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403Denied

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About 403Denied

  • Birthday 07/30/2008

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  1. @BedN Please check #media-information in the main composter discord!
  2. Wrong place to ask buddy. This is composter staff applications. Also how do you and your friend "accidentally" deop yourselves?
  3. Eh, some of the answers could of been improved but some of them are good +0 (neutral)
  4. Good application but you could of used a bit more detail on some of the questions, other than that, no complaints +1
  5. Very good application but you didnt need to put your id here "Discord Name and ID (ex: Sh0ot#3984): Alfie K.#1757 680394000368533525" what Sh0ot meant was your discriminator so Name#1234 not Name#1234 3489564390578934435 +1
  6. You have to actually fill out the questions...
  7. General Questions Please answer in complete sentences with readable grammar, preferably with around three sentences per long answer question. Minecraft Username: Mr_pro68YT Discord Name and ID (ex: Sh0ot#3984): Mr_pro68YT#0001 Timezone (ex: PST): CDT (UTC-6) Age: 13 Playtime: 12 hrs 54 mins What experience do you have as a moderator? I am a Sr. Mod on hardcourse, I was a owner of my friends server but it wasn't very popular, I am a helper on banknote and I have been a Jr Mod on AcidS (Since then I have worked on improving my moderation skills). Why do you want to be a moderator on Composter? I want to be a moderator on Composter because I want to help out the community by punishing rule breakers. I enjoy this gamemode more than Acid Survival and I can be more active on this server as none of the other servers im staff on are active right now. I also want to have another chance to prove myself. What sets you apart from other applications? Why should we choose you? I have alot of experience moderating servers and helping the community. I also know some of the basics of being staff on a Sh0ot server already from acidS. I can also be active because I dont have anything else to really do for now. Have you every hacked before? (will not affect your chance) Austin wanted me to test something for him so I hacked and then never did it again outside of a singleplayer world or private server. Have you been banned on any servers? If so, for what reason? I was banned for making a lag farm on a long dead server (i didnt actually make one). Anything else we should know? (personality, hobbies, etc) I like to code things like discord bots and sometimes minecraft plugins if I feel like I'm ready for banging my head against my chair in frustration. In June my family goes on a vacation to another state, it is a week long and I will still be contactable on discord just not ingame (this is usually sometime from the 10th-20th). I like to be an upbeat person but I can be brought down quickly if someone is yelling at me irl. Situational Questions What would you do if you thought somebody was using criticals while in pvp, but couldn't tell for sure? I would ask for another staff member to come over and get their input. What would you do if you saw somebody flying or using speed hacks? I would get evidence that that they were hacking and then I would ban them for 7 days. What would you do if someone was botting the server? I would mute the chat and ask if another staff member could come on and help me deal with all the bots. What would you do if someone starts spamming personal information in chat? I would take a screenshot and mute them for spamming personal information What would you do if someone says something racist or homophobic in chat? I would take a screenshot and then mute them for discrimination What would you do if somebody was threatening to hack the server? I would get evidence and ban them for hack threats How would you handle a situation where you are the only staff online and there's someone asking a question, someone else spamming chat, and matrix (anticheat) is going off? I would mute the spammer first, then I would spectate the hacker while answering the players question. Then I would send evidence for possibly banning the person who was setting off the matrix and muting the spammer.
  8. I chose this one because it doesn't need anything other than TuSKe and it is also i GUI and i think GUIs look cool, i know about most of the scooreboard systems here, i spent hours googleing and on forums
  9. Also hello? Where are you going home from that takes > a week
  10. You dont need to replace the & with § Just format the sign with colored arg-2
  11. Idk i just found the first working one, i couldn't find anything else that would work without SkUtilities, if i requested one that worked without it i would get bullied for using minehut xD
  12. I took this playtime skript from skriptify.xyz and slightly modified it, i made it so there isn't extra arg's because i have a /bal <offline player> already and i just need a baltop, here is the original version on load: wait 1 tick PlaytimeTop() every 5 seconds: loop all players: add 5 to {playtime::%uuid of loop-player%} every {@leaderboard.cooldown}: PlaytimeTop() on join: add 1 to {playtime::joins::%uuid of player%} function PlaytimeTop(): loop {playtime::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {playtime.top::%{_n}%} to loop-value set {_n} to {_n}-1 command /playtime [<offline player = %player%>]: trigger: if "%arg%" is "top": #The playtime top is based on playtime hours, so you will only able to see players with at least 1 hour of playtime set {_menu} to chest inventory with 5 rows named "Playtime Leaderboard" loop integers from 0 to 8: set slot loop-value of {_menu} to black glass pane named " " loop integers from 36 to 44: set slot loop-value of {_menu} to black glass pane named " " set slot 9, 17, 18, 26 and 27 and 35 of {_menu} to black glass pane named " " set slot 36 of {_menu} to barrier named "&cClose" set {_topnumber} to 1 loop {playtime.top::*}: set {_p} to "%loop-value%" parsed as offline player if "%{_p}%" != "null": if {_topnumber} is 1: set {_slot} to 13 else if {_topnumber} is 2: set {_slot} to 21 else if {_topnumber} is 3: set {_slot} to 23 else if {_topnumber} < 11: set {_slot} to {_topnumber} + 24 set {_u} to uuid of {_p} set {_head} to {_p}'s skull set slot {_slot} of {_menu} to {_p}'s skull named "&7%{_topnumber}%. &b%{_p}%" with lore "&7Playtime &8» &6%PlaytimeFormat({playtime::%{_u}%})%" add 1 to {_topnumber} if {_topnumber} > 10: exit loop open {_menu} to player set {inventory::%player's uuid%} to "playtime.leaderboard" else: if {playtime::%arg's uuid%} is set: send colored "{@prefix} &b%arg%&b's &3playtime is &b%PlaytimeFormat({playtime::%arg's uuid%})%" else: send colored "{@prefix} &b%arg% &chas no playtime" function PlaytimeFormat(n: number) :: timespan: set {_a} to "%{_n}% seconds" parsed as timespan return {_a} on inventory click: {inventory::%player's uuid%} is "playtime.leaderboard" cancel event if event-slot is barrier: close player's inventory on inventory close: delete {inventory::%player's uuid%} And here is my modified version on load: wait 1 tick BalTop() every {@leaderboard.cooldown}: BalTop() function BalTop(): loop {balance::*}: add 1 to {_size} if {_low.to.high.list::%loop-value%} is not set: set {_low.to.high.list::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_low.to.high.list::%loop-value-1%.%{_n}%} is not set set {_low.to.high.list::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_low.to.high.list::*} loop {_low.to.high.list::*}: set {balance::%{_n}%} to loop-value set {_n} to {_n}-1 command /baltop: trigger: set {_menu} to chest inventory with 5 rows named "&3Baltop" loop integers from 0 to 8: set slot loop-value of {_menu} to black glass pane named " " loop integers from 36 to 44: set slot loop-value of {_menu} to black glass pane named " " set slot 9, 17, 18, 26 and 27 and 35 of {_menu} to black glass pane named " " set slot 36 of {_menu} to barrier named "&cClose" set {_topnumber} to 1 loop {balance::*}: set {_p} to "%loop-value%" parsed as offline player if "%{_p}%" != "null": if {_topnumber} is 1: set {_slot} to 13 else if {_topnumber} is 2: set {_slot} to 21 else if {_topnumber} is 3: set {_slot} to 23 else if {_topnumber} < 11: set {_slot} to {_topnumber} + 24 set {_u} to uuid of {_p} set {_head} to {_p}'s skull set slot {_slot} of {_menu} to {_p}'s skull named "&7%{_topnumber}%. &b%{_p}%" with lore "&bBalance &1» &3%{balance::%{_u}%}%" add 1 to {_topnumber} if {_topnumber} > 10: exit loop open {_menu} to player set {inventory1::%player's uuid%} to "baltop.leaderboard" on inventory click: {inventory1::%player's uuid%} is "baltop.leaderboard" cancel event if event-slot is barrier: close player's inventory on inventory close: delete {inventory1::%player's uuid%} There are no errors upon reload but, when i do /baltop the heads of the balance numbers show up like this The only 2 people that have joined the server is Me, the one with glasses and Supercrazysquid, the one with the white hat. Can anyone tell me what i did wrong?
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