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Checkmate128

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Everything posted by Checkmate128

  1. I think it would work with plugins but it could have issues with some mods.
  2. History Textbook in Year 2030: Minehut mods successfully orchestrated a coup in November 2021 and created a representative democracy.
  3. Checkmate128

    Challenge

    “A man with a why can conquer almost any how but minehut forums users who have too much free time can keep this topic alive indefinitely.” -Friedrich Nietzsche
  4. The skript references variables that represent the number of a consumable item a player has such as {%player’s uuid%.grenades} which inside the loop is {%loop-player’s uuid%.grenades}. The skript’s purpose is to update the contents of the player’s inventory so the player will always have the correct number of a consumable item. This skript does not control the consumption of items but rather changes the player’s inventory contents with respect to variables that are updated by other events which are controlled by other skripts. (getting a kill, dying, etc).
  5. I had the same issue and when I made a bug report the developer told me to use the beta release and not the full release because only the beta release is compatible with Skript 2.6. The beta release worked.
  6. Background: This code has been a part of my paintball server for more than half of its existence and has never caused any problems. This code controls the consumable items in the player's inventory. To my knowledge, the code controlling the player's guns is still functional despite being structured in the same manner. After updating to Skript 2.6, the consumable items (and their amounts) in the player's inventory are not appropriately responding to changes in the variables that control their quantity in the inventory. Expected Behavior: The items should respond to changes appropriately and update their amounts in the inventory. Actual Behavior: The items update correctly when increasing from zero, decreasing to zero (currently at 1 but the action reduces it by 1), or when the action that decrements the variable also places a block or throws a projectile (placing a wall, bomb, throwing a grenade). Code Errors: None, Skript parses the file and says that everything is fine. Skript Version: 2.6 Minecraft Version (Server): 1.17.1 (git-Paper-239) Minecraft Version (Client): 1.17.1 Code: every tick: loop all players: loop-player's gamemode is survival set {grenadeText} to "&r&lGrenade" if {%loop-player's uuid%.gernad} is true: set {grenadeText} to "&r&lGernad" set {gunHandled} to false set {sprayGunHandled} to false set {spamGunHandled} to false set {grenadeGunHandled} to false set {sniperGunHandled} to false set {railGunHandled} to false set {swordHandled} to false set {cobblestoneHandled} to false set {wallHandled} to false set {bombHandled} to false set {grenadeHandled} to false set {shieldHandled} to false set {speedCompletion} to ({%loop-player's uuid%.gunSpeed}-1.0)/0.2 set {delayCompletion} to (12-{%loop-player's uuid%.gunDelayDisplay}) loop all items in loop-player's inventory: loop-slot is not helmet if loop-item is cobblestone: {cobblestoneHandled} is false set loop-item to {%loop-player's uuid%.cobblestone} of cobblestone named "&r&lIndividual Block" set {cobblestoneHandled} to true else if loop-item is stone: {wallHandled} is false set loop-item to {%loop-player's uuid%.walls} of stone named "&r&lPlacable Wall" set {wallHandled} to true else if loop-item is redstone block: {bombHandled} is false set loop-item to {%loop-player's uuid%.bombs} of redstone block named "&r&lBomb" set {bombHandled} to true else if loop-item is egg: {grenadeHandled} is false set loop-item to {%loop-player's uuid%.grenades} of egg named "%{grenadeText}%" set {grenadeHandled} to true else if loop-item is glass block: {shieldHandled} is false set loop-item to {%loop-player's uuid%.shields} of glass block named "&r&lTen-Second-Shield" set {shieldHandled} to true Any help is appreciated and I thank anyone who takes time in such efforts! Let me know if this is a bug that I should report to Skript.
  7. By default there is a disabled home Skript in the Skript folder. Run this command: /enable homes
  8. They don’t even try to hide it either. Multiple accounts with similar names simultaneously advertising. They’ve been blatantly ad bottling for a week and no one seems to care.
  9. Easy: I hate the COVID-19 pandemic. Ruined my school.
  10. Checkmate128

    Challenge

    I revived it when it was dying and I shocked it back into a normal rhythm. But yes you are correct, you do spend more time here. I think you might have contributed the most to this topic actually.
  11. Checkmate128

    Challenge

    I’ve been here many times.
  12. Take a game you like either a video game or something in real life. Make a version of it in minecraft.
  13. Worst thing about these ads is that Minehut somehow can spam ads on our servers without there even being a “PlayerServer” or similar plugin.
  14. In my opinion it should be a 1 character minimum with a 20 character maximum. This idea has been on the meta/GitHub thing for a while and never was rejected or accepted.
  15. Sorry I meant SkyMine64, SkyMine69, SkyMiner64, and SkyMiner69. I don’t know why I wrote SkyBlock.
  16. It seems you are very unlucky! Keep trying because you can’t be this unlucky for too long. Also it’s a chat tag not a rank because it lacks custom permissions or other benefits outside of a chat prefix.
  17. IGN: Checkmate128 I gave the post a like. Renders looking epic so far!
  18. Store the player’s potion effects and add them back.
  19. Make a club or use discord. Off Topic isn’t for your server’s ban appeals.
  20. How about you try fixing your English sentences and your tone.
  21. I don't think the API is supposed to be public.
  22. Very epic. 10/10 dentists recommend!
  23. Checkmate128

    Challenge

    Don't let it die. Staying alive!
  24. Did you make this survey in like 5 minutes? There are multiple questions that are clearly flawed. I took it to the best of my ability though.
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