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ChunkerDunkers

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ChunkerDunkers last won the day on July 22 2022

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Community Answers

  1. What TheBombGut said is correct. For example, you could do on first join: give player 1 of wooden pickaxe with unbreaking 1
  2. Hey! I was wondering how to add a prefix to my Minecraft to discord skript. I want it to show the players minecraft perfix. I would like help to make it similar to SkyMiningF's discord to minecraft.
  3. Could you make me a luckperms shortcut command to add perms
  4. Hey, earlier today, my server was working perfectly. Now, it crashes whenever I turn it on. Here is my crash report.
  5. Seems like a good idea! I feel like it could flag a lot of Anticheats though. +1
  6. You need to format the spaces differently. There is a website made by Skunity that parses your skript and tells you the errors. https://parser.skunity.com/
  7. I am looking for a pickaxe upgrade simulator similar to DankPR. I currently have a blast enchantment and yes, I am willing to pay for the skript.
  8. I know that this is necroposting buy @YoKennyno it has not
  9. This is my skript for the blast enchantment. Is there a way to simplify this code? # # #Blast Enchantment# # # on break: if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge on break: if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 1 yellow concrete else if loop-block is sponge: set loop-block to air drop 1 sponge # # #Blast Enchantment with Fortune# # # on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge on break: tool of the player is enchanted with fortune 1 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 2 yellow concrete else if loop-block is sponge: set loop-block to air drop 2 sponge #-------# on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge on break: tool of the player is enchanted with fortune 2 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 3 yellow concrete else if loop-block is sponge: set loop-block to air drop 3 sponge #-------# on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast I": cancel event loop blocks in radius 1 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast II": cancel event loop blocks in radius 2 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast III": cancel event loop blocks in radius 3 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast IV": cancel event loop blocks in radius 4 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge on break: tool of the player is enchanted with fortune 3 if lore of player's tool contains "&cBlast V": cancel event loop blocks in radius 5 around the target block: if loop-block is yellow concrete: set loop-block to air drop 4 yellow concrete else if loop-block is sponge: set loop-block to air drop 4 sponge
  10. do /lp user %player% parent switchprimarygroup vip
  11. Hello Minehut! I was wondering what the best anticheat plugin is. I also do not want to get matrix anti cheat.
  12. Its a decent idea, but 2 things. You could do this with skript, and other players could do /noplugins and see that it is installed on your server.
  13. I have not liked Minehut ever since they added the ad system. All of the lobbies are filled with ads and nobody talks like it was before ads. I think you guys should make a dedicated lobby where ads cannot be made. This would make the Minehut community way better.
  14. I think this would be a good idea, but Litebans is a premium plugin, so we would need permission from the plugin developer.
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