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S_Mango

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  1. That can be done what would you like the permission to be? And what progress would be wiped some more information would be very useful
  2. @AlphaIt works now ToolRequired.txt
  3. @Alpha Are you using the Auto Smelt pickaxe you get from /CustomTools?
  4. Not tested but should work, even with fortune! : ) ToolRequired.txt
  5. @NoPulp This skript you can get multiple or none of the items every 15 seconds: loop all players: chance of 25%: give 1 gold ingot to loop-player chance of 50%: give 1 stone to loop-player chance of 80%: give 1 dirt to loop-player This skript means you will always get 1 item every 15 seconds but gold is the rarest and dirt is the most common every 15 seconds: loop all players: set {_Gifted} to "false" while {_Gifted} is not equal to "true": chance of 25%: give 1 gold ingot to loop-player set {_Gifted} to "true" if {_Gifted} is not equal to "true": chance of 50%: give 1 stone to loop-player set {_Gifted} to "true" if {_Gifted} is not equal to "true": chance of 80%: give 1 dirt to loop-player set {_Gifted} to "true"
  6. @NoPulp The previous skript should only give 1 item when it triggers, would you like it so it always gives you 1 item each with a different chance or a chance to get all or none of the items?
  7. @NoPulp of course! every 15 seconds: loop all players: chance of 25%: set {_num} to a random integer between 1 and 3 if {_num} is equal to 1: give 1 dirt to loop-player else if {_num} is equal to 2: give 1 stone to loop-player else if {_num} is equal to 3: give 1 gold ingot to loop-player
  8. @NoPulp oops, remove the : set {_num} to a random integer between 1 and 3
  9. You could use this, it should work but it has not been tested on death of player: set {_max} to {balance.%victim%} set {_amount} to {_max} / 2 send "&a&l+ &aHalf players money!" to attacker send "&c&l- &cHalf your money!" to victim add {_amount} to {balance.%attacker%} remove {_amount} from {balance.%victim%}
  10. This should do what you want : ) every 15 seconds: loop all players: set {_num} to a random integer between 1 and 3: if {_num} is equal to 1: give 1 dirt to loop-player else if {_num} is equal to 2: give 1 stone to loop-player else if {_num} is equal to 3: give 1 gold ingot to loop-player
  11. Try this : ) on break: cancel drops set {_drops::*} to drops of event-block using player's tool give {_drops::*} to player
  12. Try: on consume: if player's tool's name is "&cCool": apply regeneration tier 2 to player for 30 seconds
  13. Here you go, I haven't tested it yet but it should work : ) ToolRequired.txt
  14. This should work, haven't tested it yet. QuitInCombatTimer.txt
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