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  1. function spawnmob(loc: location, entity: entity type): spawn {_entity} at {_loc} on death: if victim is pig: if victim's name is "&kWorld Border": command /pig: trigger: spawnmob(location of player, pig) set name of last spawned entity to "&kWorld Border" set {_entity} to last spawned entity set {variable._x} to x-position of {_entity} set {variable._z} to z-position of {_entity} send "%{variable._x}%" to player send "%{variable._z}%" to player every 1 seconds in world "world": set {variable._x} to x
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