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Posts posted by dragonrider9012
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Iam stuck on 1 part of my script,
On world change:
If player's world is "ul_kit":
wait 1 second
give 1 wooden sword named "{LobbyCompassName1}" to playerany problems
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On 5/13/2020 at 3:57 PM, ComradeGamrDoggo said:
Can I have like a /report system?
command /report [<player>] [<text>]:
trigger:
if arg 1 is set:
if arg 2 is set:
loop all players:
loop-player has permission "reports.see":
set %msg%
send "&8[&c&lPVPSKYRAID] &c%arg 1% &8has been reported by &a%player% &8for: &4%arg 2%" to loop-player
send "&8[&c&lPVPSKYRAID] &aThanks for reporting &c%arg 1%&a! Your report will be send to all Staff Members!"
add 1 to {reports.%arg 1%}
stop
else:
send "&8[&c&lPVPSKYRAID] &8Please give a reason why you whant to report &c%arg 1%&8!"
else:
send "&8[&c&lPVPSKYRAID] &8Please specify a player!"
command /reports [<player>]:
permission: reports.see
permission message: &8&c&lPVPSKYRAID] &cYou don't have perms to use this command!
trigger:
if arg 1 is set:
send "&8[&c&lPVPSKYRAID] &8Reports of &a%arg 1%&8: &c%{reports.%arg 1%}% %a with the messages %msg%"
if arg 1 is not set:
send "&8[&c&l&c&lPVPSKYRAID] &8Please specify a player!"
command /resetreports [<player>]:
permission: reports.see
permission message: &8[&c&lPVPSKYRAID] &cYou don't have perms to use this command!
trigger:
if arg 1 is set:
set {reports.%arg 1%} to 0
send "&8[&c&lPVPSKYRAID] &aReports of &b%arg 1% &ahas been reset! &8(&c0&8)"
if arg 1 is not set:
send "&8[&c&lPVPSKYRAID] &8Please specify a player!" -
on load:
set {LobbyCompassName} to "&3LobbyCompass"
set {LobbyCompassLore} to "&kl"
on join:
clear player's inventory
wait 1 tick
give player a compass named {LobbyCompassName} with lore {LobbyCompassLore}
command /setlobby [<text>]:
trigger:
if player has permission "lobby.set" OR "lobby.*":
if arg 1 is "lobby":
set {LobbyLocation} to location of player
send "&c<&4Lobby&c> Je hebt de locatie van de &4lobby &cgezet op:%nl% &4%{LobbyLocation}%"
else:
send "&c<&4Lobby&c> Je moet nog een lobbynaam invoeren."
else:
send "&c<&4Lobby&c> Je hebt geen permissies om deze command uit te voeren."
command /clobby [<offline player>] [<text>]:
executable by: console
trigger:
if arg 1 is set:
if arg 2 is "lobby":
teleport arg 1 to {LobbyLocation}
command /lobby:
trigger:
teleport player to {LobbyLocation}
send "&d<&5Lobby&d> &5Welcome to the lobby!"
on rightclick:
if player is holding a compass named {LobbyCompassName} with lore {LobbyCompassLore}:
open chest with 1 rows named "&3LobbyCompass" to player
format gui slot 0 of player with a grass block named "&5&lSurvival" with lore "&e&5Vanilla Survival" to close then run
execute console command "/lobby %player% survival"
format gui slot 0 of player with a diamond sword named "&5&lKitPVP" with lore "&l&7go earn coins by killing people" to close then run
execute console command "world ul_void"
format gui slot 0 of player with a diamond block named "&5&lFactions" with lore "&7Create a Faction and conquer the server " to close then run
execute console command "/lobby %player% creative" -
iam new to skripting, what do u think i should change?
on rightclick with compass:
open virtual chest inventory with size 3 named "MINIGAMES" to player
format gui slot 0 of player with diamond sword named "&cKITPVP" to run:
command world ul_void
format gui slot 1 of player with grass block named "&cSkyBlock" to run:
command world ul_skyblock
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can u make a /mines command which lists all the available prison mines
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can u make a hub command that sends u to ul_hub because /hub goes to minehuts lobby (if it does work and doesnt override it)
if it doesnt can u make a /h or /l command

More free skripts!
in Script Releases
Posted
/sb
server broadcast skript that will broadcast a message but with a custom prefix like
[PVPSKYRAID] *message*