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Narratrr

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Narratrr last won the day on May 11 2023

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  1. for real, bought PRO rank when it wasnt even on sale, what a waste of my money for gray chat and 50 ads, absolute joke. they dont care about anything except money
  2. every 5 seconds in "world1": if {mob1count} is less than 90: spawn zombie at location at {location1} apply potion of absorption of tier 30 to last spawned zombie for 1000000 seconds apply potion of strength of tier 1 to last spawned zombie for 1000000 seconds apply potion of speed of tier 1 to last spawned zombie for 1000000 seconds apply potion of glowing of tier 1 to last spawned zombie for 5 seconds add 1 to {mob1count} command /setmobspawn [<text>] [<integer>]: permission: op trigger: if player's world = "world1": set {world1%arg-1%spawn%arg-2%} to location of player send "&fworld 1, %arg-1%&f's spawn %arg-2%" send "%{world1%arg-1%spawn%arg-2%}%" to player no errors. mobs just dont seem to be spawning... my plugins:
  3. every 7 seconds: loop all players: chance of 60%: give loop-player 1 cobblestone
  4. i dont know where i found it but i have been using this skript for a long time now and it work great until recently it hasnt been working and im getting a message saying it cant understand condition/effect of line 2 of this skript. can anyone explain why? i cant seem to find a reason why req: skrayfall function createHolo(l: Location, t: Text, length: Timespan): create hologram "%{_t}%" at {_l} for {_length} on damage: loop blocks in radius 1 around head of victim: add location of loop-block to {_blocks::*} set {_bl} to random element of {_blocks::*} createHolo({_bl}, "&7%damage%", 25 ticks)
  5. i didnt create it for people who dont know how to skript. id make a plugin for something like that
  6. command /setspawn: permission: skript.spawn.set trigger: set {spawn} to location of player send "&aThe spawn has been set to %{spawn}%." command /warps: aliases: spawn permission: skript.warps.gui trigger: set metadata tag "warpgui" of player to chest inventory with 6 rows named "&l&aWARPS" set slot 20 of metadata tag "warpgui" of player to a beacon named "&b&lSPAWN" set slot 21 and 22 and 23 and 24 and 29 and 30 and 31 and 32 and 33 of metadata tag "warpgui" of player to iron bars named "&f&ocoming soon" set slots 0 and 2 and 1 and 3 and 4 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 26 and 27 and 35 and 36 and 44 and 45 and 46 and 47 and 48 and 49 and 50 and 51 and 52 and 53 of metadata tag "warpgui" of player to gray glass pane named "&1" open (metadata tag "warpgui" of player) to player on inventory click: if event-inventory = (metadata tag "warpgui" of player): cancel event if index of event-slot is 20: apply potion of blindness to player for 50 ticks wait 25 ticks send title "&b&lSPAWN" to player for 2 seconds teleport player to {spawn} play sound "entity.experience_orb.pickup" with volume 1 and pitch 1 at player for player
  7. decided to release the skript i made: https://pastebin.com/m4Yggpqe opens a gui and lets the player choose any nick color, if they have the perms
  8. this skript doesnt seem to be working it shows up as "none" where the amount of kills are, there seems to be no errors though when i reload the skript... anyone know why? and yes i have tested and killing players doesnt seem to add to it command /stats [<player>]: trigger: if arg-1 is set:" send "&7kills&8: &7%{kills::%arg-1%}%&c ☠" if arg-1 is not set: send "&7kills&8: &7%{kills::%player%}%&c ☠" send "/stats ""player"" to see other's stats" on death of player: add 1 to {kills::%attacker's uuid%}
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