action bar "&7Upgraded Generator!" to player else: send "&cError: &eInsufficient funds to upgrade Gen! " on right click on blue wool: #9 wait 5 ticks send "&cMax Gen" to player Some Of This Skript Is not mine, though i did make a lot of it. enjoy EDIT: Hey Guys! This Has Hit 1600 Views, wow I Would Like Just To Say Thanks
  8. I have this skript right here, doesnt work. can anyone help me with telling me whats wrong on damage of a player: if attacker is a player: if attacker's leggings is a leather leggings: if name of attacker's leggings is "&8Dark Pants": apply wither to victim for 2 seconds
  9. ok so i have this skript right here. on damage: attacker is player if victim is player: add 1.50 to the attacker's account message "&e+1.50" to attacker I wanna know how to disable this if it is damage from an arrow
  10. Okay, so I need a skript that auto gives players a rank over a certain amount of time, and if it helps im using luckperms.
  11. Okay So I have this skript right now (not full skript) but i need to know how to set line 6 to players total experience every tick: loop all players: toggle loop-player's scoreboard to true set title of loop-player's scoreboard to "Blank" set line 11 of loop-player's scoreboard to "&b" set line 10 of loop-player's scoreboard to "&b&lYou" set line 9 of loop-player's scoreboard to " &7Name: &f%loop-player's displayname%" set line 8 of loop-player's scoreboard to " &7Ping: &f%loop-player's ping%ms" set line 6 of loop-player's scoreboard to " &7 -----> How To Set Players Experience Here <---- set line 5 of loop-player's scoreboard to "&b&lInformations" set line 4 of loop-player's scoreboard to " &7TPS: &f%rounded 1st element of tps%" set line 3 of loop-player's scoreboard to " &7Online: &f%number of all players%&7/&f%max players%" set line 2 of loop-player's scoreboard to "&b" set line 1 of loop-player's scoreboard to "E.Minehut.gg" If Someone could help that would be great
  12. Okay, I need a skript that gives every online player a certain item every X seconds, like for example every 10 seconds each player on the server gets 1 diamond.
  13. yeah thats probably true, i started working on my own now
  14. ty my guy, im still kinda new to skript so thanks. also im using it as like if someone wants insta mine they can upgrade from eff 5 - eff 6 but not past that
  15. okay thanks for the advice and ill take note to it, but i dont undertsand what u mean by a) the variable you used to set or change a player's tokens b) with [<text>] you are using on the /efficiency command, what is the [<text>] going to be used for? cause currently it has no use at all.
  16. yeah but im not using money im using tokens
  17. Okay, so I have this skript right here, and i tried to set it so that if u tried to upgrade your pickaxe past efficiency 6 it wouldn't work but it still allowed you to go past efficiency 6, also I cant seem t get it to take tokens from your token balance and it cant seem to understand the code if token balance is greater than 9999: execute console command "token take %player% 10000" If someone could help fix this I would greatly appreciate! command /efficiency [<text>]: permission: efficiency.enchant permission message: [&c&l&!&f] You don't have permission trigger: if arg 1 is not set: if level of efficiency of player's tool is greater than or equal to 6: send "Youre too high!" if {wait.%player%} does not exist: set {wait.%player%} to false if {wait.%player%} is true: wait 3 ticks enchant the tool with "efficiency %level of efficiency of the tool + 1%" parsed as enchantment type if token balance is greater than 9999: execute console command "token take %player% 10000" message "&7Efficiency &chas now been applied on your Pickaxe!" else: message "&cYou don't have enough Tokens to apply &7Efficiency 6 &con your Pickaxe! You need &f10000&c!"
  18. this is amazing, the level of skripting ability you have obtained is astonishing
  19. command /rules: trigger: send "&3&l<--------[RULES]------>" to player send "&e1. No Hacking" to player send "&e2. No DDOS Threats" to player send "&e3. No Exploiting" to player send "&e4. Being Racist Will Result In A Insta-Ban" to player send "&e5. Don't Be Toxic" to player send "&e6. Respect All Players" to player send "&e7. No NSFW Content in Public Chat" to player send "&e8. No Advertising " to player send "&e9. No Scamming " to player send "&e10. No Spamming " to player send "&3&l<-------------------->" to player
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